Yes I know, but the original context was around Max, and a post made on a Max 
site. 

I posted this just to add some additional info.

-----Original Message-----
From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Massimo Galluzzo
Sent: 25 July 2013 10:56
To: softimage@listproc.autodesk.com
Subject: Re: Future of Naiad

Ok, so why no one speaks about Softimage?
Maya, Max, Maya Max, Maya, Max, Maya Max.

Just tell us the product will end the development cycle and enter a bugfix 
phase untill it dies so we know already.
This is pathetic.



-----Messaggio originale----- 
From: Graham Bell
Sent: Thursday, July 25, 2013 11:29 AM
To: softimage@listproc.autodesk.com
Subject: RE: Future of Naiad

Overnight, Frank Delise (used to head up Max, but now heads our Games 
Solutions group, fyi, Marc Stevens heads up Film/TV), posted this to the Max 
underground site


Hi all, I wanted to add some color to some of the concerns here.

Yes, it was unfortunate that some of our max customer demos got canceled 
last minute. Siggraph was a bit different for us this year vs previous 
years. As a corp company, unfortunately we can’t disclose the roadmap of our 
products anytime we want like the good old days. Not by choice, but by 
revenue accounting laws. Since our product ship dates are not aligned with 
Siggraph, this causes us to have limited news to share about our products.

This is why we have our own event, the Unfold event. This allows us to share 
the roadmap that is aligned with ship dates.

Then why did Maya show up with some cool stuff this year at Siggraph user 
event and not max? It just so happens that the technology preview for Maya 
was ready for Siggraph, whereas the 3ds max work that we are doing is 
gearing up for a update soon and we will be discussing the details of that 
in the near future.The timing wasn’t right for Siggraph. Again not always in 
our control on what trade show they line up to.

On the general direction of Maya vs Max, nothing has changed. Maya was 
designed for entertainment customers whom need a platform to extend. Max was 
designed for the democratization of content creation for all markets. So 
Maya may be better for deep pipeline integration, Where Max is good for out 
of the box artist toolset for a broader markets.

It also means that the Maya team focuses all its energy on entertainment 
features and the Max team divides its energy on a variation of markets, from 
design viz, VFX, Games, etc.. So naturally, if you are a VFX artist only, 
you may see more progress on the Maya front than you do on Max depending on 
the releases.

When I took over the product for the 2014 release, I made some significant 
changes. I refocused a lot the energy on stability and performance. I also 
put a significant focus on “small annoying things”. This resulted in some 
significant performance and stability improvements and cleaned up some 
workflows.

Did you get fluids :), No, not yet.. But it was the right thing to do for 
Max’s continued growth. Meanwhile, we still managed to get in some 
impressive features.

As a Maya user, you would have noticed the same thing for the past couple of 
years where Maya was pretty dry in the new feature department but had 
significant scalability and API enhancements. Sometime it takes entire teams 
to make big shifts like that. So let the Maya team enjoy some new fun 
features :).

As for Max, we are hard at work on features that have been raised up from 
our customers. Some will be for entertainment, games and some will be for 
design viz.

For the Niad\Bifrost concern, Bifrost is being developed as an engine with 
Maya as the first customer. We aren’t disclosing many details at the moment, 
but it’s being designed to be agnostic to any one specific tool.

I hope that clarifies a few things for everyone.
Frank DeLise -


From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Rob Chapman
Sent: 25 July 2013 10:01
To: softimage@listproc.autodesk.com
Subject: Re: Future of Naiad

this is a forum with Autodesk etiquette..? very broadly speaking..  :)  you 
and me as well as countless others were on here long before it was AD who 
owned the server where this mailing list lived, and hopefully many will 
still be on here when it changes hands yet again. its been utter lackluster 
so far from its current owners including the potential Naiad / bifrost 
debacle therefore fingers crossed from me this earthquake happens sooner 
rather than later!

On 25 July 2013 10:35, Jordi Bares 
<jordiba...@gmail.com<mailto:jordiba...@gmail.com>> wrote:
Given we are in an Autodesk forum and given the basic etiquette I will only 
say we are in a major tectonic shift and imho Autodesk need to show some 
goods yesterday.

Jordi Bares
jordiba...@gmail.com<mailto:jordiba...@gmail.com>

On 25 Jul 2013, at 08:48, Eric Thivierge 
<ethivie...@gmail.com<mailto:ethivie...@gmail.com>> wrote:



Hah, if you can call it a presence at all...
On Jul 24, 2013 9:20 PM, "Raffaele Fragapane" 
<raffsxsil...@googlemail.com<mailto:raffsxsil...@googlemail.com>> wrote:
I'm not quite sure I can fault them for not having their own floor space.
They were present at some partners', but Siggraph having shifted crowd and 
attitude a fair bit I'm not sure they would have got a ton of mileage out of 
their own, not to mention their big news came out months ago with the 2014 
releases, and if they have nothing for this quarter they can't basically 
show anything else.
I can see why a big user event and floor presence scattered at other stands 
would have been a better use of money for them.

On Thu, Jul 25, 2013 at 2:09 PM, Eric Thivierge 
<ethivie...@gmail.com<mailto:ethivie...@gmail.com>> wrote:

Speculating from Siggraph not having attended the Autodesk user event 
knowing they would have nothing of interest to show me, it's apparent they 
will be discontinuing all DCCs and focusing their efforts selling their new 
product Autodesk Blender.

Frankly i find the absence of Autodesk at the Siggraph floor either arrogant 
or just plain stupid.

Very apparent from all the talks this year that no one is really taking Maya 
seriously for effects work aside from some bits of naiad. SideFx is taking 
charge in a big way and have some big stuff coming not including Houdini 
Engine.

Sincerely,
Your embedded Siggraph journalist
On Jul 24, 2013 8:03 PM, "Greg Punchatz" 
<g...@janimation.com<mailto:g...@janimation.com>> wrote:
Ha! Good point on the flame .. I still maintain the emperor has no clothes;)

I am a complete believer in atomic software. I think it would allow for 
greater innovation in each key area. Zbrush proved that to me.

I am looking for someone to step up to the plate In the areas of rigging and 
animation. I'm hoping the guys over at fabric engine might do something for 
us in that regard. I know much higher frame rates are possible at this point 
if all a program had to do was to spend it cycles on those two areas, it is 
absolutely ridiculous that people have to play blast there animations to 
view to see it at full frame rate IMO. There is no app that focuses squarely 
on that subject right now. There are countless modeling, painting programs.

For myself and and Janimation I want us to move away from the single beast 
program mentality. I plan to keep soft the glue that keeps it all together 
for now and the foreseeable near future..

Right now I'm really enjoying learning Mari, I bought that for home because 
I really don't see any other competition in that area. Because it squarely 
focused on 3-D paint, it got so many things right.  Granted it took till 2.0 
before I thought it was good enough to jump on board. Now that I'm there I 
could not be happier.

Clairese looks very interesting to me, it almost seems too good to be true.

Arnold keeps me happy when I can use it, as we have a limited license pool 
for the time being.

I love Nuke as well, but I don't know it well enough for my taste yet.

Modo has me interested as well, curious how the foundry leverages its render 
engine. I tried it once and found clunky, but did not give it enough of a 
chance.

I also want us to move to an Alembic pipeline ASAP ... That's the next big 
thing that I need to get pushed thru at the office.

I'm just a bit grumpy on where we sit, I just wish things would've turned 
out differently. C'est la vie.

Sent from someone using his thumbs , Siri, and a healthy dose of dyslexia 
...

On Jul 24, 2013, at 8:50 PM, Raffaele Fragapane 
<raffsxsil...@googlemail.com<mailto:raffsxsil...@googlemail.com>> wrote:
So they have a scarcely maintained aging PoS they are still managing to sell 
for gazillions as a high prestige product, and have insofar managed to 
distract the audience from the fact the emperor is freeballing it, and you'd 
go to the board asking for the management who's pulling that hat trick off 
to be replaced? :)
They do feel increasingly dysfunctional in their communication and user base 
management, but so does nearly any large enough media oriented large house 
these days. Only the Foundry seems to be closer in touch with the top tiers 
of the VFX industry.
It's very possible AD is simply more Adobe than Alias/Soft, and we just 
can't (nor should we be supposed to) be served by a company with that kind 
of mentality.

All that said, Foundry is doing better than ok and they seem to care a lot 
for the VFX business at many levels, unlike AD as a larger entity (which you 
have to remember is NOT Soft or Alias), and pipelines are going atomic with 
OSS glue, so the days of Maya/Soft/MAX not being required across the whole 
pipe are upon us already.

When you think about it already entire chunks of the pipe in the top end 
reflect that, and a lot of that is trickling down to the middle, and will 
soon enough trickle further down again.
With Katana + PRMan + Alembic Surfacing and lighting is likely the next bit 
breaking off the AD continent, much like modelling did already with ZB + 
Topogun.
If Fabric manages to wedge in with splice and slowly abstract things away 
from Maya and convert it from host to client of platform, that's another big 
chunk going.
There is less every day in an A to B scenario I open Soft or Maya for 
really.

Whether that'll be viable for the small user, given the small user needs the 
whole stretch of software for himself and doesn't get to divide the expense 
across departments only needing parts of it like the bigger pipes do, well, 
that remains to be seen. The monopoly feels less and less like it's going to 
stay every day though.
If you're a small unit or work in a small shop, maybe it's time to stop 
thinking like they want you to, that you NEED the all in one, and start 
figuring out how you can re-engineer a staged process into your needs and 
workflow.
I'm succeeding pretty well at home these days, better than I ever expected 
to. Even as an individual I'm finding the big-arse DCC apps are more and 
more expensive OGL and graph eval hosts than anything else.
This was simply impossible five years ago, We could barely do it at the 300+ 
staff project scale, now... not so much.

On Thu, Jul 25, 2013 at 11:17 AM, Greg Punchatz 
<g...@janimation.com<mailto:g...@janimation.com>> wrote:
Frankly M&E AD needs new TOP down leadership....

It's so beyond broken that no matter how hard the people below them try to 
show them the light they refuse to look.

They still think Flame is still a valid product.. Single threaded piece of 
poo IMO.  I am so surprised they can still sell the product at all, 
especially for the outrageous prices. There are just a lot of people who 
have not realized yet that the emperor has no clothes.

And Maya is the future of 3d ... A code base nearing or past its 15 year 
mark... Really?

Sorry but I am just not a happy AD customer.


Sent from my iPhone

On Jul 24, 2013, at 7:19 PM, Steven Caron 
<car...@gmail.com<mailto:car...@gmail.com>> wrote:
they, you, need a better PR department.

it is simple, don't give us reason to speculate so wildly.

*written with my thumbs

On Jul 24, 2013, at 5:00 PM, Graham Bell 
<graham.b...@autodesk.com<mailto:graham.b...@autodesk.com>> wrote:

I'm saying nothing more, though if anyone wants to pvt me, then feel free.




--
Our users will know fear and cower before our software! Ship it! Ship it and 
let them flee like the dogs they are!



--
Our users will know fear and cower before our software! Ship it! Ship it and 
let them flee like the dogs they are!


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