Does anyone know how open modo is ? i guess that will be the next step for
luxologic/foundery, to open it out, and make pipe integration a priority.


On 14 February 2014 21:41, Ben Rogall <xsi_l...@shaders.moederogall.com>wrote:

>  Hi Angus
>
> Yep, I just wanted to make the point that someone was able to do that on
> top of COM. I'm fond of Modo too, especially for modeling and the Luxology
> people seem really reasonable. I was doing some rendering in Modo too, but
> then Redshift came along.
>
>
> On 2/14/2014 11:57 AM, Angus Davidson wrote:
>
> Hi Ben
>
>  The big difference is Modo is also successfully cross platform, and in
> active development. When the time comes to move on they will be in a
> position to do so.
>
>  Something Softimage currently lacks.  Which is something Autodesk will
> regret down the line.
>
>
>  ------------------------------
> *From:* Ben Rogall [xsi_l...@shaders.moederogall.com]
> *Sent:* 14 February 2014 07:45 PM
> *To:* softimage@listproc.autodesk.com
> *Subject:* Re: Survey - how would you do this?
>
>  As a matter of fact, Modo is COM based. When programming with its SDK,
> the COM roots are more visible than with Softimage. However most everything
> is nicely wrapped in C++ classes so you don't usually have to deal with the
> low level nuts and bolts of COM.
>
> Ben
>
> On 2/14/2014 7:42 AM, Angus Davidson wrote:
>
> Unfortunately  it will be Softimages achilles heel if they don't find a
> way off of it (which is unlikely given the very small dev team) COM doesn't
> scale the way new 3d apps require. To many  bottlenecks.
>
>  Jumping into Modo for my first attempt at particles. Managed to get the
> following after my allotted 5 minutes
>
>  pic.twitter.com/EDOKamNkkn
>
>  Just used a plain cube as a poly source. Need to update that with a more
> random rock ;)
>
>
>
>
>
>   From: Guillaume Laforge <guillaume.laforge...@gmail.com>
> Reply-To: "softimage@listproc.autodesk.com" <
> softimage@listproc.autodesk.com>
> Date: Friday 14 February 2014 at 2:06 PM
> To: "softimage@listproc.autodesk.com" <softimage@listproc.autodesk.com>
> Subject: Re: Survey - how would you do this?
>
>   Softimage code in Linux is pretty much the same as on Windows and so is
> using COM too. How it works on Linux has been explain on this list many
> time (almost as often as people asking how to
> install Softimage successfully  on Linux).
>
>  I have nothing against COM in theory, except that it is hard to find
> good programmers mastering this interface those days. It is an old tech and
> Softimage is built on it. Easy to get the picture no ?
>
>
>
> On Fri, Feb 14, 2014 at 12:04 AM, Angus Davidson <
> angus.david...@wits.ac.za> wrote:
>
>> How does the linux version get around all of the MFC / Com+ dependencies
>> ? Would be great if we could get the  linux version to be used as the
>> compile base. In theory then a more open windows version and even a mac
>> version would be possible ;)
>>
>> On the plus side at least you have moved to a decent laptop now ;)
>>
>> My only experience in this was from a long time back. FBX , was buggy and
>> Alembic wasnt yet an option. We came up with an exporter that allowed a
>> decent to and fro between 3D app and Games engine.
>>
>> Similar to how the obj exporter worked it was text based and had a
>> separate include file for geometry, materials,bones animation etc. This
>> allowed it to be be easy to use for version control , and also allowed us
>> to reuse animations etc  across more then one model. Admittedly things were
>> a lot simpler then .
>>
>> Havent looked at Modo for creating the asteroid belt.  will try have a
>> look this weekend.
>>
>> ________________________________________
>> From: Luc-Eric Rousseau [luceri...@gmail.com]
>> Sent: 14 February 2014 04:26 AM
>> To: softimage@listproc.autodesk.com
>> Subject: Re: Survey - how would you do this?
>>
>>  imagine if we made such jokes every time the Fabric came to pimp their
>> stuff here. ;)
>>
>> If there is going to be a discussion about creating custom tools for
>> artists, sweeping statements about DCCs, and name dropping like Pixar,
>> it's in everyone's interest to be informed about the maya side of the
>> story.  On my side, as Maya UI team lead, pyside (python+qt) is part
>> of the day-to-day.  Something I could have never imagine on Softimage.
>> I'd always have to write everything in C++/MFC to do anything.  I've
>> also dumped my PC for a Macbook Pro.
>>
>>
>> On Thu, Feb 13, 2014 at 8:56 PM, Guillaume Laforge
>> <guillaume.laforge...@gmail.com> wrote:
>> > Don't forget to print the threads/coupons Steven !
>> >
>> >
>> > On Thu, Feb 13, 2014 at 8:37 PM, Steven Caron <car...@gmail.com> wrote:
>> >>
>> >> ya, i get that feeling too ;)
>> >>
>> >> its magical
>> >>
>> >>
>> >> On Thu, Feb 13, 2014 at 5:32 PM, Guillaume Laforge
>> >> <guillaume.laforge...@gmail.com> wrote:
>> >>>
>> >>> I've got the feeling that someone is trying to sell us some Autodesk
>> >>> products here.
>> >>> Can I have a special discount if I print this thread and bring it to
>> my
>> >>> reseller ?
>> >>>
>> >
>> =
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