Lack of programming knowledge (working on that) made me hire a freelance progammer for an idea i would like to make it work, but here in Argentina is quite difficult to find experienced coders involved in 3d or vfx. As you said Paul, there are a lot of possibilities for mixing different kind of tech available to all that would provide better tools for vfx artists and supervisors.
F. On Thursday, February 27, 2014, Paul Doyle <[email protected]> wrote: > So far, everything we thought would be amazing has already been thought of > (which is great imo - I love the movement behind the OR): > http://www.reddit.com/r/oculus/ > > It's nice to see how many people are pushing on this - I'm hopeful that > some of them will jump on the free license of Fabric and start tinkering > with the platform themselves. With the extension system we have, it's > possible for anyone to hook up custom hardware or build on top of our > reference implementations. The Sixens guys have some cool technology coming > in the summer (they developed the Razer Hydra) that should be great to work > with. > > Man, now I'm all excited again :) > > > On 27 February 2014 12:32, Francisco Criado <[email protected]> wrote: > > Well guys if you run out of geeks for betatesting i don't have any trouble > for burning my eyes with softimage and the rift! > Paul you said interaction models, well arduino and a nine dof board > sounds great for a starting point ;) > F. > > On Thursday, February 27, 2014, Paul Doyle <[email protected]> wrote: > > Please stop encouraging him. I might talk to them soon though if we get a > good customer use case. Right now we're just thinking about a smooth path > to get production data viewable - then we start thinking about interaction > models and approaches. Scene assembly and lighting could start getting > quite interesting :) For now it's just a science project to stop Helge > going mad implementing various file extensions... > > > On 27 February 2014 12:15, Francisco Criado <[email protected]> wrote: > > you should convince your boss of buying xsens tech, and then you will find > yourself like this: > http://youtu.be/LtMfrkRqlRs > > F. > > On Thursday, February 27, 2014, Francisco Criado <[email protected]> > wrote: > > Well Helge! is it there any chance to send you an argentine bbq as a bribe > for that tool? name your price! > > F. > > > On Thursday, February 27, 2014, Paul Doyle <[email protected]> wrote: > > We're not casual when we talk about it internally :) It's an absolute > nerdfest of 'and then we can... and then.... and then" > > It's a bit like this ;) Dude, Where's My Car ( And Then ??? > )<http://www.youtube.com/watch?v=GKNX6dieVcc> > > > On 27 February 2014 11:22, Tim Crowson <[email protected]>wrote: > > So casual, Helge... :-D > > > On 2/27/2014 10:02 AM, Helge Mathee wrote: > > I've just received mine and I'll integrate it into our system. Thus it > will work in all DCCs. > > On 27.02.2014 15:51, Francisco Criado wrote: > > The first time i used them in unity, imported a set extension done for an > old project, and found myself walking on my set and saying wwwoooowww all > the time! > F. > > > On Thursday, February 27, 2014, Arvid Björn <[email protected]> wrote: > > I can just imagine 3D artists looking around the room like he's doing, > wondering where they put that darn cube they need. > > > On Thu, Feb 27, 2014 at 9:16 AM, Mirko Jankovic <[email protected] > > wrote: > > Just run into this one > > http://forums.cgsociety.org/showthread.php?t=1158936 > > Any idea if there is something similar out there o > >

