That's probably a better way to do it, working on components isn't a Deformer and will eventually bite you in the arse. On 13 Aug 2014 19:18, "Gerbrand Nel" <nagv...@gmail.com> wrote:
> oh cool, thanks Ben. > I just figured out another way. > I used a texture deformer, with no texture, just a white color and set my > strength to -1. > Seems to work pretty well too. > G > > On 2014-08-13 11:07 AM, Ben Beckett wrote: > > it's in Edit Mesh "Transform component" > select your mesh and pull the z translate in or out > > Ben > > > On 13 August 2014 09:33, Gerbrand Nel <nagv...@gmail.com> wrote: > >> Hey guys >> Doing a bifrost job at the moment, and I would like to flatten my liguid >> mesh a bit. >> I'm thinking something like the softimage push deformer would work. >> Is there something like this in Maya, and would it work on a bifrost mesh? >> Thanks guys >> G >> > > >