GoZ for softimage all the way...
On 8 January 2014 09:24, Emilio Hernandez <emi...@e-roja.com> wrote: > The trick is the scalar change range node in the render tree to match the > displacement. So MR will know wich values go up and wich values go down. > Take a look at the alpha value when exporting the displacement map from > Zbrush. That value should be placed in the scalar change range node in the > render tree. > > So let's say that the alpha value in Zbrush for the exported map is > 0.054. You should plug the dm in the scalar change range node and place > the minimum value to -0.054 ant the max to 0.054. That way MR will know > where is 0.0 value and the max and min displacement. > > > > > > > 2014/1/8 Florian Breg <florian.b...@gmail.com> > >> Have you tried GoZ for softimage? I used it a lot recently and it works >> like a charm. >> >> With the click of a button you get your model imported into SI with all >> the maps attached and a change range node with the right values added to >> your displacement. It even flips the maps for you. >> >> I think you can download it from the pixologic site. >> >> Good Luck, >> Florian >> Am 08.01.2014 09:18 schrieb "Szabolcs Matefy" <szabol...@crytek.com>: >> >> I’m sure that I’m the source of the error, but I can’t reproduce the >>> level of detail in Softimage. It might be that I make the displacement in >>> ZBrush wrong, but in PS the map looks good (I use 32bit 3channel OpenEXR), >>> but the rendered version has very faint details. If I bump up the >>> displacement with change range, the modell blows up… >>> >>> >>> >>> >>> >>> *From:* softimage-boun...@listproc.autodesk.com [mailto: >>> softimage-boun...@listproc.autodesk.com] *On Behalf Of *Szabolcs Matefy >>> *Sent:* Wednesday, January 08, 2014 9:12 AM >>> *To:* softimage@listproc.autodesk.com >>> *Subject:* RE: Rendering ZBrush displacement in Soft >>> >>> >>> >>> Yep. >>> >>> >>> >>> *From:* softimage-boun...@listproc.autodesk.com [ >>> mailto:softimage-boun...@listproc.autodesk.com<softimage-boun...@listproc.autodesk.com>] >>> *On Behalf Of *Emilio Hernandez >>> *Sent:* Wednesday, January 08, 2014 9:00 AM >>> *To:* softimage@listproc.autodesk.com >>> *Subject:* Re: Rendering ZBrush displacement in Soft >>> >>> >>> >>> Are you using MR? >>> >>> >>> >>> >>> 2014/1/8 Szabolcs Matefy <szabol...@crytek.com> >>> >>> Anyone has idea how to render ZBrush displacement correctly in >>> Softimage? Times to times, I think I know, and the next time I can’t render >>> detailed displacement… >>> >>> ___ >>> This message contains confidential information and is intended only for >>> the individual named. If you are not the named addressee you should not >>> disseminate, distribute or copy this e-mail. Please notify the sender >>> immediately by e-mail if you have received this e-mail by mistake and >>> delete this e-mail from your system. E-mail transmission cannot be >>> guaranteed to be secure or error-free as information could be intercepted, >>> corrupted, lost, destroyed, arrive late or incomplete, or contain viruses. >>> The sender therefore does not accept liability for any errors or omissions >>> in the contents of this message, which arise as a result of e-mail >>> transmission. If verification is required please request a hard-copy >>> version. Crytek GmbH - http://www.crytek.com - Grüneburgweg 16-18, >>> 60322 Frankfurt - HRB77322 Amtsgericht Frankfurt a. Main- UST IdentNr.: >>> DE20432461 - Geschaeftsfuehrer: Avni Yerli, Cevat Yerli, Faruk Yerli >>> >>> >>> >> >