Just installed 2015 ultimate after upgrading from the Maya /XSI Suite. Doing some work in maya and I cant load mental ray in the plug in manager. I get an error. The Specified procedure could not be found. (mayatomr) I do see that MentalrayforMaya2015/plugins/mayatomr.mll is in the right location. I also cant load in 2014 and 2 weeks ago finished a job rendering in Mental Ray . ???
On Mon, Apr 21, 2014 at 9:37 AM, jim bough <jimbo...@hotmail.com> wrote: > "Jim, > I was on it, I never found the Maya list as useful as the soft list was at > that time, the Maya list was mostly overrun by students. > > Graham D Clark, Head of Stereography, Deluxe 3D dba Stereo D" > > Overrun by students learning the software? That's terrible. Obviously > mileage is going to vary, but there were multi-daily contributors, like > Duncan and many others. I remember this being a tools testing ground as > well, also where I first heard of soup-dev.com. For the nostalgia of it, > I'll post a few screenshots of the activity of the list back then.. I might > be wrong, the date will be on the entries anyway, but I think these were > from about 2008. > > > ------------------------------ > From: mailgrahamdcl...@gmail.com > Subject: Re: Why is Maya the standard when it lacks basic math nodes? > Date: Mon, 21 Apr 2014 02:11:45 -0700 > To: softimage@listproc.autodesk.com > > > Jim, > I was on it, I never found the Maya list as useful as the soft list was at > that time, the Maya list was mostly overrun by students. > > Graham D Clark, Head of Stereography, Deluxe 3D dba Stereo D > phone: why-I-stereo > http://www.linkedin.com/in/grahamclark > > On Apr 20, 2014, at 9:29 PM, jim bough <jimbo...@hotmail.com> wrote: > > Graham, > > That might be true, but there was a time when the maya list server was > every bit as active and helpful. It never recovered from the closing, for > whatever reason it wasn't properly switched over to the highend list > server, and lost many participants. I would like to see it regain it > former usefulness. > > ------------------------------ > From: mailgrahamdcl...@gmail.com > Subject: Re: Why is Maya the standard when it lacks basic math nodes? > Date: Sun, 20 Apr 2014 21:14:51 -0700 > To: softimage@listproc.autodesk.com > > And that might be the funniest reason to keep this list alive as it > becomes the best place to get Maya answers due to the community of the > Softimage list. > And another top place to get Houdini answers, the Sidefx list has always > been very similar. > > Graham D Clark, Head of Stereography, Deluxe 3D dba Stereo D > phone: why-I-stereo > http://www.linkedin.com/in/grahamclark > > On Apr 20, 2014, at 10:53 AM, Eric Turman <i.anima...@gmail.com> wrote: > > Brilliant! Thank you very much, I would not have thought of looking there. > Now I can stop pouring over the internet looking for a solution and get > back to work ;) > > It is odd that this didn't come up in any Google searches. > > Thanks again Ben :) > > I'm so glad that this list is still alive. > > > On Sun, Apr 20, 2014 at 12:44 PM, Ben Barker <ben.bar...@gmail.com> wrote: > > multiplyDivide node can do power. > > > On Sun, Apr 20, 2014 at 1:13 PM, Eric Turman <i.anima...@gmail.com> wrote: > > I'm porting over some of my core rig components. when I hit a brick wall... > > Maya having no exponent or power nodes?!?! > > Sure I could roll my own in C++ if my C++ code-fu was strong enough or use > one of the plugins that have already been compiled. > > The problems are: > 1) I can not require a client to figure out how to install a plugin in > order for a rig to work > 2) None of these plugins that I can find have been compiled for Maya 2015 > > Maya's expressions are too slow to evaluate. Does anyone have any > suggestions of how I can get around this in the node editor without > resorting to a plugin? > > I swear, the "brilliant" mastermind behind EOLing Softimage deserves > several sharp kicks in the yarbles >.< > > -=Eric > > -- > > > > > -=T=- > > > > > > -- > > > > > -=T=- > > -- www.johnrichardsanchez.com