I really like this texture deformer!
When you go from soft to maya it is important to find things to like :P
Otherwise you just cry yourself to sleep at night.
G
On 2014-08-13 12:29 PM, Raffaele Fragapane wrote:
That's probably a better way to do it, working on components isn't a
Deformer and will eventually bite you in the arse.
On 13 Aug 2014 19:18, "Gerbrand Nel" <nagv...@gmail.com
<mailto:nagv...@gmail.com>> wrote:
oh cool, thanks Ben.
I just figured out another way.
I used a texture deformer, with no texture, just a white color and
set my strength to -1.
Seems to work pretty well too.
G
On 2014-08-13 11:07 AM, Ben Beckett wrote:
it's in Edit Mesh "Transform component"
select your mesh and pull the z translate in or out
Ben
On 13 August 2014 09:33, Gerbrand Nel <nagv...@gmail.com
<mailto:nagv...@gmail.com>> wrote:
Hey guys
Doing a bifrost job at the moment, and I would like to
flatten my liguid mesh a bit.
I'm thinking something like the softimage push deformer would
work.
Is there something like this in Maya, and would it work on a
bifrost mesh?
Thanks guys
G