That's probably a better way to do it, working on components isn't a
Deformer and will eventually bite you in the arse.
On 13 Aug 2014 19:18, "Gerbrand Nel" <nagv...@gmail.com> wrote:

>  oh cool, thanks Ben.
> I just figured out another way.
> I used a texture deformer, with no texture, just a white color and set my
> strength to -1.
> Seems to work pretty well too.
> G
>
> On 2014-08-13 11:07 AM, Ben Beckett wrote:
>
> it's in Edit Mesh  "Transform component"
> select your mesh and pull the z translate in or out
>
>  Ben
>
>
>  On 13 August 2014 09:33, Gerbrand Nel <nagv...@gmail.com> wrote:
>
>> Hey guys
>> Doing a bifrost job at the moment, and I would like to flatten my liguid
>> mesh a bit.
>> I'm thinking something like the softimage push deformer would work.
>> Is there something like this in Maya, and would it work on a bifrost mesh?
>> Thanks guys
>> G
>>
>
>
>

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