Sounds like a very good explanation why simple stuff is often
overcomplicated to do in ICE :/

More high level control in ICE please!!


Morten



Den 16. januar 2014 kl. 14:04 skrev Rob Chapman <tekano....@gmail.com>:

> 1.get the global kini matrix
> 
> 2.decompose it into scaling, rotation , position
> 3. add your turbulance to the position
> 4. recompose the matrix
> 5. set the global kini matrix
> this works !
> 
> 
> On 16 January 2014 12:28, pingo van der brinkloev < xsil...@comxnet.dk
> <mailto:xsil...@comxnet.dk> > wrote:
> > 
> > I need to add some random motion to some objects...
> > 
> > And here I thought I'd get data kine.global.pos feed that into a turbulize
> > around value and into a set data and execute and... og well..
> > 
> > I can't "just" do that. Why not? I'm having trouble with the set data node
> > no matter what I do.
> > 
> > Any pointers would be greatly appreciated, so I don't have to brute force
> > animate a LOT of objects.
> > 
> > - it's objects with collission, so I need real geo.
> > 
> > - I'd rather not mess with particles on this one.
> > 
> > Cheers! =?cae9b72d-340b-4d76-b1d6-9a8f9acc5a5b--
> 

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