To Byron,

I feel you buddy, know the pain of that fight only too well.


On 23 May 2014 14:26, Byron Nash <byronn...@gmail.com> wrote:

> Answering the original question. Once the announcement was made, it has
> created a near impossible environment for me to use Softimage. My employer
> already scowled at my use of SI and now he has a reason to dictate me use
> another app. We bought a seat of C4D and I'm trying to get up to speed in
> it. The only way now that I can run something through SI is if I can
> demonstrate a problem only solved in SI or am completely solo(freelance).
> Otherwise I'm hemmed in and have to use what they tell me. It was an uphill
> battle before fighting for Softimage but now it's a cliff face. For all
> those who are able to keep on going, don't take it for granted!
>
> Byron
>
>
> On Fri, May 23, 2014 at 9:18 AM, Luc-Eric Rousseau <luceri...@gmail.com>wrote:
>
>> On Fri, May 23, 2014 at 8:36 AM, Jordi Bares <jordiba...@gmail.com>
>> wrote:
>> > Can I ask you Luc-Eric how is that the same engine was not put in XSI?
>> the
>> > whole HQV reinvention seems to me like I am missing something.
>> >
>> > If you ware allowed to discuss what was the behind that decision? I am
>> sure
>> > it made sense to someone but I still don't get it.
>>
>> The HQV project in Softimage was small project we could do in one
>> release.  It was about finishing the already-begun MetaSL
>> implementation in the viewport, which you could enable with an
>> environment variable in Softimage 2010, and fixing a few things like
>> transparency and texturing issues that have been asked for a long
>> time.  It ended up being a bit more complicated, but we still managed
>> to do it with a few people.
>>
>> It's not a new viewport, it's just installing realtime shaders in the
>> same Softimage viewing code as before.  It's the same thing as the
>> "OpenGL" real time shader mode.
>>
>> Now Viewport 2.0 in Maya or Max... those are  huge multi-year project
>> with dozens of people, and work continues.  You need to change many
>> thing in your app to modernize it to the new viewing philosophy and
>> detach it from the old OpenGL and old ways of thinking/coding.  A few
>> years ago, when the plan for Softimage 2014 was made, nitrous and vp
>> 2.0 were both young and struggling so it wasn't obvious at all.
>>
>
>

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