+1 to Steve. I was wondering why not use Alembic. After using it from Maya to Houdini, to Nuke, back to Softimage then from Softimage to Maya and so forth. It's been the best one I've got to use so far. There's a few glitches that comes with the exocortex plug-ins but like Steve mention, I'd be one for writing a in-house custom one for Softimage. The ones that comes with Maya, Houdini and Nuke haven't failed me yet (knocking on wood)
Also reading from EXR is very nice tool as well when you go from RenderMan or Vray to Nuke (I haven't had to figure this out from Arnold or Mental Ray). No need to carry an extra camera file. All the info is embedded into the file per frames and nuke reads it like it's camera data. Not much experience on this one. But frankly the few times I got to use that exr camera in Nuke I was very pleased with the fact that I didn't need a camera file. Now I'm sure there are other reasons for needing a more specific tools. But if you're looking to just transfer the camera data, I've personally given up on fbx a long time ago and learned to rely on Alembic as being the most cross platform solution available at the moment. Ludo Ludovick William Michaud mobile: *214.632.6756* *www.linkedin.com/in/ludovickwmichaud* +Shading / Lighting / Compositing +CG Supervisor / Sr. Technical Director / Creative Director On Wed, Jul 10, 2013 at 2:09 PM, Steven Caron <car...@gmail.com> wrote: > not that there isn't room for a lightweight and free plugin for camera IO > with minimal dependencies but alembic's camera support is pretty good. is > that not working for you? > > now that alembic has it's own python API you don't need to use exocortex > plugin's. by using alembic you don't have to re-implement support for maya, > nuke, houdini, etc. yes, i know building from source is a pain, but we > should push them to make binaries available for various platforms. > > steven > > On Tue, Jul 9, 2013 at 9:09 PM, Gene Crucean <emailgeneonthel...@gmail.com > > wrote: > >> >> What do you guys think? Any interest in this? I know it's a simple thing >> but I'm sure a lot of you also write these tools at studios quite a bit too >> and could possibly be into something like this. >> >>