As far as I know it's COM based for all three. There is very little that
needs to be changed to compile a plugin for Mac vs Windows.
As a freelancer, I'm in the opposite situation regarding renderers. It's
so easy to upgrade or add gpu's with Redshift and get great improvements
in render power.
Ben
On 2/14/2014 3:32 PM, Angus Davidson wrote:
Hi Ben
I take your point on COM. Do you know if the Mac / Linux versions use
Com wrappers or recreate the functionality in a different way.
Must admit I was blown away by the redshift alpha. Unfortunately I
dont have regular access to the GPUs that really make it shine.
I think a lot depends on what happens with the 2015 release of
Softimage. (which should be soonish). A lot of folks felt very burned
by what they got last year, and have very grudgingly paid their subs
for this year. If its not a very solid affirmation of Softimage
getting the love it deserves people are not going to pay top dollar
for very little in return again. The VFX economy is not in great
shape. People just cant be taking those kind of chances going forward.
Once that happens Softimage is effectively dead as a product from a
sales point of view. Personally I hope Autodesk finally realizes how
stupid they are being and actually puts the right number of resources
to work on Softimage. Realistically I suspect I have more chance of
getting a mac version ;(
Autodesk mishandling of Softimage is not likely to move many people to
Maya. Once trust is broken with a company it tends to include their
whole offering. so they will need to go somewhere. Once that happens
the renderer companies will follow.
I am a bit more optimistic about external renderer's finding their way
to Modo, Octane and Thea are already there or on their way. Once Modo
market share increases it will become more attractive to plug your
renderer into. Personally Arnold for me would be awesome as I have
access to far more CPU rendering power.
------------------------------------------------------------------------
*From:* Ben Rogall [xsi_l...@shaders.moederogall.com]
*Sent:* 14 February 2014 10:41 PM
*To:* softimage@listproc.autodesk.com
*Subject:* Re: Survey - how would you do this?
Hi Angus
Yep, I just wanted to make the point that someone was able to do that
on top of COM. I'm fond of Modo too, especially for modeling and the
Luxology people seem really reasonable. I was doing some rendering in
Modo too, but then Redshift came along.
On 2/14/2014 11:57 AM, Angus Davidson wrote:
Hi Ben
The big difference is Modo is also successfully cross platform, and
in active development. When the time comes to move on they will be in
a position to do so.
Something Softimage currently lacks. Which is something Autodesk
will regret down the line.
------------------------------------------------------------------------
*From:* Ben Rogall [xsi_l...@shaders.moederogall.com]
*Sent:* 14 February 2014 07:45 PM
*To:* softimage@listproc.autodesk.com
*Subject:* Re: Survey - how would you do this?
As a matter of fact, Modo is COM based. When programming with its
SDK, the COM roots are more visible than with Softimage. However most
everything is nicely wrapped in C++ classes so you don't usually have
to deal with the low level nuts and bolts of COM.
Ben
On 2/14/2014 7:42 AM, Angus Davidson wrote:
Unfortunately it will be Softimages achilles heel if they don’t
find a way off of it (which is unlikely given the very small dev
team) COM doesn’t scale the way new 3d apps require. To many
bottlenecks.
Jumping into Modo for my first attempt at particles. Managed to get
the following after my allotted 5 minutes
pic.twitter.com/EDOKamNkkn
Just used a plain cube as a poly source. Need to update that with a
more random rock ;)
From: Guillaume Laforge <guillaume.laforge...@gmail.com
<mailto:guillaume.laforge...@gmail.com>>
Reply-To: "softimage@listproc.autodesk.com
<mailto:softimage@listproc.autodesk.com>"
<softimage@listproc.autodesk.com
<mailto:softimage@listproc.autodesk.com>>
Date: Friday 14 February 2014 at 2:06 PM
To: "softimage@listproc.autodesk.com
<mailto:softimage@listproc.autodesk.com>"
<softimage@listproc.autodesk.com
<mailto:softimage@listproc.autodesk.com>>
Subject: Re: Survey - how would you do this?
Softimage code in Linux is pretty much the same as on Windows and so
is using COM too. How it works on Linux has been explain on this
list many time (almost as often as people asking how to
install Softimage successfully on Linux).
I have nothing against COM in theory, except that it is hard to find
good programmers mastering this interface those days. It is an old
tech and Softimage is built on it. Easy to get the picture no ?
On Fri, Feb 14, 2014 at 12:04 AM, Angus Davidson
<angus.david...@wits.ac.za <mailto:angus.david...@wits.ac.za>> wrote:
How does the linux version get around all of the MFC / Com+
dependencies ? Would be great if we could get the linux version
to be used as the compile base. In theory then a more open
windows version and even a mac version would be possible ;)
On the plus side at least you have moved to a decent laptop now ;)
My only experience in this was from a long time back. FBX , was
buggy and Alembic wasnt yet an option. We came up with an
exporter that allowed a decent to and fro between 3D app and
Games engine.
Similar to how the obj exporter worked it was text based and had
a separate include file for geometry, materials,bones animation
etc. This allowed it to be be easy to use for version control ,
and also allowed us to reuse animations etc across more then
one model. Admittedly things were a lot simpler then .
Havent looked at Modo for creating the asteroid belt. will try
have a look this weekend.
________________________________________
From: Luc-Eric Rousseau [luceri...@gmail.com
<mailto:luceri...@gmail.com>]
Sent: 14 February 2014 04:26 AM
To: softimage@listproc.autodesk.com
<mailto:softimage@listproc.autodesk.com>
Subject: Re: Survey - how would you do this?
imagine if we made such jokes every time the Fabric came to pimp
their
stuff here. ;)
If there is going to be a discussion about creating custom tools for
artists, sweeping statements about DCCs, and name dropping like
Pixar,
it's in everyone's interest to be informed about the maya side
of the
story. On my side, as Maya UI team lead, pyside (python+qt) is part
of the day-to-day. Something I could have never imagine on
Softimage.
I'd always have to write everything in C++/MFC to do anything. I've
also dumped my PC for a Macbook Pro.
On Thu, Feb 13, 2014 at 8:56 PM, Guillaume Laforge
<guillaume.laforge...@gmail.com
<mailto:guillaume.laforge...@gmail.com>> wrote:
> Don't forget to print the threads/coupons Steven !
>
>
> On Thu, Feb 13, 2014 at 8:37 PM, Steven Caron
<car...@gmail.com <mailto:car...@gmail.com>> wrote:
>>
>> ya, i get that feeling too ;)
>>
>> its magical
>>
>>
>> On Thu, Feb 13, 2014 at 5:32 PM, Guillaume Laforge
>> <guillaume.laforge...@gmail.com
<mailto:guillaume.laforge...@gmail.com>> wrote:
>>>
>>> I've got the feeling that someone is trying to sell us some
Autodesk
>>> products here.
>>> Can I have a special discount if I print this thread and
bring it to my
>>> reseller ?
>>>
>
=
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University of the Witwatersrand, Johannesburg. All agreements between
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University of the Witwatersrand, Johannesburg. All agreements between
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