Actually finally I managed to work with displacement. However, displacement is 
not as detailed as I'd like, but boosting with a bump map, it looks fine. 
Unfortunately, the midpoint seems to be off, I have to somehow tune it. In ZB I 
set midpoint to 0.5, because if I set it to 0, It looked as if I have no 
recesses on the skin. Now what I think is that I have to exaggerate the details 
to make it work properly with skin shading, but that's another story.

It looks like that the details are in the texture, but somehow the model 
doesn't want to reflect it, maybe I should pump up the subdivision in the 
displacement tab of geoapprox PPG.

Cheers


Szabolcs

PS. For me, after GoZ is used then I have two issues: 1) I can't Alt-Tab to 
change between tasks, I have to minimize ZBrush, 2) All playback function, 
simulation is not available anymore in Softimage


Cheers




From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Emilio Hernandez
Sent: Wednesday, January 08, 2014 4:58 PM
To: softimage@listproc.autodesk.com
Subject: Re: Rendering ZBrush displacement in Soft

I also use GoZ a lot, the only bug that happens for me is that if you send from 
Softimage to Zbrush, make an UV check before start sculpting.  Sometimes they 
got screwed.  So export an OBJ and import in Zbrush do your sculpt and sendback 
to SI.  Make sure your UV's are consistent and flip the U before exporting from 
Zbrush or your map is going to come up flipped. upside down.
Regularly I don't subd the mesh in Zbrush more than 4 subd.   As you need to 
subd your mesh also inside SI the same amount to properly displace the geo when 
rendering.  If you find that you need more subd in your sculpt.  I willo go 
back, subd the mesh to get more polys and send it back to Zbrush, so you can go 
as high as 8 subd from the original mesh, that is a lot.

As far as I remember you can use a 32bit depth image to plug that into the 
scalar change range node.  But this depth in the bitmap has nothing to do with 
the linear workflow, as the linear workflow is related to gamma correct display 
and rendering, and this maps are to drive values of units to displace the 
geometry inwards and outwards and to be interpretated by the render engine
Here is video that will help to understand the displacement in SI and MR.

https://vimeo.com/29898426

.


[http://img694.imageshack.us/img694/8965/erojamailpleca.jpg]

2014/1/8 Cristobal Infante <cgc...@gmail.com<mailto:cgc...@gmail.com>>
You read it linear for sure. What exactly is your problem, are you not getting 
enough detail?. If this is the problem it can also be the UVs are not big 
enough for each poly.

To be honest the final shader doesn't really matter for the disp, in fact GoZ 
export with a phong. I personally only use Architectural materials when in MR 
though.



On 8 January 2014 12:45, Szabolcs Matefy 
<szabol...@crytek.com<mailto:szabol...@crytek.com>> wrote:
OK, next question. If you are working in linear workflow, how would you set up 
the displacement? At this moment I feed the displacement map as Linear, and 
scale it down with Change Range node. The displacement map is an OpenEXR 32 bit 
texture, and I am using the MILA mental Ray shaders.

Cheers

Szabolcs

From: 
softimage-boun...@listproc.autodesk.com<mailto:softimage-boun...@listproc.autodesk.com>
 
[mailto:softimage-boun...@listproc.autodesk.com<mailto:softimage-boun...@listproc.autodesk.com>]
 On Behalf Of Cristobal Infante
Sent: Wednesday, January 08, 2014 12:08 PM

To: softimage@listproc.autodesk.com<mailto:softimage@listproc.autodesk.com>
Subject: Re: Rendering ZBrush displacement in Soft

GoZ for softimage all the way...

On 8 January 2014 09:24, Emilio Hernandez 
<emi...@e-roja.com<mailto:emi...@e-roja.com>> wrote:
The trick is the scalar change range node in the render tree to match the 
displacement.  So MR will know wich values go up and wich values go down.  Take 
a look at the alpha value when exporting the displacement map from Zbrush.  
That value should be placed in the scalar change range node in the render tree.
So let's say that the alpha value in Zbrush for the exported map is 0.054.  You 
should plug the dm in the scalar change range node and place the minimum value 
to -0.054 ant the max to 0.054.  That way MR will know where is 0.0 value and 
the max and min displacement.

[http://img694.imageshack.us/img694/8965/erojamailpleca.jpg]

2014/1/8 Florian Breg <florian.b...@gmail.com<mailto:florian.b...@gmail.com>>

Have you tried GoZ for softimage? I used it a lot recently and it works like a 
charm.

With the click of a button you get your model imported into SI with all the 
maps attached and a change range node with the right values added to your 
displacement. It even flips the maps for you.

I think you can download it from the pixologic site.

Good Luck,
Florian
Am 08.01.2014 09:18 schrieb "Szabolcs Matefy" 
<szabol...@crytek.com<mailto:szabol...@crytek.com>>:

I'm sure that I'm the source of the error, but I can't reproduce the level of 
detail in Softimage. It might be that I make the displacement in ZBrush wrong, 
but in PS the map looks good (I use 32bit 3channel OpenEXR), but the rendered 
version has very faint details. If I bump up the displacement with change 
range, the modell blows up...


From: 
softimage-boun...@listproc.autodesk.com<mailto:softimage-boun...@listproc.autodesk.com>
 
[mailto:softimage-boun...@listproc.autodesk.com<mailto:softimage-boun...@listproc.autodesk.com>]
 On Behalf Of Szabolcs Matefy
Sent: Wednesday, January 08, 2014 9:12 AM
To: softimage@listproc.autodesk.com<mailto:softimage@listproc.autodesk.com>
Subject: RE: Rendering ZBrush displacement in Soft

Yep.

From: 
softimage-boun...@listproc.autodesk.com<mailto:softimage-boun...@listproc.autodesk.com>
 [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Emilio Hernandez
Sent: Wednesday, January 08, 2014 9:00 AM
To: softimage@listproc.autodesk.com<mailto:softimage@listproc.autodesk.com>
Subject: Re: Rendering ZBrush displacement in Soft

Are you using MR?

[http://img694.imageshack.us/img694/8965/erojamailpleca.jpg]

2014/1/8 Szabolcs Matefy <szabol...@crytek.com<mailto:szabol...@crytek.com>>
Anyone has idea how to render ZBrush displacement correctly in Softimage? Times 
to times, I think I know, and the next time I can't render detailed 
displacement...
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