Are you referring to the functionality offered by maya in the context of modelling, or the fact that it is split between 2 modules because AD can't be bothered to offer a homogenised and intuitive experience ?
I'll give you an example, when you are using nex any time you SHIFT+RIGHT CLICK to access a marked menu option, you are basically leaving nex,you then have to turn it back on to continue modelling, when it comes to functionality that is not native to nex, thir is in fact no way around this. Maya has artisan for painting relax and smooth. However it has no in built commands to relax or smooth individual components. one of the worst and most glaring flaws in the maya toolset is the inability to competently hide/show polygon elements. the only option is to isolate, which requieres you to invert your selection before hiding, and even when the elements seem hidden they are still technically there and selectable which is catastrophic as you may alter them without knowing it, and they obstruct your interactions, eg if i am modelling the inside of a mouth, i like to be able to hide the lips and interact directly with the elements i am modelling, in maya this is rendered futill as the hidden element is still there, so when i go to select it i am ultimatly going to select an invisible polygon. the only work flow i have seen people use to counter this is to model in wireframe mode and delete half the character, a luxury you don't get to do when a model comes back fr a retake... On 28 February 2014 08:19, Brent McPherson <brent.mcpher...@autodesk.com>wrote: > Interested customers should apply to participate in the Maya beta program. > > The modeling group is very open and communicative. Many of our team > members have worked on products other than Maya and we are focused on > making Maya a great modeling program. > > https://beta.autodesk.com > > I'll try to find out more about the sign up process/requirements and post > details here. > > In the meantime if you want to tell me what those one or two crucial > missing commands are I'm all ears... ;-) > -- > Brent > > From: softimage-boun...@listproc.autodesk.com [mailto: > softimage-boun...@listproc.autodesk.com] On Behalf Of Sebastien Sterling > Sent: 27 February 2014 22:44 > To: softimage@listproc.autodesk.com > Subject: Re: Best online resources to help with a Maya migration. > > What i like about the tweek tool is that it compliments what is already > there in SI, and its pretty seamless. > Nex sticks out like a soar thumb in Maya, it brings great functionality, > but lacks one or 2 crucial command which leads you to flip between Nex and > the traditional modelling tools. it introduces smart elements cursor > snapping similar to the tweak tool in SI, as well as really cool transform > gizmo, that allows you to translate selections along 2 axis simultaneously. > but all this cool stuff is confined to Nex. > > On 27 February 2014 23:21, Tim Crowson <tim.crow...@magneticdreams.com > <mailto:tim.crow...@magneticdreams.com>> wrote: > Blargh! > > On 2/27/2014 3:53 PM, Eric Thivierge wrote: > Yes but not 100% there. > > On Thursday, February 27, 2014 4:49:25 PM, Tim Crowson wrote: > > Does Maya have anything like Soft's Component Tweak Tool with all its > crazy awesomeness? I'll use anything that offers something like that :-D > > > -- > > > >