To Byron, I feel you buddy, know the pain of that fight only too well.
On 23 May 2014 14:26, Byron Nash <byronn...@gmail.com> wrote: > Answering the original question. Once the announcement was made, it has > created a near impossible environment for me to use Softimage. My employer > already scowled at my use of SI and now he has a reason to dictate me use > another app. We bought a seat of C4D and I'm trying to get up to speed in > it. The only way now that I can run something through SI is if I can > demonstrate a problem only solved in SI or am completely solo(freelance). > Otherwise I'm hemmed in and have to use what they tell me. It was an uphill > battle before fighting for Softimage but now it's a cliff face. For all > those who are able to keep on going, don't take it for granted! > > Byron > > > On Fri, May 23, 2014 at 9:18 AM, Luc-Eric Rousseau <luceri...@gmail.com>wrote: > >> On Fri, May 23, 2014 at 8:36 AM, Jordi Bares <jordiba...@gmail.com> >> wrote: >> > Can I ask you Luc-Eric how is that the same engine was not put in XSI? >> the >> > whole HQV reinvention seems to me like I am missing something. >> > >> > If you ware allowed to discuss what was the behind that decision? I am >> sure >> > it made sense to someone but I still don't get it. >> >> The HQV project in Softimage was small project we could do in one >> release. It was about finishing the already-begun MetaSL >> implementation in the viewport, which you could enable with an >> environment variable in Softimage 2010, and fixing a few things like >> transparency and texturing issues that have been asked for a long >> time. It ended up being a bit more complicated, but we still managed >> to do it with a few people. >> >> It's not a new viewport, it's just installing realtime shaders in the >> same Softimage viewing code as before. It's the same thing as the >> "OpenGL" real time shader mode. >> >> Now Viewport 2.0 in Maya or Max... those are huge multi-year project >> with dozens of people, and work continues. You need to change many >> thing in your app to modernize it to the new viewing philosophy and >> detach it from the old OpenGL and old ways of thinking/coding. A few >> years ago, when the plan for Softimage 2014 was made, nitrous and vp >> 2.0 were both young and struggling so it wasn't obvious at all. >> > >