His phrasing is often entertaining. He loves when I point it out to him ;)
On 27 February 2014 12:08, Tim Crowson <[email protected]>wrote: > Oh I'm sure! :-D > > I just thought the phrasing was entertaining. Short, comprehensive, and > exactly what you wanted to hear. LOL! > > -Tim > > > > On 2/27/2014 10:25 AM, Paul Doyle wrote: > > We're not casual when we talk about it internally :) It's an absolute > nerdfest of 'and then we can... and then.... and then" > > It's a bit like this ;) http://www.youtube.com/watch?v=GKNX6dieVcc > > > On 27 February 2014 11:22, Tim Crowson <[email protected]>wrote: > >> So casual, Helge... :-D >> >> >> On 2/27/2014 10:02 AM, Helge Mathee wrote: >> >> I've just received mine and I'll integrate it into our system. Thus it >> will work in all DCCs. >> >> On 27.02.2014 15:51, Francisco Criado wrote: >> >> The first time i used them in unity, imported a set extension done for an >> old project, and found myself walking on my set and saying wwwoooowww all >> the time! >> F. >> >> >> On Thursday, February 27, 2014, Arvid Björn <[email protected]> wrote: >> >>> I can just imagine 3D artists looking around the room like he's doing, >>> wondering where they put that darn cube they need. >>> >>> >>> On Thu, Feb 27, 2014 at 9:16 AM, Mirko Jankovic < >>> [email protected]> wrote: >>> >>>> Just run into this one >>>> >>>> http://forums.cgsociety.org/showthread.php?t=1158936 >>>> >>>> Any idea if there is something similar out there or in making for >>>> Softimage? >>>> >>> >>> >> >> -- >> >> >> >> > > -- > > > >

