Hi Angus

Yep, I just wanted to make the point that someone was able to do that on top of COM. I'm fond of Modo too, especially for modeling and the Luxology people seem really reasonable. I was doing some rendering in Modo too, but then Redshift came along.

On 2/14/2014 11:57 AM, Angus Davidson wrote:
Hi Ben

The big difference is Modo is also successfully cross platform, and in active development. When the time comes to move on they will be in a position to do so.

Something Softimage currently lacks. Which is something Autodesk will regret down the line.


------------------------------------------------------------------------
*From:* Ben Rogall [xsi_l...@shaders.moederogall.com]
*Sent:* 14 February 2014 07:45 PM
*To:* softimage@listproc.autodesk.com
*Subject:* Re: Survey - how would you do this?

As a matter of fact, Modo is COM based. When programming with its SDK, the COM roots are more visible than with Softimage. However most everything is nicely wrapped in C++ classes so you don't usually have to deal with the low level nuts and bolts of COM.

Ben

On 2/14/2014 7:42 AM, Angus Davidson wrote:
Unfortunately it will be Softimages achilles heel if they don’t find a way off of it (which is unlikely given the very small dev team) COM doesn’t scale the way new 3d apps require. To many bottlenecks.

Jumping into Modo for my first attempt at particles. Managed to get the following after my allotted 5 minutes

pic.twitter.com/EDOKamNkkn

Just used a plain cube as a poly source. Need to update that with a more random rock ;)





From: Guillaume Laforge <guillaume.laforge...@gmail.com <mailto:guillaume.laforge...@gmail.com>> Reply-To: "softimage@listproc.autodesk.com <mailto:softimage@listproc.autodesk.com>" <softimage@listproc.autodesk.com <mailto:softimage@listproc.autodesk.com>>
Date: Friday 14 February 2014 at 2:06 PM
To: "softimage@listproc.autodesk.com <mailto:softimage@listproc.autodesk.com>" <softimage@listproc.autodesk.com <mailto:softimage@listproc.autodesk.com>>
Subject: Re: Survey - how would you do this?

Softimage code in Linux is pretty much the same as on Windows and so is using COM too. How it works on Linux has been explain on this list many time (almost as often as people asking how to install Softimage successfully on Linux).

I have nothing against COM in theory, except that it is hard to find good programmers mastering this interface those days. It is an old tech and Softimage is built on it. Easy to get the picture no ?



On Fri, Feb 14, 2014 at 12:04 AM, Angus Davidson <angus.david...@wits.ac.za <mailto:angus.david...@wits.ac.za>> wrote:

    How does the linux version get around all of the MFC / Com+
    dependencies ? Would be great if we could get the  linux version
    to be used as the compile base. In theory then a more open
    windows version and even a mac version would be possible ;)

    On the plus side at least you have moved to a decent laptop now ;)

    My only experience in this was from a long time back. FBX , was
    buggy and Alembic wasnt yet an option. We came up with an
    exporter that allowed a decent to and fro between 3D app and
    Games engine.

    Similar to how the obj exporter worked it was text based and had
    a separate include file for geometry, materials,bones animation
    etc. This allowed it to be be easy to use for version control ,
    and also allowed us to reuse animations etc  across more then one
    model. Admittedly things were a lot simpler then .

    Havent looked at Modo for creating the asteroid belt.  will try
    have a look this weekend.

    ________________________________________
    From: Luc-Eric Rousseau [luceri...@gmail.com
    <mailto:luceri...@gmail.com>]
    Sent: 14 February 2014 04:26 AM
    To: softimage@listproc.autodesk.com
    <mailto:softimage@listproc.autodesk.com>
    Subject: Re: Survey - how would you do this?

    imagine if we made such jokes every time the Fabric came to pimp
    their
    stuff here. ;)

    If there is going to be a discussion about creating custom tools for
    artists, sweeping statements about DCCs, and name dropping like
    Pixar,
    it's in everyone's interest to be informed about the maya side of the
    story.  On my side, as Maya UI team lead, pyside (python+qt) is part
    of the day-to-day.  Something I could have never imagine on
    Softimage.
    I'd always have to write everything in C++/MFC to do anything.  I've
    also dumped my PC for a Macbook Pro.


    On Thu, Feb 13, 2014 at 8:56 PM, Guillaume Laforge
    <guillaume.laforge...@gmail.com
    <mailto:guillaume.laforge...@gmail.com>> wrote:
    > Don't forget to print the threads/coupons Steven !
    >
    >
    > On Thu, Feb 13, 2014 at 8:37 PM, Steven Caron <car...@gmail.com
    <mailto:car...@gmail.com>> wrote:
    >>
    >> ya, i get that feeling too ;)
    >>
    >> its magical
    >>
    >>
    >> On Thu, Feb 13, 2014 at 5:32 PM, Guillaume Laforge
    >> <guillaume.laforge...@gmail.com
    <mailto:guillaume.laforge...@gmail.com>> wrote:
    >>>
    >>> I've got the feeling that someone is trying to sell us some
    Autodesk
    >>> products here.
    >>> Can I have a special discount if I print this thread and
    bring it to my
    >>> reseller ?
    >>>
    >
    =
    <table width="100%" border="0" cellspacing="0" cellpadding="0"
    style="width:100%;">
    <tr>
    <td align="left" style="text-align:justify;"><font
    face="arial,sans-serif" size="1" color="#999999"><span
    style="font-size:11px;">This communication is intended for the
    addressee only. It is confidential. If you have received this
    communication in error, please notify us immediately and destroy
    the original message. You may not copy or disseminate this
    communication without the permission of the University. Only
    authorised signatories are competent to enter into agreements on
    behalf of the University and recipients are thus advised that the
    content of this message may not be legally binding on the
    University and may contain the personal views and opinions of the
    author, which are not necessarily the views and opinions of The
    University of the Witwatersrand, Johannesburg. All agreements
    between the University and outsiders are subject to South African
    Law unless the University agrees in writing to the contrary.
    </span></font></td>
    </tr>
    </table>



This communication is intended for the addressee only. It is confidential. If you have received this communication in error, please notify us immediately and destroy the original message. You may not copy or disseminate this communication without the permission of the University. Only authorised signatories are competent to enter into agreements on behalf of the University and recipients are thus advised that the content of this message may not be legally binding on the University and may contain the personal views and opinions of the author, which are not necessarily the views and opinions of The University of the Witwatersrand, Johannesburg. All agreements between the University and outsiders are subject to South African Law unless the University agrees in writing to the contrary.


This communication is intended for the addressee only. It is confidential. If you have received this communication in error, please notify us immediately and destroy the original message. You may not copy or disseminate this communication without the permission of the University. Only authorised signatories are competent to enter into agreements on behalf of the University and recipients are thus advised that the content of this message may not be legally binding on the University and may contain the personal views and opinions of the author, which are not necessarily the views and opinions of The University of the Witwatersrand, Johannesburg. All agreements between the University and outsiders are subject to South African Law unless the University agrees in writing to the contrary.


Reply via email to