1.get the global kini matrix

2.decompose it into scaling, rotation , position

3. add your turbulance to the position

4. recompose the matrix

5. set the global kini matrix

this works !


On 16 January 2014 12:28, pingo van der brinkloev <xsil...@comxnet.dk>wrote:

> Hi all,
>
> I need to add some random motion to some objects...
>
> And here I thought I'd get data kine.global.pos feed that into a turbulize
> around value and into a set data and execute and... og well..
>
> I can't "just" do that. Why not? I'm having trouble with the set data node
> no matter what I do.
>
> Any pointers would be greatly appreciated, so I don't have to brute force
> animate a LOT of objects.
>
> - it's objects with collission, so I need real geo.
>
> - I'd rather not mess with particles on this one.
>
> Cheers!
>

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