"Man this new Tomodachi Life Trailer looks amazing ! "

(seriously feels like an ad for the N3DS )


I agree Modo does have some very powerful and innovative animation
paradigms, however it is missing a cloth workflow, without which it is
crippled as a character solution.

Tomod ...Cinema 4D seems to be playing an awful lot of catchup, when
Luxologic bring out a feature it always seems to have that little bit more
then previous competition eg dynamic parenting, or they come at it from a
fresh perspective e.g character posing time charts.

This looks like an awful lot of fluff. but then again maybe everything is
already there :P




On 5 August 2014 14:54, Tim Crowson <tim.crow...@magneticdreams.com> wrote:

>  The thing that I miss from Softimage in Modo, where passes are concerned,
> is the ability to create pass-specific partitions and overrides that don't
> exist anywhere else. Other than that, I have to say that I think Modo's
> pass system is possibly more powerful, simply because its passes are 
> *containers
> for unique parameter values on anything in the scene.* Granted, the
> workflow is different, and not as refined as XSI's (and if you keep
> 'Auto-Add' on you're begging for trouble), but I do think there's more
> power there than what XSI offers. Or at least a different sort of power.
> But yes, the workflow needs some love, and it really could use a dedicated
> pass manager UI of some sort.
>
> I'm kinda psyched that Modo now offers nodal shading though. It's a bit
> more low-level than what you get in XSI. But the ability to use the same
> node graph to drive rigging *and *shading is pretty neat.
>
> While we're on a topic that's off-topic.... I'm currently providing some
> basic QA for the update to Rich Hurrey's Rigging Master Course
> <http://community.thefoundry.co.uk/store/riggingmastercourse/>, in which
> he covers deformers (among other things) left, right, up, down and
> sideways. It's crazy in-depth. Very thorough, and demystifies how Modo
> approaches rigging and deformation. It's also very lengthy (nearly as long
> as the original RMC). I don't know when it will be released, but it should
> be in the next few months.
>
>
> -Tim
>
>
>
> On 8/5/2014 7:56 AM, Cristobal Infante wrote:
>
> And no shader tree, how can one live with out that!
>
>
> On 5 August 2014 13:53, Rob Wuijster <r...@casema.nl> wrote:
>
>>  Some nice things, but the one more..... wasn't Render Passes ;-P
>>
>> How do people cope with Modo, Cinema 4D not having Passes like in
>> Softimage?
>> With Modo I'm still not sure it's worth all the shuffling of item and
>> polygon groups, shaders, pass groups and passes.....
>>
>> Rob
>>
>> \/-------------\/----------------\/
>>
>>  On 5-8-2014 14:31, Cristobal Infante wrote:
>>
>>  Cinema 16 announced!
>>
>>  https://www.youtube.com/watch?v=1Mzym-HZ9IE#t=87
>>
>>
>>  On 1 August 2014 02:45, Athanasios Pozantzis <nose...@noseman.org>
>> wrote:
>>
>>> more C4D character related links:
>>>
>>>  http://www.the-ottoman.com/blog/
>>>
>>>
>>>  a game level designer made with the Character Builder :-)
>>> https://vimeo.com/79626573
>>>
>>>
>>>  particle creation using the Character Builder
>>> https://vimeo.com/79628599
>>>
>>>
>>>  Train tracks using the Character builder
>>> https://vimeo.com/79637056
>>>
>>>
>>>  https://vimeo.com/46989130
>>>
>>>
>>>  character stuff using C4D:
>>> http://capacity.tv/upgrade-and-moblize/
>>> http://capacity.tv/cartoon-network/
>>>
>>>  so, I guess the answer to "Cinema 4D an option?" is DEFINITELY Yes,
>>> C4D has an amazing character animation toolset, for TD's, riggers,
>>> animators e.t.c. equivalent to the industry standard.
>>> Having said that, this doesn't mean that they can't get better :-)
>>>
>>>  Cheers
>>> Thanassis
>>>
>>>   [image: me] *Athanasios Pozantzis*
>>> 103b-245 Carlaw Avenue, Toronto, ON M4M 2S1 <http://noseman.org>
>>> +1 (647) 294-7707
>>>
>>>
>>   No virus found in this message.
>> Checked by AVG - www.avg.com
>>  Version: 2014.0.4716 / Virus Database: 3986/7983 - Release Date:
>> 08/05/14
>>
>>
>>
>
> --
>

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