OK, next question. If you are working in linear workflow, how would you set up 
the displacement? At this moment I feed the displacement map as Linear, and 
scale it down with Change Range node. The displacement map is an OpenEXR 32 bit 
texture, and I am using the MILA mental Ray shaders.

Cheers

Szabolcs

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Cristobal Infante
Sent: Wednesday, January 08, 2014 12:08 PM
To: softimage@listproc.autodesk.com
Subject: Re: Rendering ZBrush displacement in Soft

GoZ for softimage all the way...

On 8 January 2014 09:24, Emilio Hernandez 
<emi...@e-roja.com<mailto:emi...@e-roja.com>> wrote:
The trick is the scalar change range node in the render tree to match the 
displacement.  So MR will know wich values go up and wich values go down.  Take 
a look at the alpha value when exporting the displacement map from Zbrush.  
That value should be placed in the scalar change range node in the render tree.
So let's say that the alpha value in Zbrush for the exported map is 0.054.  You 
should plug the dm in the scalar change range node and place the minimum value 
to -0.054 ant the max to 0.054.  That way MR will know where is 0.0 value and 
the max and min displacement.


[http://img694.imageshack.us/img694/8965/erojamailpleca.jpg]

2014/1/8 Florian Breg <florian.b...@gmail.com<mailto:florian.b...@gmail.com>>

Have you tried GoZ for softimage? I used it a lot recently and it works like a 
charm.

With the click of a button you get your model imported into SI with all the 
maps attached and a change range node with the right values added to your 
displacement. It even flips the maps for you.

I think you can download it from the pixologic site.

Good Luck,
Florian
Am 08.01.2014 09:18 schrieb "Szabolcs Matefy" 
<szabol...@crytek.com<mailto:szabol...@crytek.com>>:

I'm sure that I'm the source of the error, but I can't reproduce the level of 
detail in Softimage. It might be that I make the displacement in ZBrush wrong, 
but in PS the map looks good (I use 32bit 3channel OpenEXR), but the rendered 
version has very faint details. If I bump up the displacement with change 
range, the modell blows up...


From: 
softimage-boun...@listproc.autodesk.com<mailto:softimage-boun...@listproc.autodesk.com>
 
[mailto:softimage-boun...@listproc.autodesk.com<mailto:softimage-boun...@listproc.autodesk.com>]
 On Behalf Of Szabolcs Matefy
Sent: Wednesday, January 08, 2014 9:12 AM
To: softimage@listproc.autodesk.com<mailto:softimage@listproc.autodesk.com>
Subject: RE: Rendering ZBrush displacement in Soft

Yep.

From: 
softimage-boun...@listproc.autodesk.com<mailto:softimage-boun...@listproc.autodesk.com>
 [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Emilio Hernandez
Sent: Wednesday, January 08, 2014 9:00 AM
To: softimage@listproc.autodesk.com<mailto:softimage@listproc.autodesk.com>
Subject: Re: Rendering ZBrush displacement in Soft

Are you using MR?

[http://img694.imageshack.us/img694/8965/erojamailpleca.jpg]

2014/1/8 Szabolcs Matefy <szabol...@crytek.com<mailto:szabol...@crytek.com>>
Anyone has idea how to render ZBrush displacement correctly in Softimage? Times 
to times, I think I know, and the next time I can't render detailed 
displacement...
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