Is there actually a comprehensive list of all the editable nodes ? the ones
you might use for rigging ?



On 20 April 2014 19:25, Ben Barker <ben.bar...@gmail.com> wrote:

> I remember chaining up multDoubleLinears once, so maybe it wasn't always
> in there.
>
> Searching for maya help is like searching for ringtones or song lyrics.
> The signal:noise ratio of google results is pretty bad. You usually end up
> in the tall grass of CGtalk threads from 2007.
>
>
> On Sun, Apr 20, 2014 at 1:53 PM, Eric Turman <i.anima...@gmail.com> wrote:
>
>> Brilliant! Thank you very much, I would not have thought of looking
>> there. Now I can stop pouring over the internet looking for a solution and
>> get back to work ;)
>>
>> It is odd that this didn't come up in any Google searches.
>>
>> Thanks again Ben :)
>>
>> I'm so glad that this list is still alive.
>>
>>
>> On Sun, Apr 20, 2014 at 12:44 PM, Ben Barker <ben.bar...@gmail.com>wrote:
>>
>>> multiplyDivide node can do power.
>>>
>>>
>>> On Sun, Apr 20, 2014 at 1:13 PM, Eric Turman <i.anima...@gmail.com>wrote:
>>>
>>>> I'm porting over some of my core rig components. when I hit a brick
>>>> wall...
>>>>
>>>> Maya having no exponent or power nodes?!?!
>>>>
>>>> Sure I could roll my own in C++ if my C++ code-fu was strong enough or
>>>> use one of the plugins that have already been compiled.
>>>>
>>>> The problems are:
>>>> 1) I can not require a client to figure out how to install a plugin in
>>>> order for a rig to work
>>>> 2) None of these plugins that I can find have been compiled for Maya
>>>> 2015
>>>>
>>>> Maya's expressions are too slow to evaluate. Does anyone have any
>>>> suggestions of how I can get around this in the node editor without
>>>> resorting to a plugin?
>>>>
>>>> I swear, the "brilliant" mastermind behind EOLing Softimage deserves
>>>> several sharp kicks in the yarbles >.<
>>>>
>>>> -=Eric
>>>>
>>>> --
>>>>
>>>>
>>>>
>>>>
>>>> -=T=-
>>>>
>>>
>>>
>>
>>
>> --
>>
>>
>>
>>
>> -=T=-
>>
>
>

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