I understand the two OS being a plus. Although purely based on the widely known game engines around ( Unity and UDK ), they both using FBX as primary import ( not Maya own format specific to Unity ), so wheter you're using Max/Maya/Softimage it wont make much difference, because all of them supports FBX export with baking options. You still rely on videotutorials on how to get content from Maya/Softimage/Max to Unity, and again you're using FBX, so unless you'll develop something like Houdini engine already does the pipeline for content export is still the same on all 3 of them.
Is still nosense keep asking myself the same question, but again the good old Softimage Mod Tool was specifically designed to create games, was free of charge ( for non commercial ) and, if continued/evolved by AD, could've be one of the most powerfull ( and not so costly ) tool for game development, maybe with the addition of Facerobot but without ICE ( if you want to compare it to MayaLT without MEL script ) Too bad that AD kept showing Softimage just as a VFX Addon instead of pushing this software for game development... 2014-03-18 16:30 GMT+01:00 John Richard Sanchez <youngupstar...@gmail.com>: > > "At the time this statement was made we did not even have any plans for >> MayaLT. Unfortunately things can change very fast." Which is why IF they >> were listening to the XSI users they would change their minds about EOL >> instead of giving a webinar that pretty much is " You are going to Maya or >> the highway and there is nothing you can do about it. Now let us tell you >> why you will love it" >> >> >> > > > -- > www.johnrichardsanchez.com >