One should make this "Simple" stuff into a set of compounds...

...

On 16/01/2014, at 14.53, Morten Bartholdy wrote:

> Sounds like a very good explanation why simple stuff is often overcomplicated 
> to do in ICE :/
>  
> More high level control in ICE please!!
>  
>  
> Morten
>  
> 
> Den 16. januar 2014 kl. 14:04 skrev Rob Chapman <tekano....@gmail.com>: 
> 
> 1.get the global kini matrix  
> 
> 2.decompose it into scaling, rotation , position    
> 3. add your turbulance to the position 
> 4. recompose the matrix 
> 5. set the global kini matrix 
> this works !
> 
> 
> On 16 January 2014 12:28, pingo van der brinkloev < xsil...@comxnet.dk > 
> wrote: 
> Hi all, 
> 
> I need to add some random motion to some objects... 
> 
> And here I thought I'd get data kine.global.pos feed that into a turbulize 
> around value and into a set data and execute and... og well.. 
> 
> I can't "just" do that. Why not? I'm having trouble with the set data node no 
> matter what I do. 
> 
> Any pointers would be greatly appreciated, so I don't have to brute force 
> animate a LOT of objects. 
> 
> - it's objects with collission, so I need real geo. 
> 
> - I'd rather not mess with particles on this one. 
> 
> Cheers!
> 
>  

Reply via email to