http://www.cineversity.com/vidplaylist/new_in_cinema_4d_r16
On 5 August 2014 13:56, Cristobal Infante <cgc...@gmail.com> wrote: > And no shader tree, how can one live with out that! > > > On 5 August 2014 13:53, Rob Wuijster <r...@casema.nl> wrote: > >> Some nice things, but the one more..... wasn't Render Passes ;-P >> >> How do people cope with Modo, Cinema 4D not having Passes like in >> Softimage? >> With Modo I'm still not sure it's worth all the shuffling of item and >> polygon groups, shaders, pass groups and passes..... >> >> Rob >> >> \/-------------\/----------------\/ >> >> On 5-8-2014 14:31, Cristobal Infante wrote: >> >> Cinema 16 announced! >> >> https://www.youtube.com/watch?v=1Mzym-HZ9IE#t=87 >> >> >> On 1 August 2014 02:45, Athanasios Pozantzis <nose...@noseman.org> >> wrote: >> >>> more C4D character related links: >>> >>> http://www.the-ottoman.com/blog/ >>> >>> >>> a game level designer made with the Character Builder :-) >>> https://vimeo.com/79626573 >>> >>> >>> particle creation using the Character Builder >>> https://vimeo.com/79628599 >>> >>> >>> Train tracks using the Character builder >>> https://vimeo.com/79637056 >>> >>> >>> https://vimeo.com/46989130 >>> >>> >>> character stuff using C4D: >>> http://capacity.tv/upgrade-and-moblize/ >>> http://capacity.tv/cartoon-network/ >>> >>> so, I guess the answer to "Cinema 4D an option?" is DEFINITELY Yes, >>> C4D has an amazing character animation toolset, for TD's, riggers, >>> animators e.t.c. equivalent to the industry standard. >>> Having said that, this doesn't mean that they can't get better :-) >>> >>> Cheers >>> Thanassis >>> >>> [image: me] *Athanasios Pozantzis* >>> 103b-245 Carlaw Avenue, Toronto, ON M4M 2S1 <http://noseman.org> >>> +1 (647) 294-7707 <%2B1%20%28647%29%20294-7707> >>> >>> >> No virus found in this message. >> Checked by AVG - www.avg.com >> Version: 2014.0.4716 / Virus Database: 3986/7983 - Release Date: 08/05/14 >> >> >> > -- www.muchi.tv