I'm porting over some of my core rig components. when I hit a brick wall...
Maya having no exponent or power nodes?!?! Sure I could roll my own in C++ if my C++ code-fu was strong enough or use one of the plugins that have already been compiled. The problems are: 1) I can not require a client to figure out how to install a plugin in order for a rig to work 2) None of these plugins that I can find have been compiled for Maya 2015 Maya's expressions are too slow to evaluate. Does anyone have any suggestions of how I can get around this in the node editor without resorting to a plugin? I swear, the "brilliant" mastermind behind EOLing Softimage deserves several sharp kicks in the yarbles >.< -=Eric -- -=T=-