Hehehe I remember loosing all animation curves every time I exited the program!
On Fri, Oct 18, 2013 at 3:38 PM, Eric Lampi <ericla...@gmail.com> wrote: > The other thing about it that was awesome was the fact that if you stopped > the render and started it again where you left off, the simulation would > not be the same. You had to render start to finish in one go. > > Eric > > Freelance 3D and VFX animator > > http://vimeopro.com/user7979713/3d-work > > > On Fri, Oct 18, 2013 at 3:23 PM, Ponthieux, Joseph G. (LARC-E1A)[LITES] < > j.ponthi...@nasa.gov> wrote: > >> There was a fatal flaw in the way that the particle scene was saved. >> Even on SGI. You could start a new scene, build something and it would work >> perfectly until you saved it and closed it. The next time you reopened it, >> it became buggy and unstable. I can’t recall what the specifics of the flaw >> was anymore, I just know that I got so good at hacking the saved files to >> correct the flaw it became a routine activity. For its day, it was quite >> useful and it holds a nostalgic appeal. But looking at it in retrospect to >> ICE, I’d never want to go back to using it.**** >> >> ** ** >> >> ** ** >> >> --**** >> >> Joey Ponthieux**** >> >> LaRC Information Technology Enhanced Services (LITES)**** >> >> Mymic Technical Services**** >> >> NASA Langley Research Center**** >> >> __________________________________________________**** >> >> Opinions stated here-in are strictly those of the author and do not **** >> >> represent the opinions of NASA or any other party.**** >> >> ** ** >> >> *From:* softimage-boun...@listproc.autodesk.com [mailto: >> softimage-boun...@listproc.autodesk.com] *On Behalf Of *Matt Lind >> *Sent:* Friday, October 18, 2013 2:59 PM >> *To:* softimage@listproc.autodesk.com >> *Subject:* RE: Friday Flashback #142**** >> >> ** ** >> >> It started on SGI with Softimage|3D v3.0 (1995) and was later ported to >> Windows NT along with Softimage|3D v3.51 (1996)**** >> >> ** ** >> >> The SGI version was pretty stable. I personally didn’t have issues with >> crashes on windows NT, but I also had a good Intergraph and/or 3DLabs >> Oxygen series card at the time. Intergraph was the king of the windows >> field until Intel screwed them over. 3DLabs worked really hard at >> providing good drivers and/or frequent updates. Maxon, Elsa, Matrox, ATI, >> and the other brands didn’t do a very good job with drivers and seemed to >> focus more on the texture fill aspect for video and games. Anybody that >> made good cards back then usually had to do some proprietary hardware and >> drivers to get around windows’ lack of graphics infrastructure. Anybody >> remember the SGI windows workstations?**** >> >> ** ** >> >> ** ** >> >> Matt**** >> >> ** ** >> >> ** ** >> >> ** ** >> >> ** ** >> >> *From:* softimage-boun...@listproc.autodesk.com [ >> mailto:softimage-boun...@listproc.autodesk.com<softimage-boun...@listproc.autodesk.com>] >> *On Behalf Of *Sven Constable >> *Sent:* Friday, October 18, 2013 11:47 AM >> *To:* softimage@listproc.autodesk.com >> *Subject:* RE: Friday Flashback #142**** >> >> ** ** >> >> Fast and interactive yes, but it crashed a lot, didn't it? I'm curious, >> in 1998 I was a student learning Softimage|3D and the standalone particle >> system was really hard to use because of that. I remember saving my >> particle scene every 5 minutes. Maybe it was a driver/system/graphics cards >> issue back then. I was on NT back then. Did the particle standalone also >> exists on SGI? **** >> >> ** ** >> >> *From:* softimage-boun...@listproc.autodesk.com [ >> mailto:softimage-boun...@listproc.autodesk.com<softimage-boun...@listproc.autodesk.com>] >> *On Behalf Of *Matt Lind >> *Sent:* Friday, October 18, 2013 8:33 PM >> *To:* softimage@listproc.autodesk.com >> *Subject:* RE: Friday Flashback #142**** >> >> ** ** >> >> I remember the system being very fast and interactive compared to >> softimage|3D, but yeah, PITA to have to composite everything.**** >> >> ** ** >> >> The manipulators for SI Particle were actually pretty nice and >> intuitive. They needed to be as the software lacked the mouse driven >> manipulation found in most 3d packages. **** >> >> ** ** >> >> Matt**** >> >> ** ** >> >> ** ** >> >> ** ** >> >> *From:* softimage-boun...@listproc.autodesk.com [ >> mailto:softimage-boun...@listproc.autodesk.com<softimage-boun...@listproc.autodesk.com>] >> *On Behalf Of *Jeff McFall >> *Sent:* Friday, October 18, 2013 11:29 AM >> *To:* softimage@listproc.autodesk.com >> *Subject:* RE: Friday Flashback #142**** >> >> ** ** >> >> I remember that. I was sooo looking forward to having a particle system >> again after moving from a Wavefront system.**** >> >> It wasn’t quite what I had hoped for but way better than nothing and I >> was able to make a lot of use it.**** >> >> ** ** >> >> Kind of ironic about how Soft was NOT known for its “Particle System” >> capabilities back then.**** >> >> ** ** >> >> I like this quote **** >> >> Render the particle animation. Then composite the particle animation >> using the depth information from the z-channel of the SOFTIMAGE 3D rendered >> images to create seamless three-dimensional >> animation with a particle effect.”**** >> >> ** ** >> >> That was fine if you did not mind a fully aliased comp J Not to >> mention that I only had about a 500 MB hard drive if I remember correctly… >> **** >> >> Those Zpics were kind of heavy for the time and with that size of storage. >> **** >> >> ** ** >> >> Jeff**** >> >> ** ** >> >> *From:* softimage-boun...@listproc.autodesk.com [ >> mailto:softimage-boun...@listproc.autodesk.com<softimage-boun...@listproc.autodesk.com>] >> *On Behalf Of *Stephen Blair >> *Sent:* Friday, October 18, 2013 11:17 AM >> *To:* softimage@listproc.autodesk.com >> *Subject:* Friday Flashback #142**** >> >> ** ** >> >> Friday Flashback #142 **** >> >> SOFTIMAGE|PARTICLE**** >> >> http://wp.me/powV4-2Sk**** >> > >