Would have to disagree on the Modo front. Its animation tools and rigging are 
first class.

The things you can do with weight maps and containers alone is amazing.

Although you do need to understand the whole order of operations thing.



From: Mirko Jankovic 
<mirkoj.anima...@gmail.com<mailto:mirkoj.anima...@gmail.com>>
Reply-To: 
"softimage@listproc.autodesk.com<mailto:softimage@listproc.autodesk.com>" 
<softimage@listproc.autodesk.com<mailto:softimage@listproc.autodesk.com>>
Date: Tuesday 05 August 2014 at 2:47 PM
To: "softimage@listproc.autodesk.com<mailto:softimage@listproc.autodesk.com>" 
<softimage@listproc.autodesk.com<mailto:softimage@listproc.autodesk.com>>
Subject: Re: Cinema 4D an option?

anyone can point to some videos about character rigging and animation?
seems like both cinema and modo are way behind on that department?

but this does look like bunch of improvements for sure


On Tue, Aug 5, 2014 at 2:31 PM, Cristobal Infante 
<cgc...@gmail.com<mailto:cgc...@gmail.com>> wrote:
Cinema 16 announced!

https://www.youtube.com/watch?v=1Mzym-HZ9IE#t=87


On 1 August 2014 02:45, Athanasios Pozantzis 
<nose...@noseman.org<mailto:nose...@noseman.org>> wrote:
more C4D character related links:

http://www.the-ottoman.com/blog/


a game level designer made with the Character Builder :-)
https://vimeo.com/79626573


particle creation using the Character Builder
https://vimeo.com/79628599


Train tracks using the Character builder
https://vimeo.com/79637056


https://vimeo.com/46989130


character stuff using C4D:
http://capacity.tv/upgrade-and-moblize/
http://capacity.tv/cartoon-network/

so, I guess the answer to "Cinema 4D an option?" is DEFINITELY Yes, C4D has an 
amazing character animation toolset, for TD's, riggers, animators e.t.c. 
equivalent to the industry standard.
Having said that, this doesn't mean that they can't get better :-)

Cheers
Thanassis

[me]Athanasios Pozantzis
103b-245 Carlaw Avenue, Toronto, ON M4M 2S1<http://noseman.org>
+1 (647) 294-7707<tel:%2B1%20%28647%29%20294-7707>




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