Good to hear - both that they are planning a stack, and that you might
not need it... ; )
I do need it quite often, though. Doing corrections on the modeling in
the scene is just part of the workflow.

I see Modo as my escape route, in the years to come, should Autodesk
continue to hold us on such a tight leash - needlessly, or out of
dubious reasons.
Of course that remains to be validated, but at least Modo seems to have
a 'bright future'.
Softimage still has great potential, but the heap of all the things that
need attention doesn't seem to get much smaller as it seems.


------ Originalnachricht ------
Von: "Angus Davidson" <angus.david...@wits.ac.za>
An: "softimage@listproc.autodesk.com" <softimage@listproc.autodesk.com>
Gesendet: 15.02.2014 07:32:16
Betreff: RE: Re[2]: Survey - how would you do this?

To me it isnt a deal breaker as the things I would need to change (for
example if the client wanted more rocks , or a bigger circumference on
the asteroid belt ) are still there and can be edited on the fly. If
you drill down on your objects in the list on the right hand side you
now get a very wide array of things to play with.  I havent so far come
up with something where I found I was missing the functionality of
Softimage stack. In most cases it was just poking around what was there
to find out where to modify things.

As far as I know its on the todo list for 801. How they find middle
ground between what they have now and something like what we have in
softimage remains to be seen.

I think its mostly that folks are just very set in their ways and tend
to cling to things rather then do things a different way.  The folks I
know that have switched  from Softimage to Modo full-time complained at
first but are now just as efficient and flexible as before.




--------------------------------------------------------------------------------
From: Eugen Sares [sof...@mail.sprit.org]
Sent: 14 February 2014 11:46 PM
To:softimage@listproc.autodesk.com
Subject: Re[2]: Survey - how would you do this?

Last time I looked Modo did not have an operator graph / modifier stack
or sorts. Linear workflow, so to speak. Isn't that a dealbreaker,
really?
Or is it me being used to that so much I can't imagine going without?
Any news on the subject? Is The Foundry planning for anything? (Not
talking about deformers)


------ Originalnachricht ------
Von: "Angus Davidson" <angus.david...@wits.ac.za>
An: "softimage@listproc.autodesk.com" <softimage@listproc.autodesk.com>
Gesendet: 14.02.2014 22:32:43
Betreff: RE: Survey - how would you do this?

Hi Ben

I take your point on COM. Do you know if the Mac / Linux versions use
Com wrappers or recreate the functionality in a different way.

Must admit I was blown away by the redshift alpha. Unfortunately I
dont have regular access to the GPUs that really make it shine.

I think a lot depends on what happens with the 2015 release of
Softimage. (which should be soonish). A lot of folks felt very burned
by what they got last year, and have very grudgingly paid their subs
for this year. If its not a very solid affirmation of Softimage
getting the love it deserves people are not going to pay top dollar
for very little in return again. The VFX economy is not in great
shape. People just cant be taking those kind of chances going forward.
Once that happens Softimage is effectively dead as a product from a
sales point of view. Personally I hope Autodesk finally realizes how
stupid they are being and actually puts the right number of resources
to work on Softimage. Realistically I suspect I have more chance of
getting a mac version ;(

Autodesk mishandling of Softimage is not likely to move many people to
Maya. Once trust is broken with a company it tends to include their
whole offering. so they will need to go somewhere. Once that happens
the renderer companies will follow.

I am a bit more optimistic about external renderer's finding their way
to Modo, Octane and  Thea are already there or on their way. Once Modo
market share increases it will become more attractive to plug your
renderer into. Personally Arnold for me would be awesome as I have
access to far more CPU rendering power.




--------------------------------------------------------------------------------
From: Ben Rogall [xsi_l...@shaders.moederogall.com]
Sent: 14 February 2014 10:41 PM
To:softimage@listproc.autodesk.com
Subject: Re: Survey - how would you do this?

Hi Angus

Yep, I just wanted to make the point that someone was able to do that
on top of COM. I'm fond of Modo too, especially for modeling and the
Luxology people seem really reasonable. I was doing some rendering in
Modo too, but then Redshift came along.

On 2/14/2014 11:57 AM, Angus Davidson wrote:
Hi Ben

The big difference is Modo is also successfully cross platform, and
in active development. When the time comes to move on they will be in
a position to do so.

Something Softimage currently lacks.  Which is something Autodesk
will regret down the line.


--------------------------------------------------------------------------------
From: Ben Rogall [xsi_l...@shaders.moederogall.com]
Sent: 14 February 2014 07:45 PM
To:softimage@listproc.autodesk.com
Subject: Re: Survey - how would you do this?

As a matter of fact, Modo is COM based. When programming with its
SDK, the COM roots are more visible than with Softimage. However most
everything is nicely wrapped in C++ classes so you don't usually have
to deal with the low level nuts and bolts of COM.

Ben

On 2/14/2014 7:42 AM, Angus Davidson wrote:
Unfortunately  it will be Softimages achilles heel if they don’t
find a way off of it (which is unlikely given the very small dev
team) COM doesn’t scale the way new 3d apps require. To many
bottlenecks.

Jumping into Modo for my first attempt at particles. Managed to get
the following after my allotted 5 minutes

pic.twitter.com/EDOKamNkkn

Just used a plain cube as a poly source. Need to update that with a
more random rock ;)





From: Guillaume Laforge <mailto:guillaume..laforge...@gmail.com>
Reply-To: "softimage@listproc.autodesk.com"
<softimage@listproc.autodesk.com>
Date: Friday 14 February 2014 at 2:06 PM
To: "softimage@listproc.autodesk.com"
<softimage@listproc.autodesk.com>
Subject: Re: Survey - how would you do this?

Softimage code in Linux is pretty much the same as on Windows and so
is using COM too. How it works on Linux has been explain on this
list many time (almost as often as people asking how to install
Softimage successfully  on Linux).

I have nothing against COM in theory, except that it is hard to find
good programmers mastering this interface those days. It is an old
tech and Softimage is built on it. Easy to get the picture no ?



On Fri, Feb 14, 2014 at 12:04 AM, Angus Davidson
<angus.david...@wits.ac.za> wrote:
How does the linux version get around all of the MFC / Com+
dependencies ? Would be great if we could get the  linux version to
be used as the compile base. In theory then a more open windows
version and even a mac version would be possible ;)

On the plus side at least you have moved to a decent laptop now ;)

My only experience in this was from a long time back. FBX , was
buggy and Alembic wasnt yet an option. We came up with an exporter
that allowed a decent to and fro between 3D app and Games engine.

Similar to how the obj exporter worked it was text based and had a
separate include file for geometry, materials,bones animation etc.
This allowed it to be be easy to use for version control , and also
allowed us to reuse animations etc  across more then one model.
Admittedly things were a lot simpler then .

Havent looked at Modo for creating the asteroid belt.  will try
have a look this weekend.

________________________________________
From: Luc-Eric Rousseau [luceri...@gmail.com]
Sent: 14 February 2014 04:26 AM
To: softimage@listproc.autodesk.com
Subject: Re: Survey - how would you do this?

imagine if we made such jokes every time the Fabric came to pimp
their
stuff here. ;)

If there is going to be a discussion about creating custom tools
for
artists, sweeping statements about DCCs, and name dropping like
Pixar,
it's in everyone's interest to be informed about the maya side of
the
story.  On my side, as Maya UI team lead, pyside (python+qt) is
part
of the day-to-day.  Something I could have never imagine on
Softimage.
I'd always have to write everything in C++/MFC to do anything.
I've
also dumped my PC for a Macbook Pro.


On Thu, Feb 13, 2014 at 8:56 PM, Guillaume Laforge
<guillaume.laforge...@gmail.com> wrote:
> Don't forget to print the threads/coupons Steven !
>
>
> On Thu, Feb 13, 2014 at 8:37 PM, Steven Caron <car...@gmail.com>
wrote:
>>
>> ya, i get that feeling too ;)
>>
>> its magical
>>
>>
>> On Thu, Feb 13, 2014 at 5:32 PM, Guillaume Laforge
>> <guillaume.laforge...@gmail.com> wrote:
>>>
>>> I've got the feeling that someone is trying to sell us some
Autodesk
>>> products here.
>>> Can I have a special discount if I print this thread and bring
it to my
>>> reseller ?
>>>
>
=
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may not copy or disseminate this communication without the permission
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into agreements on behalf of the University and recipients are thus
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on the University and may contain the personal views and opinions of
the author, which are not necessarily the views and opinions of The
University of the Witwatersrand, Johannesburg. All agreements between
the University and outsiders are subject to South African Law unless
the University agrees in writing to the contrary.

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notify us immediately and destroy the original message. You may not
copy or disseminate this communication without the permission of the
University. Only authorised signatories are competent to enter into
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that the content of this message may not be legally binding on the
University and may contain the personal views and opinions of the
author, which are not necessarily the views and opinions of The
University of the Witwatersrand, Johannesburg. All agreements between
the University and outsiders are subject to South African Law unless
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