I have been following Richard's Tweets on his progress. Its like been beaten to death with scented bootlaces (thanks pterry)
From: Tim Crowson <tim.crow...@magneticdreams.com<mailto:tim.crow...@magneticdreams.com>> Reply-To: "softimage@listproc.autodesk.com<mailto:softimage@listproc.autodesk.com>" <softimage@listproc.autodesk.com<mailto:softimage@listproc.autodesk.com>> Date: Tuesday 05 August 2014 at 3:54 PM To: "softimage@listproc.autodesk.com<mailto:softimage@listproc.autodesk.com>" <softimage@listproc.autodesk.com<mailto:softimage@listproc.autodesk.com>> Subject: Re: Cinema 4D an option? The thing that I miss from Softimage in Modo, where passes are concerned, is the ability to create pass-specific partitions and overrides that don't exist anywhere else. Other than that, I have to say that I think Modo's pass system is possibly more powerful, simply because its passes are containers for unique parameter values on anything in the scene. Granted, the workflow is different, and not as refined as XSI's (and if you keep 'Auto-Add' on you're begging for trouble), but I do think there's more power there than what XSI offers. Or at least a different sort of power. But yes, the workflow needs some love, and it really could use a dedicated pass manager UI of some sort. I'm kinda psyched that Modo now offers nodal shading though. It's a bit more low-level than what you get in XSI. But the ability to use the same node graph to drive rigging and shading is pretty neat. While we're on a topic that's off-topic.... I'm currently providing some basic QA for the update to Rich Hurrey's Rigging Master Course<http://community.thefoundry.co.uk/store/riggingmastercourse/>, in which he covers deformers (among other things) left, right, up, down and sideways. It's crazy in-depth. Very thorough, and demystifies how Modo approaches rigging and deformation. It's also very lengthy (nearly as long as the original RMC). I don't know when it will be released, but it should be in the next few months. -Tim On 8/5/2014 7:56 AM, Cristobal Infante wrote: And no shader tree, how can one live with out that! On 5 August 2014 13:53, Rob Wuijster <r...@casema.nl<mailto:r...@casema.nl>> wrote: Some nice things, but the one more..... wasn't Render Passes ;-P How do people cope with Modo, Cinema 4D not having Passes like in Softimage? With Modo I'm still not sure it's worth all the shuffling of item and polygon groups, shaders, pass groups and passes..... Rob \/-------------\/----------------\/ On 5-8-2014 14:31, Cristobal Infante wrote: Cinema 16 announced! https://www.youtube.com/watch?v=1Mzym-HZ9IE#t=87 On 1 August 2014 02:45, Athanasios Pozantzis <nose...@noseman.org<mailto:nose...@noseman.org>> wrote: more C4D character related links: http://www.the-ottoman.com/blog/ a game level designer made with the Character Builder :-) https://vimeo.com/79626573 particle creation using the Character Builder https://vimeo.com/79628599 Train tracks using the Character builder https://vimeo.com/79637056 https://vimeo.com/46989130 character stuff using C4D: http://capacity.tv/upgrade-and-moblize/ http://capacity.tv/cartoon-network/ so, I guess the answer to "Cinema 4D an option?" is DEFINITELY Yes, C4D has an amazing character animation toolset, for TD's, riggers, animators e.t.c. equivalent to the industry standard. Having said that, this doesn't mean that they can't get better :-) Cheers Thanassis [me]Athanasios Pozantzis 103b-245 Carlaw Avenue, Toronto, ON M4M 2S1<http://noseman.org> +1 (647) 294-7707<tel:%2B1%20%28647%29%20294-7707> No virus found in this message. Checked by AVG - www.avg.com<http://www.avg.com> Version: 2014.0.4716 / Virus Database: 3986/7983 - Release Date: 08/05/14 -- <table width="100%" border="0" cellspacing="0" cellpadding="0" style="width:100%;"> <tr> <td align="left" style="text-align:justify;"><font face="arial,sans-serif" size="1" color="#999999"><span style="font-size:11px;">This communication is intended for the addressee only. It is confidential. If you have received this communication in error, please notify us immediately and destroy the original message. You may not copy or disseminate this communication without the permission of the University. Only authorised signatories are competent to enter into agreements on behalf of the University and recipients are thus advised that the content of this message may not be legally binding on the University and may contain the personal views and opinions of the author, which are not necessarily the views and opinions of The University of the Witwatersrand, Johannesburg. All agreements between the University and outsiders are subject to South African Law unless the University agrees in writing to the contrary. </span></font></td> </tr> </table>