As couple guys already said.. people are going to learn maya like right away but tools and pipelines they already have did produce a LOT of award winning content. strange times... rats over the boat, go jump but this boat still gonna roam the seas :)
On Fri, Feb 28, 2014 at 9:27 AM, Sebastien Sterling < sebastien.sterl...@gmail.com> wrote: > Are you referring to the functionality offered by maya in the context of > modelling, or the fact that it is split between 2 modules because AD can't > be bothered to offer a homogenised and intuitive experience ? > > I'll give you an example, when you are using nex any time you SHIFT+RIGHT > CLICK to access a marked menu option, you are basically leaving nex,you > then have to turn it back on to continue modelling, when it comes to > functionality that is not native to nex, thir is in fact no way around this. > > Maya has artisan for painting relax and smooth. > > However it has no in built commands to relax or smooth individual > components. > > one of the worst and most glaring flaws in the maya toolset is the > inability to competently hide/show polygon elements. the only option is to > isolate, which requieres you to invert your selection before hiding, and > even when the elements seem hidden they are still technically there and > selectable which is catastrophic as you may alter them without knowing it, > and they obstruct your interactions, eg if i am modelling the inside of a > mouth, i like to be able to hide the lips and interact directly with the > elements i am modelling, in maya this is rendered futill as the hidden > element is still there, so when i go to select it i am ultimatly going to > select an invisible polygon. the only work flow i have seen people use to > counter this is to model in wireframe mode and delete half the character, a > luxury you don't get to do when a model comes back fr a retake... > > > > > On 28 February 2014 08:19, Brent McPherson > <brent.mcpher...@autodesk.com>wrote: > >> Interested customers should apply to participate in the Maya beta program. >> >> The modeling group is very open and communicative. Many of our team >> members have worked on products other than Maya and we are focused on >> making Maya a great modeling program. >> >> https://beta.autodesk.com >> >> I'll try to find out more about the sign up process/requirements and post >> details here. >> >> In the meantime if you want to tell me what those one or two crucial >> missing commands are I'm all ears... ;-) >> -- >> Brent >> >> From: softimage-boun...@listproc.autodesk.com [mailto: >> softimage-boun...@listproc.autodesk.com] On Behalf Of Sebastien Sterling >> Sent: 27 February 2014 22:44 >> To: softimage@listproc.autodesk.com >> Subject: Re: Best online resources to help with a Maya migration. >> >> What i like about the tweek tool is that it compliments what is already >> there in SI, and its pretty seamless. >> Nex sticks out like a soar thumb in Maya, it brings great functionality, >> but lacks one or 2 crucial command which leads you to flip between Nex and >> the traditional modelling tools. it introduces smart elements cursor >> snapping similar to the tweak tool in SI, as well as really cool transform >> gizmo, that allows you to translate selections along 2 axis simultaneously. >> but all this cool stuff is confined to Nex. >> >> On 27 February 2014 23:21, Tim Crowson <tim.crow...@magneticdreams.com >> <mailto:tim.crow...@magneticdreams.com>> wrote: >> Blargh! >> >> On 2/27/2014 3:53 PM, Eric Thivierge wrote: >> Yes but not 100% there. >> >> On Thursday, February 27, 2014 4:49:25 PM, Tim Crowson wrote: >> >> Does Maya have anything like Soft's Component Tweak Tool with all its >> crazy awesomeness? I'll use anything that offers something like that :-D >> >> >> -- >> >> >> >> >