Hehehe I remember loosing all animation curves every time I exited the
program!


On Fri, Oct 18, 2013 at 3:38 PM, Eric Lampi <ericla...@gmail.com> wrote:

> The other thing about it that was awesome was the fact that if you stopped
> the render and started it again where you left off, the simulation would
> not be the same. You had to render start to finish in one go.
>
> Eric
>
> Freelance 3D and VFX animator
>
> http://vimeopro.com/user7979713/3d-work
>
>
> On Fri, Oct 18, 2013 at 3:23 PM, Ponthieux, Joseph G. (LARC-E1A)[LITES] <
> j.ponthi...@nasa.gov> wrote:
>
>>  There was a fatal flaw in the way that the particle scene was saved.
>> Even on SGI. You could start a new scene, build something and it would work
>> perfectly until you saved it and closed it. The next time you reopened it,
>> it became buggy and unstable. I can’t recall what the specifics of the flaw
>> was anymore, I just know that I got so good at hacking the saved files to
>> correct the flaw it became a routine activity. For its day, it was quite
>> useful and it holds a nostalgic appeal. But looking at it in retrospect to
>> ICE, I’d never want to go back to using it.****
>>
>> ** **
>>
>> ** **
>>
>> --****
>>
>> Joey Ponthieux****
>>
>> LaRC Information Technology Enhanced Services (LITES)****
>>
>> Mymic Technical Services****
>>
>> NASA Langley Research Center****
>>
>> __________________________________________________****
>>
>> Opinions stated here-in are strictly those of the author and do not ****
>>
>> represent the opinions of NASA or any other party.****
>>
>> ** **
>>
>> *From:* softimage-boun...@listproc.autodesk.com [mailto:
>> softimage-boun...@listproc.autodesk.com] *On Behalf Of *Matt Lind
>> *Sent:* Friday, October 18, 2013 2:59 PM
>> *To:* softimage@listproc.autodesk.com
>> *Subject:* RE: Friday Flashback #142****
>>
>> ** **
>>
>> It started on SGI with Softimage|3D v3.0 (1995) and was later ported to
>> Windows NT along with Softimage|3D v3.51 (1996)****
>>
>> ** **
>>
>> The SGI version was pretty stable.  I personally didn’t have issues with
>> crashes on windows NT, but I also had a good Intergraph and/or 3DLabs
>> Oxygen series card at the time.  Intergraph was the king of the windows
>> field until Intel screwed them over.  3DLabs worked really hard at
>> providing good drivers and/or frequent updates.  Maxon, Elsa, Matrox, ATI,
>> and the other brands didn’t do a very good job with drivers and seemed to
>> focus more on the texture fill aspect for video and games.  Anybody that
>> made good cards back then usually had to do some proprietary hardware and
>> drivers to get around windows’ lack of graphics infrastructure.  Anybody
>> remember the SGI windows workstations?****
>>
>> ** **
>>
>> ** **
>>
>> Matt****
>>
>> ** **
>>
>> ** **
>>
>> ** **
>>
>> ** **
>>
>> *From:* softimage-boun...@listproc.autodesk.com [
>> mailto:softimage-boun...@listproc.autodesk.com<softimage-boun...@listproc.autodesk.com>]
>> *On Behalf Of *Sven Constable
>> *Sent:* Friday, October 18, 2013 11:47 AM
>> *To:* softimage@listproc.autodesk.com
>> *Subject:* RE: Friday Flashback #142****
>>
>> ** **
>>
>> Fast and interactive yes, but it crashed a lot, didn't it? I'm curious,
>> in 1998 I was a student learning Softimage|3D and the standalone particle
>> system was really hard to use because of that. I remember saving my
>> particle scene every 5 minutes. Maybe it was a driver/system/graphics cards
>> issue back then. I was on NT back then. Did the particle standalone also
>> exists on SGI?   ****
>>
>> ** **
>>
>> *From:* softimage-boun...@listproc.autodesk.com [
>> mailto:softimage-boun...@listproc.autodesk.com<softimage-boun...@listproc.autodesk.com>]
>> *On Behalf Of *Matt Lind
>> *Sent:* Friday, October 18, 2013 8:33 PM
>> *To:* softimage@listproc.autodesk.com
>> *Subject:* RE: Friday Flashback #142****
>>
>> ** **
>>
>> I remember the system being very fast and interactive compared to
>> softimage|3D, but yeah, PITA to have to composite everything.****
>>
>> ** **
>>
>> The manipulators for SI Particle were actually pretty nice and
>> intuitive.  They needed to be as the software lacked the mouse driven
>> manipulation found in most 3d packages.  ****
>>
>> ** **
>>
>> Matt****
>>
>> ** **
>>
>> ** **
>>
>> ** **
>>
>> *From:* softimage-boun...@listproc.autodesk.com [
>> mailto:softimage-boun...@listproc.autodesk.com<softimage-boun...@listproc.autodesk.com>]
>> *On Behalf Of *Jeff McFall
>> *Sent:* Friday, October 18, 2013 11:29 AM
>> *To:* softimage@listproc.autodesk.com
>> *Subject:* RE: Friday Flashback #142****
>>
>> ** **
>>
>> I remember that.  I was sooo looking forward to having a particle system
>> again after moving from a Wavefront system.****
>>
>> It wasn’t quite what I had hoped for but way better than nothing and I
>> was able to make a lot of use it.****
>>
>> ** **
>>
>> Kind of ironic about how Soft was NOT known for its “Particle System”
>> capabilities back then.****
>>
>> ** **
>>
>> I like this quote ****
>>
>> Render the particle animation. Then composite the particle animation
>> using the depth information from the z-channel of the SOFTIMAGE 3D rendered
>> images to create seamless three-dimensional
>> animation with a particle effect.”****
>>
>> ** **
>>
>> That was fine if you did not mind a fully aliased comp  J  Not to
>> mention that I only had about a 500 MB hard drive if I remember correctly…
>> ****
>>
>> Those Zpics were kind of heavy for the time and with that size of storage.
>> ****
>>
>> ** **
>>
>> Jeff****
>>
>> ** **
>>
>> *From:* softimage-boun...@listproc.autodesk.com [
>> mailto:softimage-boun...@listproc.autodesk.com<softimage-boun...@listproc.autodesk.com>]
>> *On Behalf Of *Stephen Blair
>> *Sent:* Friday, October 18, 2013 11:17 AM
>> *To:* softimage@listproc.autodesk.com
>> *Subject:* Friday Flashback #142****
>>
>> ** **
>>
>> Friday Flashback #142 ****
>>
>> SOFTIMAGE|PARTICLE****
>>
>> http://wp.me/powV4-2Sk****
>>
>
>

Reply via email to