I remember chaining up multDoubleLinears once, so maybe it wasn't always in
there.

Searching for maya help is like searching for ringtones or song lyrics. The
signal:noise ratio of google results is pretty bad. You usually end up in
the tall grass of CGtalk threads from 2007.


On Sun, Apr 20, 2014 at 1:53 PM, Eric Turman <i.anima...@gmail.com> wrote:

> Brilliant! Thank you very much, I would not have thought of looking there.
> Now I can stop pouring over the internet looking for a solution and get
> back to work ;)
>
> It is odd that this didn't come up in any Google searches.
>
> Thanks again Ben :)
>
> I'm so glad that this list is still alive.
>
>
> On Sun, Apr 20, 2014 at 12:44 PM, Ben Barker <ben.bar...@gmail.com> wrote:
>
>> multiplyDivide node can do power.
>>
>>
>> On Sun, Apr 20, 2014 at 1:13 PM, Eric Turman <i.anima...@gmail.com>wrote:
>>
>>> I'm porting over some of my core rig components. when I hit a brick
>>> wall...
>>>
>>> Maya having no exponent or power nodes?!?!
>>>
>>> Sure I could roll my own in C++ if my C++ code-fu was strong enough or
>>> use one of the plugins that have already been compiled.
>>>
>>> The problems are:
>>> 1) I can not require a client to figure out how to install a plugin in
>>> order for a rig to work
>>> 2) None of these plugins that I can find have been compiled for Maya 2015
>>>
>>> Maya's expressions are too slow to evaluate. Does anyone have any
>>> suggestions of how I can get around this in the node editor without
>>> resorting to a plugin?
>>>
>>> I swear, the "brilliant" mastermind behind EOLing Softimage deserves
>>> several sharp kicks in the yarbles >.<
>>>
>>> -=Eric
>>>
>>> --
>>>
>>>
>>>
>>>
>>> -=T=-
>>>
>>
>>
>
>
> --
>
>
>
>
> -=T=-
>

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