1.get the global kini matrix 2.decompose it into scaling, rotation , position
3. add your turbulance to the position 4. recompose the matrix 5. set the global kini matrix this works ! On 16 January 2014 12:28, pingo van der brinkloev <xsil...@comxnet.dk>wrote: > Hi all, > > I need to add some random motion to some objects... > > And here I thought I'd get data kine.global.pos feed that into a turbulize > around value and into a set data and execute and... og well.. > > I can't "just" do that. Why not? I'm having trouble with the set data node > no matter what I do. > > Any pointers would be greatly appreciated, so I don't have to brute force > animate a LOT of objects. > > - it's objects with collission, so I need real geo. > > - I'd rather not mess with particles on this one. > > Cheers! >