The trick is the scalar change range node in the render tree to match the
displacement.  So MR will know wich values go up and wich values go down.
Take a look at the alpha value when exporting the displacement map from
Zbrush.  That value should be placed in the scalar change range node in the
render tree.

So let's say that the alpha value in Zbrush for the exported map is 0.054.
You should plug the dm in the scalar change range node and place the
minimum value to -0.054 ant the max to 0.054.  That way MR will know where
is 0.0 value and the max and min displacement.






2014/1/8 Florian Breg <florian.b...@gmail.com>

> Have you tried GoZ for softimage? I used it a lot recently and it works
> like a charm.
>
> With the click of a button you get your model imported into SI with all
> the maps attached and a change range node with the right values added to
> your displacement. It even flips the maps for you.
>
> I think you can download it from the pixologic site.
>
> Good Luck,
> Florian
>  Am 08.01.2014 09:18 schrieb "Szabolcs Matefy" <szabol...@crytek.com>:
>
> I’m sure that I’m the source of the error, but I can’t reproduce the level
>> of detail in Softimage. It might be that I make the displacement in ZBrush
>> wrong, but in PS the map looks good (I use 32bit 3channel OpenEXR), but the
>> rendered version has very faint details. If I bump up the displacement with
>> change range, the modell blows up…
>>
>>
>>
>>
>>
>> *From:* softimage-boun...@listproc.autodesk.com [mailto:
>> softimage-boun...@listproc.autodesk.com] *On Behalf Of *Szabolcs Matefy
>> *Sent:* Wednesday, January 08, 2014 9:12 AM
>> *To:* softimage@listproc.autodesk.com
>> *Subject:* RE: Rendering ZBrush displacement in Soft
>>
>>
>>
>> Yep.
>>
>>
>>
>> *From:* softimage-boun...@listproc.autodesk.com [
>> mailto:softimage-boun...@listproc.autodesk.com<softimage-boun...@listproc.autodesk.com>]
>> *On Behalf Of *Emilio Hernandez
>> *Sent:* Wednesday, January 08, 2014 9:00 AM
>> *To:* softimage@listproc.autodesk.com
>> *Subject:* Re: Rendering ZBrush displacement in Soft
>>
>>
>>
>> Are you using MR?
>>
>>
>>
>>
>> 2014/1/8 Szabolcs Matefy <szabol...@crytek.com>
>>
>> Anyone has idea how to render ZBrush displacement correctly in Softimage?
>> Times to times, I think I know, and the next time I can’t render detailed
>> displacement…
>>
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