Does anyone know how open modo is ? i guess that will be the next step for luxologic/foundery, to open it out, and make pipe integration a priority.
On 14 February 2014 21:41, Ben Rogall <xsi_l...@shaders.moederogall.com>wrote: > Hi Angus > > Yep, I just wanted to make the point that someone was able to do that on > top of COM. I'm fond of Modo too, especially for modeling and the Luxology > people seem really reasonable. I was doing some rendering in Modo too, but > then Redshift came along. > > > On 2/14/2014 11:57 AM, Angus Davidson wrote: > > Hi Ben > > The big difference is Modo is also successfully cross platform, and in > active development. When the time comes to move on they will be in a > position to do so. > > Something Softimage currently lacks. Which is something Autodesk will > regret down the line. > > > ------------------------------ > *From:* Ben Rogall [xsi_l...@shaders.moederogall.com] > *Sent:* 14 February 2014 07:45 PM > *To:* softimage@listproc.autodesk.com > *Subject:* Re: Survey - how would you do this? > > As a matter of fact, Modo is COM based. When programming with its SDK, > the COM roots are more visible than with Softimage. However most everything > is nicely wrapped in C++ classes so you don't usually have to deal with the > low level nuts and bolts of COM. > > Ben > > On 2/14/2014 7:42 AM, Angus Davidson wrote: > > Unfortunately it will be Softimages achilles heel if they don't find a > way off of it (which is unlikely given the very small dev team) COM doesn't > scale the way new 3d apps require. To many bottlenecks. > > Jumping into Modo for my first attempt at particles. Managed to get the > following after my allotted 5 minutes > > pic.twitter.com/EDOKamNkkn > > Just used a plain cube as a poly source. Need to update that with a more > random rock ;) > > > > > > From: Guillaume Laforge <guillaume.laforge...@gmail.com> > Reply-To: "softimage@listproc.autodesk.com" < > softimage@listproc.autodesk.com> > Date: Friday 14 February 2014 at 2:06 PM > To: "softimage@listproc.autodesk.com" <softimage@listproc.autodesk.com> > Subject: Re: Survey - how would you do this? > > Softimage code in Linux is pretty much the same as on Windows and so is > using COM too. How it works on Linux has been explain on this list many > time (almost as often as people asking how to > install Softimage successfully on Linux). > > I have nothing against COM in theory, except that it is hard to find > good programmers mastering this interface those days. It is an old tech and > Softimage is built on it. Easy to get the picture no ? > > > > On Fri, Feb 14, 2014 at 12:04 AM, Angus Davidson < > angus.david...@wits.ac.za> wrote: > >> How does the linux version get around all of the MFC / Com+ dependencies >> ? Would be great if we could get the linux version to be used as the >> compile base. In theory then a more open windows version and even a mac >> version would be possible ;) >> >> On the plus side at least you have moved to a decent laptop now ;) >> >> My only experience in this was from a long time back. FBX , was buggy and >> Alembic wasnt yet an option. We came up with an exporter that allowed a >> decent to and fro between 3D app and Games engine. >> >> Similar to how the obj exporter worked it was text based and had a >> separate include file for geometry, materials,bones animation etc. This >> allowed it to be be easy to use for version control , and also allowed us >> to reuse animations etc across more then one model. Admittedly things were >> a lot simpler then . >> >> Havent looked at Modo for creating the asteroid belt. will try have a >> look this weekend. >> >> ________________________________________ >> From: Luc-Eric Rousseau [luceri...@gmail.com] >> Sent: 14 February 2014 04:26 AM >> To: softimage@listproc.autodesk.com >> Subject: Re: Survey - how would you do this? >> >> imagine if we made such jokes every time the Fabric came to pimp their >> stuff here. ;) >> >> If there is going to be a discussion about creating custom tools for >> artists, sweeping statements about DCCs, and name dropping like Pixar, >> it's in everyone's interest to be informed about the maya side of the >> story. On my side, as Maya UI team lead, pyside (python+qt) is part >> of the day-to-day. Something I could have never imagine on Softimage. >> I'd always have to write everything in C++/MFC to do anything. I've >> also dumped my PC for a Macbook Pro. >> >> >> On Thu, Feb 13, 2014 at 8:56 PM, Guillaume Laforge >> <guillaume.laforge...@gmail.com> wrote: >> > Don't forget to print the threads/coupons Steven ! >> > >> > >> > On Thu, Feb 13, 2014 at 8:37 PM, Steven Caron <car...@gmail.com> wrote: >> >> >> >> ya, i get that feeling too ;) >> >> >> >> its magical >> >> >> >> >> >> On Thu, Feb 13, 2014 at 5:32 PM, Guillaume Laforge >> >> <guillaume.laforge...@gmail.com> wrote: >> >>> >> >>> I've got the feeling that someone is trying to sell us some Autodesk >> >>> products here. >> >>> Can I have a special discount if I print this thread and bring it to >> my >> >>> reseller ? >> >>> >> > >> = >> <table width="100%" border="0" cellspacing="0" cellpadding="0" >> style="width:100%;"> >> <tr> >> <td align="left" style="text-align:justify;"><font >> face="arial,sans-serif" size="1" color="#999999"><span >> style="font-size:11px;">This communication is intended for the addressee >> only. It is confidential. If you have received this communication in error, >> please notify us immediately and destroy the original message. You may not >> copy or disseminate this communication without the permission of the >> University. Only authorised signatories are competent to enter into >> agreements on behalf of the University and recipients are thus advised that >> the content of this message may not be legally binding on the University >> and may contain the personal views and opinions of the author, which are >> not necessarily the views and opinions of The University of the >> Witwatersrand, Johannesburg. All agreements between the University and >> outsiders are subject to South African Law unless the University agrees in >> writing to the contrary. </span></font></td> >> </tr> >> </table> >> >> >> > This communication is intended > for the addressee only. It is confidential. If you have received this > communication in error, please notify us immediately and destroy the original > message. You may not copy or disseminate this communication without the > permission of the University. Only authorised > signatories are competent to enter into agreements on behalf of the > University and recipients are thus advised that the content of this message > may not be legally binding on the University and may contain the personal > views and opinions of the author, which > are not necessarily the views and opinions of The University of the > Witwatersrand, Johannesburg. All agreements between the University and > outsiders are subject to South African Law unless the University agrees in > writing to the contrary. > > > This communication is intended for the addressee only. It is > confidential. If you have received this communication in error, please notify > us immediately and destroy the original message. 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