Brilliant! Thank you very much, I would not have thought of looking there.
Now I can stop pouring over the internet looking for a solution and get
back to work ;)

It is odd that this didn't come up in any Google searches.

Thanks again Ben :)

I'm so glad that this list is still alive.


On Sun, Apr 20, 2014 at 12:44 PM, Ben Barker <ben.bar...@gmail.com> wrote:

> multiplyDivide node can do power.
>
>
> On Sun, Apr 20, 2014 at 1:13 PM, Eric Turman <i.anima...@gmail.com> wrote:
>
>> I'm porting over some of my core rig components. when I hit a brick
>> wall...
>>
>> Maya having no exponent or power nodes?!?!
>>
>> Sure I could roll my own in C++ if my C++ code-fu was strong enough or
>> use one of the plugins that have already been compiled.
>>
>> The problems are:
>> 1) I can not require a client to figure out how to install a plugin in
>> order for a rig to work
>> 2) None of these plugins that I can find have been compiled for Maya 2015
>>
>> Maya's expressions are too slow to evaluate. Does anyone have any
>> suggestions of how I can get around this in the node editor without
>> resorting to a plugin?
>>
>> I swear, the "brilliant" mastermind behind EOLing Softimage deserves
>> several sharp kicks in the yarbles >.<
>>
>> -=Eric
>>
>> --
>>
>>
>>
>>
>> -=T=-
>>
>
>


-- 




-=T=-

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