"Man this new Tomodachi Life Trailer looks amazing ! " (seriously feels like an ad for the N3DS )
I agree Modo does have some very powerful and innovative animation paradigms, however it is missing a cloth workflow, without which it is crippled as a character solution. Tomod ...Cinema 4D seems to be playing an awful lot of catchup, when Luxologic bring out a feature it always seems to have that little bit more then previous competition eg dynamic parenting, or they come at it from a fresh perspective e.g character posing time charts. This looks like an awful lot of fluff. but then again maybe everything is already there :P On 5 August 2014 14:54, Tim Crowson <tim.crow...@magneticdreams.com> wrote: > The thing that I miss from Softimage in Modo, where passes are concerned, > is the ability to create pass-specific partitions and overrides that don't > exist anywhere else. Other than that, I have to say that I think Modo's > pass system is possibly more powerful, simply because its passes are > *containers > for unique parameter values on anything in the scene.* Granted, the > workflow is different, and not as refined as XSI's (and if you keep > 'Auto-Add' on you're begging for trouble), but I do think there's more > power there than what XSI offers. Or at least a different sort of power. > But yes, the workflow needs some love, and it really could use a dedicated > pass manager UI of some sort. > > I'm kinda psyched that Modo now offers nodal shading though. It's a bit > more low-level than what you get in XSI. But the ability to use the same > node graph to drive rigging *and *shading is pretty neat. > > While we're on a topic that's off-topic.... I'm currently providing some > basic QA for the update to Rich Hurrey's Rigging Master Course > <http://community.thefoundry.co.uk/store/riggingmastercourse/>, in which > he covers deformers (among other things) left, right, up, down and > sideways. It's crazy in-depth. Very thorough, and demystifies how Modo > approaches rigging and deformation. It's also very lengthy (nearly as long > as the original RMC). I don't know when it will be released, but it should > be in the next few months. > > > -Tim > > > > On 8/5/2014 7:56 AM, Cristobal Infante wrote: > > And no shader tree, how can one live with out that! > > > On 5 August 2014 13:53, Rob Wuijster <r...@casema.nl> wrote: > >> Some nice things, but the one more..... wasn't Render Passes ;-P >> >> How do people cope with Modo, Cinema 4D not having Passes like in >> Softimage? >> With Modo I'm still not sure it's worth all the shuffling of item and >> polygon groups, shaders, pass groups and passes..... >> >> Rob >> >> \/-------------\/----------------\/ >> >> On 5-8-2014 14:31, Cristobal Infante wrote: >> >> Cinema 16 announced! >> >> https://www.youtube.com/watch?v=1Mzym-HZ9IE#t=87 >> >> >> On 1 August 2014 02:45, Athanasios Pozantzis <nose...@noseman.org> >> wrote: >> >>> more C4D character related links: >>> >>> http://www.the-ottoman.com/blog/ >>> >>> >>> a game level designer made with the Character Builder :-) >>> https://vimeo.com/79626573 >>> >>> >>> particle creation using the Character Builder >>> https://vimeo.com/79628599 >>> >>> >>> Train tracks using the Character builder >>> https://vimeo.com/79637056 >>> >>> >>> https://vimeo.com/46989130 >>> >>> >>> character stuff using C4D: >>> http://capacity.tv/upgrade-and-moblize/ >>> http://capacity.tv/cartoon-network/ >>> >>> so, I guess the answer to "Cinema 4D an option?" is DEFINITELY Yes, >>> C4D has an amazing character animation toolset, for TD's, riggers, >>> animators e.t.c. equivalent to the industry standard. >>> Having said that, this doesn't mean that they can't get better :-) >>> >>> Cheers >>> Thanassis >>> >>> [image: me] *Athanasios Pozantzis* >>> 103b-245 Carlaw Avenue, Toronto, ON M4M 2S1 <http://noseman.org> >>> +1 (647) 294-7707 >>> >>> >> No virus found in this message. >> Checked by AVG - www.avg.com >> Version: 2014.0.4716 / Virus Database: 3986/7983 - Release Date: >> 08/05/14 >> >> >> > > -- >