I really like this texture deformer!
When you go from soft to maya it is important to find things to like :P
Otherwise you just cry yourself to sleep at night.
G

On 2014-08-13 12:29 PM, Raffaele Fragapane wrote:

That's probably a better way to do it, working on components isn't a Deformer and will eventually bite you in the arse.

On 13 Aug 2014 19:18, "Gerbrand Nel" <nagv...@gmail.com <mailto:nagv...@gmail.com>> wrote:

    oh cool, thanks Ben.
    I just figured out another way.
    I used a texture deformer, with no texture, just a white color and
    set my strength to -1.
    Seems to work pretty well too.
    G

    On 2014-08-13 11:07 AM, Ben Beckett wrote:
    it's in Edit Mesh  "Transform component"
    select your mesh and pull the z translate in or out

    Ben


    On 13 August 2014 09:33, Gerbrand Nel <nagv...@gmail.com
    <mailto:nagv...@gmail.com>> wrote:

        Hey guys
        Doing a bifrost job at the moment, and I would like to
        flatten my liguid mesh a bit.
        I'm thinking something like the softimage push deformer would
        work.
        Is there something like this in Maya, and would it work on a
        bifrost mesh?
        Thanks guys
        G




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