Awesome Rob, thanks!

... How many beers is that?

Cheers

On 16/01/2014, at 14.04, Rob Chapman wrote:

> 1.get the global kini matrix  
> 
> 2.decompose it into scaling, rotation , position    
> 
> 3. add your turbulance to the position
> 
> 4. recompose the matrix
> 
> 5. set the global kini matrix
> 
> this works !
> 
> 
> On 16 January 2014 12:28, pingo van der brinkloev <xsil...@comxnet.dk> wrote:
> Hi all,
> 
> I need to add some random motion to some objects...
> 
> And here I thought I'd get data kine.global.pos feed that into a turbulize 
> around value and into a set data and execute and... og well..
> 
> I can't "just" do that. Why not? I'm having trouble with the set data node no 
> matter what I do.
> 
> Any pointers would be greatly appreciated, so I don't have to brute force 
> animate a LOT of objects.
> 
> - it's objects with collission, so I need real geo.
> 
> - I'd rather not mess with particles on this one.
> 
> Cheers!
> 

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