Hah, if you can call it a presence at all... On Jul 24, 2013 9:20 PM, "Raffaele Fragapane" <raffsxsil...@googlemail.com> wrote:
> I'm not quite sure I can fault them for not having their own floor space. > They were present at some partners', but Siggraph having shifted crowd and > attitude a fair bit I'm not sure they would have got a ton of mileage out > of their own, not to mention their big news came out months ago with the > 2014 releases, and if they have nothing for this quarter they can't > basically show anything else. > > I can see why a big user event and floor presence scattered at other > stands would have been a better use of money for them. > > > On Thu, Jul 25, 2013 at 2:09 PM, Eric Thivierge <ethivie...@gmail.com>wrote: > >> Speculating from Siggraph not having attended the Autodesk user event >> knowing they would have nothing of interest to show me, it's apparent they >> will be discontinuing all DCCs and focusing their efforts selling their new >> product Autodesk Blender. >> >> Frankly i find the absence of Autodesk at the Siggraph floor either >> arrogant or just plain stupid. >> >> Very apparent from all the talks this year that no one is really taking >> Maya seriously for effects work aside from some bits of naiad. SideFx is >> taking charge in a big way and have some big stuff coming not including >> Houdini Engine. >> >> Sincerely, >> Your embedded Siggraph journalist >> On Jul 24, 2013 8:03 PM, "Greg Punchatz" <g...@janimation.com> wrote: >> >>> Ha! Good point on the flame .. I still maintain the emperor has no >>> clothes;) >>> >>> I am a complete believer in atomic software. I think it would allow for >>> greater innovation in each key area. Zbrush proved that to me. >>> >>> I am looking for someone to step up to the plate In the areas of rigging >>> and animation. I'm hoping the guys over at fabric engine might do something >>> for us in that regard. I know much higher frame rates are possible at this >>> point if all a program had to do was to spend it cycles on those two areas, >>> it is absolutely ridiculous that people have to play blast there animations >>> to view to see it at full frame rate IMO. There is no app that focuses >>> squarely on that subject right now. There are countless modeling, painting >>> programs. >>> >>> For myself and and Janimation I want us to move away from the single >>> beast program mentality. I plan to keep soft the glue that keeps it all >>> together for now and the foreseeable near future.. >>> >>> Right now I'm really enjoying learning Mari, I bought that for home >>> because I really don't see any other competition in that area. Because it >>> squarely focused on 3-D paint, it got so many things right. Granted it >>> took till 2.0 before I thought it was good enough to jump on board. Now >>> that I'm there I could not be happier. >>> >>> Clairese looks very interesting to me, it almost seems too good to be >>> true. >>> >>> Arnold keeps me happy when I can use it, as we have a limited license >>> pool for the time being. >>> >>> I love Nuke as well, but I don't know it well enough for my taste yet. >>> >>> Modo has me interested as well, curious how the foundry leverages its >>> render engine. I tried it once and found clunky, but did not give it enough >>> of a chance. >>> >>> I also want us to move to an Alembic pipeline ASAP ... That's the next >>> big thing that I need to get pushed thru at the office. >>> >>> I'm just a bit grumpy on where we sit, I just wish things would've >>> turned out differently. C'est la vie. >>> >>> Sent from someone using his thumbs , Siri, and a healthy dose >>> of dyslexia ... >>> >>> On Jul 24, 2013, at 8:50 PM, Raffaele Fragapane < >>> raffsxsil...@googlemail.com> wrote: >>> >>> So they have a scarcely maintained aging PoS they are still managing to >>> sell for gazillions as a high prestige product, and have insofar managed to >>> distract the audience from the fact the emperor is freeballing it, and >>> you'd go to the board asking for the management who's pulling that hat >>> trick off to be replaced? :) >>> >>> They do feel increasingly dysfunctional in their communication and user >>> base management, but so does nearly any large enough media oriented large >>> house these days. Only the Foundry seems to be closer in touch with the top >>> tiers of the VFX industry. >>> It's very possible AD is simply more Adobe than Alias/Soft, and we just >>> can't (nor should we be supposed to) be served by a company with that kind >>> of mentality. >>> >>> All that said, Foundry is doing better than ok and they seem to care a >>> lot for the VFX business at many levels, unlike AD as a larger entity >>> (which you have to remember is NOT Soft or Alias), and pipelines are going >>> atomic with OSS glue, so the days of Maya/Soft/MAX not being required >>> across the whole pipe are upon us already. >>> >>> When you think about it already entire chunks of the pipe in the top end >>> reflect that, and a lot of that is trickling down to the middle, and will >>> soon enough trickle further down again. >>> With Katana + PRMan + Alembic Surfacing and lighting is likely the next >>> bit breaking off the AD continent, much like modelling did already with ZB >>> + Topogun. >>> If Fabric manages to wedge in with splice and slowly abstract things >>> away from Maya and convert it from host to client of platform, that's >>> another big chunk going. >>> There is less every day in an A to B scenario I open Soft or Maya for >>> really. >>> >>> Whether that'll be viable for the small user, given the small user needs >>> the whole stretch of software for himself and doesn't get to divide the >>> expense across departments only needing parts of it like the bigger pipes >>> do, well, that remains to be seen. The monopoly feels less and less like >>> it's going to stay every day though. >>> >>> If you're a small unit or work in a small shop, maybe it's time to stop >>> thinking like they want you to, that you NEED the all in one, and start >>> figuring out how you can re-engineer a staged process into your needs and >>> workflow. >>> I'm succeeding pretty well at home these days, better than I ever >>> expected to. Even as an individual I'm finding the big-arse DCC apps are >>> more and more expensive OGL and graph eval hosts than anything else. >>> This was simply impossible five years ago, We could barely do it at the >>> 300+ staff project scale, now... not so much. >>> >>> >>> On Thu, Jul 25, 2013 at 11:17 AM, Greg Punchatz <g...@janimation.com>wrote: >>> >>>> Frankly M&E AD needs new TOP down leadership.... >>>> >>>> It's so beyond broken that no matter how hard the people below them try >>>> to show them the light they refuse to look. >>>> >>>> They still think Flame is still a valid product.. Single threaded >>>> piece of poo IMO. I am so surprised they can still sell the product at >>>> all, especially for the outrageous prices. There are just a lot of people >>>> who have not realized yet that the emperor has no clothes. >>>> >>>> And Maya is the future of 3d ... A code base nearing or past its 15 >>>> year mark... Really? >>>> >>>> Sorry but I am just not a happy AD customer. >>>> >>>> >>>> Sent from my iPhone >>>> >>>> On Jul 24, 2013, at 7:19 PM, Steven Caron <car...@gmail.com> wrote: >>>> >>>> they, you, need a better PR department. >>>> >>>> it is simple, don't give us reason to speculate so wildly. >>>> >>>> *written with my thumbs >>>> >>>> On Jul 24, 2013, at 5:00 PM, Graham Bell <graham.b...@autodesk.com> >>>> wrote: >>>> >>>> >>>> I'm saying nothing more, though if anyone wants to pvt me, then feel >>>> free. >>>> >>>> >>>> >>> >>> >>> -- >>> Our users will know fear and cower before our software! Ship it! Ship it >>> and let them flee like the dogs they are! >>> >>> > > > -- > Our users will know fear and cower before our software! Ship it! Ship it > and let them flee like the dogs they are! >