Hah, if you can call it a presence at all...
On Jul 24, 2013 9:20 PM, "Raffaele Fragapane" <raffsxsil...@googlemail.com>
wrote:

> I'm not quite sure I can fault them for not having their own floor space.
> They were present at some partners', but Siggraph having shifted crowd and
> attitude a fair bit I'm not sure they would have got a ton of mileage out
> of their own, not to mention their big news came out months ago with the
> 2014 releases, and if they have nothing for this quarter they can't
> basically show anything else.
>
> I can see why a big user event and floor presence scattered at other
> stands would have been a better use of money for them.
>
>
> On Thu, Jul 25, 2013 at 2:09 PM, Eric Thivierge <ethivie...@gmail.com>wrote:
>
>> Speculating from Siggraph not having attended the Autodesk user event
>> knowing they would have nothing of interest to show me, it's apparent they
>> will be discontinuing all DCCs and focusing their efforts selling their new
>> product Autodesk Blender.
>>
>> Frankly i find the absence of Autodesk at the Siggraph floor either
>> arrogant or just plain stupid.
>>
>> Very apparent from all the talks this year that no one is really taking
>> Maya seriously for effects work aside from some bits of naiad. SideFx is
>> taking charge in a big way and have some big stuff coming not including
>> Houdini Engine.
>>
>> Sincerely,
>> Your embedded Siggraph journalist
>> On Jul 24, 2013 8:03 PM, "Greg Punchatz" <g...@janimation.com> wrote:
>>
>>> Ha! Good point on the flame .. I still maintain the emperor has no
>>> clothes;)
>>>
>>> I am a complete believer in atomic software. I think it would allow for
>>> greater innovation in each key area. Zbrush proved that to me.
>>>
>>> I am looking for someone to step up to the plate In the areas of rigging
>>> and animation. I'm hoping the guys over at fabric engine might do something
>>> for us in that regard. I know much higher frame rates are possible at this
>>> point if all a program had to do was to spend it cycles on those two areas,
>>> it is absolutely ridiculous that people have to play blast there animations
>>> to view to see it at full frame rate IMO. There is no app that focuses
>>> squarely on that subject right now. There are countless modeling, painting
>>> programs.
>>>
>>> For myself and and Janimation I want us to move away from the single
>>> beast program mentality. I plan to keep soft the glue that keeps it all
>>> together for now and the foreseeable near future..
>>>
>>> Right now I'm really enjoying learning Mari, I bought that for home
>>> because I really don't see any other competition in that area. Because it
>>> squarely focused on 3-D paint, it got so many things right.  Granted it
>>> took till 2.0 before I thought it was good enough to jump on board. Now
>>> that I'm there I could not be happier.
>>>
>>> Clairese looks very interesting to me, it almost seems too good to be
>>> true.
>>>
>>> Arnold keeps me happy when I can use it, as we have a limited license
>>> pool for the time being.
>>>
>>> I love Nuke as well, but I don't know it well enough for my taste yet.
>>>
>>> Modo has me interested as well, curious how the foundry leverages its
>>> render engine. I tried it once and found clunky, but did not give it enough
>>> of a chance.
>>>
>>> I also want us to move to an Alembic pipeline ASAP ... That's the next
>>> big thing that I need to get pushed thru at the office.
>>>
>>> I'm just a bit grumpy on where we sit, I just wish things would've
>>> turned out differently. C'est la vie.
>>>
>>> Sent from someone using his thumbs , Siri, and a healthy dose
>>> of dyslexia ...
>>>
>>> On Jul 24, 2013, at 8:50 PM, Raffaele Fragapane <
>>> raffsxsil...@googlemail.com> wrote:
>>>
>>> So they have a scarcely maintained aging PoS they are still managing to
>>> sell for gazillions as a high prestige product, and have insofar managed to
>>> distract the audience from the fact the emperor is freeballing it, and
>>> you'd go to the board asking for the management who's pulling that hat
>>> trick off to be replaced? :)
>>>
>>> They do feel increasingly dysfunctional in their communication and user
>>> base management, but so does nearly any large enough media oriented large
>>> house these days. Only the Foundry seems to be closer in touch with the top
>>> tiers of the VFX industry.
>>> It's very possible AD is simply more Adobe than Alias/Soft, and we just
>>> can't (nor should we be supposed to) be served by a company with that kind
>>> of mentality.
>>>
>>> All that said, Foundry is doing better than ok and they seem to care a
>>> lot for the VFX business at many levels, unlike AD as a larger entity
>>> (which you have to remember is NOT Soft or Alias), and pipelines are going
>>> atomic with OSS glue, so the days of Maya/Soft/MAX not being required
>>> across the whole pipe are upon us already.
>>>
>>> When you think about it already entire chunks of the pipe in the top end
>>> reflect that, and a lot of that is trickling down to the middle, and will
>>> soon enough trickle further down again.
>>> With Katana + PRMan + Alembic Surfacing and lighting is likely the next
>>> bit breaking off the AD continent, much like modelling did already with ZB
>>> + Topogun.
>>> If Fabric manages to wedge in with splice and slowly abstract things
>>> away from Maya and convert it from host to client of platform, that's
>>> another big chunk going.
>>> There is less every day in an A to B scenario I open Soft or Maya for
>>> really.
>>>
>>> Whether that'll be viable for the small user, given the small user needs
>>> the whole stretch of software for himself and doesn't get to divide the
>>> expense across departments only needing parts of it like the bigger pipes
>>> do, well, that remains to be seen. The monopoly feels less and less like
>>> it's going to stay every day though.
>>>
>>> If you're a small unit or work in a small shop, maybe it's time to stop
>>> thinking like they want you to, that you NEED the all in one, and start
>>> figuring out how you can re-engineer a staged process into your needs and
>>> workflow.
>>> I'm succeeding pretty well at home these days, better than I ever
>>> expected to. Even as an individual I'm finding the big-arse DCC apps are
>>> more and more expensive OGL and graph eval hosts than anything else.
>>> This was simply impossible five years ago, We could barely do it at the
>>> 300+ staff project scale, now... not so much.
>>>
>>>
>>> On Thu, Jul 25, 2013 at 11:17 AM, Greg Punchatz <g...@janimation.com>wrote:
>>>
>>>> Frankly M&E AD needs new TOP down leadership....
>>>>
>>>> It's so beyond broken that no matter how hard the people below them try
>>>> to show them the light they refuse to look.
>>>>
>>>>  They still think Flame is still a valid product.. Single threaded
>>>> piece of poo IMO.  I am so surprised they can still sell the product at
>>>> all, especially for the outrageous prices. There are just a lot of people
>>>> who have not realized yet that the emperor has no clothes.
>>>>
>>>> And Maya is the future of 3d ... A code base nearing or past its 15
>>>> year mark... Really?
>>>>
>>>> Sorry but I am just not a happy AD customer.
>>>>
>>>>
>>>> Sent from my iPhone
>>>>
>>>> On Jul 24, 2013, at 7:19 PM, Steven Caron <car...@gmail.com> wrote:
>>>>
>>>> they, you, need a better PR department.
>>>>
>>>> it is simple, don't give us reason to speculate so wildly.
>>>>
>>>> *written with my thumbs
>>>>
>>>> On Jul 24, 2013, at 5:00 PM, Graham Bell <graham.b...@autodesk.com>
>>>> wrote:
>>>>
>>>>
>>>> I'm saying nothing more, though if anyone wants to pvt me, then feel
>>>> free.
>>>>
>>>>
>>>>
>>>
>>>
>>> --
>>> Our users will know fear and cower before our software! Ship it! Ship it
>>> and let them flee like the dogs they are!
>>>
>>>
>
>
> --
> Our users will know fear and cower before our software! Ship it! Ship it
> and let them flee like the dogs they are!
>

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