Python in Maya is generally a good deal faster, at least through OpenMaya. That's largely due to the fact that it's a fairly 1:1 wrap (SWIG on headers I believe) of the C++ API. Sadly, you pay a price for that in how you have to write it, which is a crapload of explicitly typed work that clashes with pythonic style a lot, and you do bump into an unholy amount of unimplemented methods that really, really should have been offered.
On Tue, May 6, 2014 at 9:04 AM, Cesar Saez <cesa...@gmail.com> wrote: > I totally agree, when it comes to custom nodes just skip python, but for > general purposes pymel is not that bad (actually python seems way faster on > maya than in softimage). > > On Mon, May 5, 2014 at 6:41 PM, Raffaele Fragapane < > raffsxsil...@googlemail.com> wrote: > >> My personal recommendation when it comes to Python and Maya is to learn >> C++. I wish I was kidding. >> > -- Our users will know fear and cower before our software! Ship it! Ship it and let them flee like the dogs they are!