Well, yes it is missing and it is a big deal. But if I'm creating a static object I do really like the Modo workflow. Hopefully that will be addressed but I haven't heard anything. The new MeshFusion plugin does have a live graph for boolean modeling.

On 2/14/2014 3:46 PM, Eugen Sares wrote:
Last time I looked Modo did not have an operator graph / modifier stack or sorts. Linear workflow, so to speak. Isn't that a dealbreaker, really?
Or is it me being used to that so much I can't imagine going without?
Any news on the subject? Is The Foundry planning for anything? (Not talking about deformers)
------ Originalnachricht ------
Von: "Angus Davidson" <angus.david...@wits.ac.za <mailto:angus.david...@wits.ac.za>> An: "softimage@listproc.autodesk.com" <softimage@listproc.autodesk.com <mailto:softimage@listproc.autodesk.com>>
Gesendet: 14.02.2014 22:32:43
Betreff: RE: Survey - how would you do this?
Hi Ben

I take your point on COM. Do you know if the Mac / Linux versions use Com wrappers or recreate the functionality in a different way.

Must admit I was blown away by the redshift alpha. Unfortunately I dont have regular access to the GPUs that really make it shine.

I think a lot depends on what happens with the 2015 release of Softimage. (which should be soonish). A lot of folks felt very burned by what they got last year, and have very grudgingly paid their subs for this year. If its not a very solid affirmation of Softimage getting the love it deserves people are not going to pay top dollar for very little in return again. The VFX economy is not in great shape. People just cant be taking those kind of chances going forward. Once that happens Softimage is effectively dead as a product from a sales point of view. Personally I hope Autodesk finally realizes how stupid they are being and actually puts the right number of resources to work on Softimage. Realistically I suspect I have more chance of getting a mac version ;(

Autodesk mishandling of Softimage is not likely to move many people to Maya. Once trust is broken with a company it tends to include their whole offering. so they will need to go somewhere. Once that happens the renderer companies will follow.

I am a bit more optimistic about external renderer's finding their way to Modo, Octane and Thea are already there or on their way. Once Modo market share increases it will become more attractive to plug your renderer into. Personally Arnold for me would be awesome as I have access to far more CPU rendering power.




------------------------------------------------------------------------
*From:* Ben Rogall [xsi_l...@shaders.moederogall.com <mailto:xsi_l...@shaders.moederogall.com>]
*Sent:* 14 February 2014 10:41 PM
*To:* softimage@listproc.autodesk.com <mailto:softimage@listproc.autodesk.com>
*Subject:* Re: Survey - how would you do this?

Hi Angus

Yep, I just wanted to make the point that someone was able to do that on top of COM. I'm fond of Modo too, especially for modeling and the Luxology people seem really reasonable. I was doing some rendering in Modo too, but then Redshift came along.

On 2/14/2014 11:57 AM, Angus Davidson wrote:
Hi Ben

The big difference is Modo is also successfully cross platform, and in active development. When the time comes to move on they will be in a position to do so.

Something Softimage currently lacks. Which is something Autodesk will regret down the line.


------------------------------------------------------------------------
*From:* Ben Rogall [xsi_l...@shaders.moederogall.com]
*Sent:* 14 February 2014 07:45 PM
*To:* softimage@listproc.autodesk.com
*Subject:* Re: Survey - how would you do this?

As a matter of fact, Modo is COM based. When programming with its SDK, the COM roots are more visible than with Softimage. However most everything is nicely wrapped in C++ classes so you don't usually have to deal with the low level nuts and bolts of COM.

Ben

On 2/14/2014 7:42 AM, Angus Davidson wrote:
Unfortunately it will be Softimages achilles heel if they don’t find a way off of it (which is unlikely given the very small dev team) COM doesn’t scale the way new 3d apps require. To many bottlenecks.

Jumping into Modo for my first attempt at particles. Managed to get the following after my allotted 5 minutes

pic.twitter.com/EDOKamNkkn

Just used a plain cube as a poly source. Need to update that with a more random rock ;)





From: Guillaume Laforge <guillaume.laforge...@gmail.com <mailto:guillaume..laforge...@gmail.com>> Reply-To: "softimage@listproc.autodesk.com <mailto:softimage@listproc.autodesk.com>" <softimage@listproc.autodesk.com <mailto:softimage@listproc.autodesk.com>>
Date: Friday 14 February 2014 at 2:06 PM
To: "softimage@listproc.autodesk.com <mailto:softimage@listproc.autodesk.com>" <softimage@listproc.autodesk.com <mailto:softimage@listproc.autodesk.com>>
Subject: Re: Survey - how would you do this?

Softimage code in Linux is pretty much the same as on Windows and so is using COM too. How it works on Linux has been explain on this list many time (almost as often as people asking how to install Softimage successfully on Linux).

I have nothing against COM in theory, except that it is hard to find good programmers mastering this interface those days. It is an old tech and Softimage is built on it. Easy to get the picture no ?



On Fri, Feb 14, 2014 at 12:04 AM, Angus Davidson <angus.david...@wits.ac.za <mailto:angus.david...@wits.ac.za>> wrote:

    How does the linux version get around all of the MFC / Com+
    dependencies ? Would be great if we could get the  linux
    version to be used as the compile base. In theory then a more
    open windows version and even a mac version would be possible ;)

    On the plus side at least you have moved to a decent laptop now ;)

    My only experience in this was from a long time back. FBX , was
    buggy and Alembic wasnt yet an option. We came up with an
    exporter that allowed a decent to and fro between 3D app and
    Games engine.

    Similar to how the obj exporter worked it was text based and
    had a separate include file for geometry, materials,bones
    animation etc. This allowed it to be be easy to use for version
    control , and also allowed us to reuse animations etc  across
    more then one model. Admittedly things were a lot simpler then .

    Havent looked at Modo for creating the asteroid belt.  will try
    have a look this weekend.

    ________________________________________
    From: Luc-Eric Rousseau [luceri...@gmail.com
    <mailto:luceri...@gmail.com>]
    Sent: 14 February 2014 04:26 AM
    To: softimage@listproc.autodesk.com
    <mailto:softimage@listproc.autodesk.com>
    Subject: Re: Survey - how would you do this?

    imagine if we made such jokes every time the Fabric came to
    pimp their
    stuff here. ;)

    If there is going to be a discussion about creating custom
    tools for
    artists, sweeping statements about DCCs, and name dropping like
    Pixar,
    it's in everyone's interest to be informed about the maya side
    of the
    story.  On my side, as Maya UI team lead, pyside (python+qt) is
    part
    of the day-to-day.  Something I could have never imagine on
    Softimage.
    I'd always have to write everything in C++/MFC to do anything.
     I've
    also dumped my PC for a Macbook Pro.


    On Thu, Feb 13, 2014 at 8:56 PM, Guillaume Laforge
    <guillaume.laforge...@gmail.com
    <mailto:guillaume.laforge...@gmail.com>> wrote:
    > Don't forget to print the threads/coupons Steven !
    >
    >
    > On Thu, Feb 13, 2014 at 8:37 PM, Steven Caron
    <car...@gmail.com <mailto:car...@gmail.com>> wrote:
    >>
    >> ya, i get that feeling too ;)
    >>
    >> its magical
    >>
    >>
    >> On Thu, Feb 13, 2014 at 5:32 PM, Guillaume Laforge
    >> <guillaume.laforge...@gmail.com
    <mailto:guillaume.laforge...@gmail.com>> wrote:
    >>>
    >>> I've got the feeling that someone is trying to sell us some
    Autodesk
    >>> products here.
    >>> Can I have a special discount if I print this thread and
    bring it to my
    >>> reseller ?
    >>>
    >
    =
    <table width="100%" border="0" cellspacing="0" cellpadding="0"
    style="width:100%;">
    <tr>
    <td align="left" style="text-align:justify;"><font
    face="arial,sans-serif" size="1" color="#999999"><span
    style="font-size:11px;">This communication is intended for the
    addressee only. It is confidential. If you have received this
    communication in error, please notify us immediately and
    destroy the original message. You may not copy or disseminate
    this communication without the permission of the University.
    Only authorised signatories are competent to enter into
    agreements on behalf of the University and recipients are thus
    advised that the content of this message may not be legally
    binding on the University and may contain the personal views
    and opinions of the author, which are not necessarily the views
    and opinions of The University of the Witwatersrand,
    Johannesburg. All agreements between the University and
    outsiders are subject to South African Law unless the
    University agrees in writing to the contrary. </span></font></td>
    </tr>
    </table>



This communication is intended for the addressee only. It is confidential. If you have received this communication in error, please notify us immediately and destroy the original message. You may not copy or disseminate this communication without the permission of the University. Only authorised signatories are competent to enter into agreements on behalf of the University and recipients are thus advised that the content of this message may not be legally binding on the University and may contain the personal views and opinions of the author, which are not necessarily the views and opinions of The University of the Witwatersrand, Johannesburg. All agreements between the University and outsiders are subject to South African Law unless the University agrees in writing to the contrary.


This communication is intended for the addressee only. It is confidential. If you have received this communication in error, please notify us immediately and destroy the original message. You may not copy or disseminate this communication without the permission of the University. Only authorised signatories are competent to enter into agreements on behalf of the University and recipients are thus advised that the content of this message may not be legally binding on the University and may contain the personal views and opinions of the author, which are not necessarily the views and opinions of The University of the Witwatersrand, Johannesburg. All agreements between the University and outsiders are subject to South African Law unless the University agrees in writing to the contrary.


This communication is intended for the addressee only. It is confidential. If you have received this communication in error, please notify us immediately and destroy the original message. You may not copy or disseminate this communication without the permission of the University. Only authorised signatories are competent to enter into agreements on behalf of the University and recipients are thus advised that the content of this message may not be legally binding on the University and may contain the personal views and opinions of the author, which are not necessarily the views and opinions of The University of the Witwatersrand, Johannesburg. All agreements between the University and outsiders are subject to South African Law unless the University agrees in writing to the contrary.



------------------------------------------------------------------------
<http://www.avast.com/>   

Diese E-Mail ist frei von Viren und Malware, denn der avast! Antivirus <http://www.avast.com/> Schutz ist aktiv.



Reply via email to