I totally agree, when it comes to custom nodes just skip python, but for
general purposes pymel is not that bad (actually python seems way faster on
maya than in softimage).

On Mon, May 5, 2014 at 6:41 PM, Raffaele Fragapane <
raffsxsil...@googlemail.com> wrote:

> My personal recommendation when it comes to Python and Maya is to learn
> C++. I wish I was kidding.
>

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