Is there actually a comprehensive list of all the editable nodes ? the ones you might use for rigging ?
On 20 April 2014 19:25, Ben Barker <ben.bar...@gmail.com> wrote: > I remember chaining up multDoubleLinears once, so maybe it wasn't always > in there. > > Searching for maya help is like searching for ringtones or song lyrics. > The signal:noise ratio of google results is pretty bad. You usually end up > in the tall grass of CGtalk threads from 2007. > > > On Sun, Apr 20, 2014 at 1:53 PM, Eric Turman <i.anima...@gmail.com> wrote: > >> Brilliant! Thank you very much, I would not have thought of looking >> there. Now I can stop pouring over the internet looking for a solution and >> get back to work ;) >> >> It is odd that this didn't come up in any Google searches. >> >> Thanks again Ben :) >> >> I'm so glad that this list is still alive. >> >> >> On Sun, Apr 20, 2014 at 12:44 PM, Ben Barker <ben.bar...@gmail.com>wrote: >> >>> multiplyDivide node can do power. >>> >>> >>> On Sun, Apr 20, 2014 at 1:13 PM, Eric Turman <i.anima...@gmail.com>wrote: >>> >>>> I'm porting over some of my core rig components. when I hit a brick >>>> wall... >>>> >>>> Maya having no exponent or power nodes?!?! >>>> >>>> Sure I could roll my own in C++ if my C++ code-fu was strong enough or >>>> use one of the plugins that have already been compiled. >>>> >>>> The problems are: >>>> 1) I can not require a client to figure out how to install a plugin in >>>> order for a rig to work >>>> 2) None of these plugins that I can find have been compiled for Maya >>>> 2015 >>>> >>>> Maya's expressions are too slow to evaluate. Does anyone have any >>>> suggestions of how I can get around this in the node editor without >>>> resorting to a plugin? >>>> >>>> I swear, the "brilliant" mastermind behind EOLing Softimage deserves >>>> several sharp kicks in the yarbles >.< >>>> >>>> -=Eric >>>> >>>> -- >>>> >>>> >>>> >>>> >>>> -=T=- >>>> >>> >>> >> >> >> -- >> >> >> >> >> -=T=- >> > >