Sounds like a very good explanation why simple stuff is often overcomplicated to do in ICE :/
More high level control in ICE please!! Morten Den 16. januar 2014 kl. 14:04 skrev Rob Chapman <tekano....@gmail.com>: > 1.get the global kini matrix > > 2.decompose it into scaling, rotation , position > 3. add your turbulance to the position > 4. recompose the matrix > 5. set the global kini matrix > this works ! > > > On 16 January 2014 12:28, pingo van der brinkloev < xsil...@comxnet.dk > <mailto:xsil...@comxnet.dk> > wrote: > > > > I need to add some random motion to some objects... > > > > And here I thought I'd get data kine.global.pos feed that into a turbulize > > around value and into a set data and execute and... og well.. > > > > I can't "just" do that. Why not? I'm having trouble with the set data node > > no matter what I do. > > > > Any pointers would be greatly appreciated, so I don't have to brute force > > animate a LOT of objects. > > > > - it's objects with collission, so I need real geo. > > > > - I'd rather not mess with particles on this one. > > > > Cheers! =?cae9b72d-340b-4d76-b1d6-9a8f9acc5a5b-- >