I remember chaining up multDoubleLinears once, so maybe it wasn't always in there.
Searching for maya help is like searching for ringtones or song lyrics. The signal:noise ratio of google results is pretty bad. You usually end up in the tall grass of CGtalk threads from 2007. On Sun, Apr 20, 2014 at 1:53 PM, Eric Turman <i.anima...@gmail.com> wrote: > Brilliant! Thank you very much, I would not have thought of looking there. > Now I can stop pouring over the internet looking for a solution and get > back to work ;) > > It is odd that this didn't come up in any Google searches. > > Thanks again Ben :) > > I'm so glad that this list is still alive. > > > On Sun, Apr 20, 2014 at 12:44 PM, Ben Barker <ben.bar...@gmail.com> wrote: > >> multiplyDivide node can do power. >> >> >> On Sun, Apr 20, 2014 at 1:13 PM, Eric Turman <i.anima...@gmail.com>wrote: >> >>> I'm porting over some of my core rig components. when I hit a brick >>> wall... >>> >>> Maya having no exponent or power nodes?!?! >>> >>> Sure I could roll my own in C++ if my C++ code-fu was strong enough or >>> use one of the plugins that have already been compiled. >>> >>> The problems are: >>> 1) I can not require a client to figure out how to install a plugin in >>> order for a rig to work >>> 2) None of these plugins that I can find have been compiled for Maya 2015 >>> >>> Maya's expressions are too slow to evaluate. Does anyone have any >>> suggestions of how I can get around this in the node editor without >>> resorting to a plugin? >>> >>> I swear, the "brilliant" mastermind behind EOLing Softimage deserves >>> several sharp kicks in the yarbles >.< >>> >>> -=Eric >>> >>> -- >>> >>> >>> >>> >>> -=T=- >>> >> >> > > > -- > > > > > -=T=- >