keep dreaming :)

On Tue, Nov 18, 2014 at 1:03 PM, Francisco Criado <malcriad...@gmail.com>
wrote:

> Very nice! would be great to have this tool under Softimage hood...
>
> F.
>
>
> 2014-11-17 5:37 GMT-03:00 Nicolas Esposito <3dv...@gmail.com>:
>
> I haven't tried it yet, but for Maya users this is pretty cool!
>>
>> Interactive sync - M2UE4
>> <https://forums.unrealengine.com/showthread.php?22515-m2u-interactive-sync-script-for-Maya-gt-UE4&highlight=maya+to+unreal+engine>
>>
>> 2014-11-06 14:18 GMT+01:00 Cristobal Infante <cgc...@gmail.com>:
>>
>>> Some new interesting tests:
>>>
>>> https://www.youtube.com/watch?v=gC0PdspqNYk
>>>
>>> https://www.youtube.com/watch?v=vfZD22zMnUY
>>>
>>> On 23 August 2014 22:47, Francisco Criado <malcriad...@gmail.com> wrote:
>>>
>>>> Martin,
>>>> In the unreal forum that was posted earlier in this mail you can read
>>>> that for those movies he only spent 10 minutes aprox for baking lights.
>>>> F.
>>>>  El ago 23, 2014 4:44 PM, "Martin Yara" <furik...@gmail.com> escribió:
>>>>
>>>> Outstanding quality !
>>>>>
>>>>> I've never written a shader, and I guess I misunderstood you but are
>>>>> you saying that this quality is achievable in SI with custom shaders? even
>>>>> with that crappy viewer?
>>>>>
>>>>> BTW, the fact that he is using UE4 doesn't mean the final movie frame
>>>>> rate is real time. I'm guessing it isn't, just like all the cinematics we
>>>>> see in games nowadays, pre-rendered with real time shaders.
>>>>>
>>>>> Martin
>>>>>
>>>>>
>>>>> On Sat, Aug 23, 2014 at 2:36 PM, Eugene Flormata <eug...@flormata.com>
>>>>> wrote:
>>>>>
>>>>>> https://www.youtube.com/watch?v=rOkJ1-vnh-s
>>>>>> this doesn't really look baked though
>>>>>>
>>>>>>
>>>>>> On Fri, Aug 22, 2014 at 10:02 PM, Alok Gandhi <
>>>>>> alok.gandhi2...@gmail.com> wrote:
>>>>>>
>>>>>>> It's all about baking. Recently, I made some arch viz app for
>>>>>>> Andriod and iOS and I was able to achieve good quality. It was for unity
>>>>>>> and I did all the baking in soft.
>>>>>>>
>>>>>>> Sent from my iPhone
>>>>>>>
>>>>>>> On 23-Aug-2014, at 4:06 am, Nicolas Esposito <3dv...@gmail.com>
>>>>>>> wrote:
>>>>>>>
>>>>>>> Consider that this is a kind of tech demo, means that Unreal Engine
>>>>>>> 4, being a game engine, is built to manage multiple aspect ( physics,
>>>>>>> characters movement and logic, enemies logic, particles and so on )
>>>>>>> The video shows how good is UE4 with lighting and "atmosphere", but
>>>>>>> the you actually build your scene as a game you need to do lots of
>>>>>>> compromises...
>>>>>>> Cryengine 2 was used as well for archivz and the results were
>>>>>>> stunning, and lots of companies get a license to develop just that...
>>>>>>>
>>>>>>> The main issue that I found right now is that if you want to share
>>>>>>> or send the work to your client ( as a walkthrough I mean ) you have to
>>>>>>> send ( and install ) a 1-2gb file, which most clients are not so
>>>>>>> comfortable with...otherwise you can just render a video with it...the 
>>>>>>> main
>>>>>>> advantage is that you don't wait 5 minutes per frame, but just a couple 
>>>>>>> of
>>>>>>> seconds.
>>>>>>>
>>>>>>> Anyway this engine looks amazing and the constant updates are
>>>>>>> improving it more and more
>>>>>>>
>>>>>>>
>>>>>>> 2014-08-22 23:18 GMT+02:00 Cristobal Infante <cgc...@gmail.com>:
>>>>>>>
>>>>>>>> Some more in his work in kotaku:
>>>>>>>>
>>>>>>>>
>>>>>>>> http://kotaku.com/next-gen-lighting-is-pushing-the-limits-of-realism-1625324795?utm_campaign=Socialflow_Kotaku_Twitter&utm_source=Kotaku_Twitter&utm_medium=Socialflow
>>>>>>>>
>>>>>>>> And also a while back this Swedish apartment was done in Unreal
>>>>>>>> (previously done in octane). He even offers a download if you want to 
>>>>>>>> test
>>>>>>>> the interactivity.
>>>>>>>>
>>>>>>>> http://vimeo.com/m/98625270
>>>>>>>>
>>>>>>>>
>>>>>>>> On Friday, 22 August 2014, Matt Lind <ml...@carbinestudios.com>
>>>>>>>> wrote:
>>>>>>>>
>>>>>>>>> Addendum:
>>>>>>>>>
>>>>>>>>>
>>>>>>>>>
>>>>>>>>> It's also part of the reason why 3rd party apps such as Fabric
>>>>>>>>> Engine can render faster than the native viewports - less overhead.
>>>>>>>>>
>>>>>>>>>
>>>>>>>>>
>>>>>>>>>
>>>>>>>>>
>>>>>>>>> Matt
>>>>>>>>>
>>>>>>>>>
>>>>>>>>>
>>>>>>>>>
>>>>>>>>>
>>>>>>>>>
>>>>>>>>>
>>>>>>>>> *From:* Matt Lind
>>>>>>>>> *Sent:* Friday, August 22, 2014 2:11 PM
>>>>>>>>> *To:* softimage@listproc.autodesk.com
>>>>>>>>> *Subject:* RE: ot: unreal engine
>>>>>>>>>
>>>>>>>>>
>>>>>>>>>
>>>>>>>>> Not the entire reason, but a big part of it is DCC apps must spend
>>>>>>>>> a lot of time reading and evaluating construction histories and other 
>>>>>>>>> user
>>>>>>>>> interaction whereas the displayed data in a game engine is stripped 
>>>>>>>>> down to
>>>>>>>>> the bare minimum for performance.  Game engines will always be faster 
>>>>>>>>> than
>>>>>>>>> DCC apps in that regard, and by a large factor.
>>>>>>>>>
>>>>>>>>>
>>>>>>>>>
>>>>>>>>> As for look quality, it's just a matter of writing the shaders.
>>>>>>>>> You can do that in Softimage.
>>>>>>>>>
>>>>>>>>>
>>>>>>>>>
>>>>>>>>>
>>>>>>>>>
>>>>>>>>> Matt
>>>>>>>>>
>>>>>>>>>
>>>>>>>>>
>>>>>>>>>
>>>>>>>>>
>>>>>>>>>
>>>>>>>>>
>>>>>>>>> *From:* softimage-boun...@listproc.autodesk.com [
>>>>>>>>> mailto:softimage-boun...@listproc.autodesk.com] *On Behalf Of *Jordi
>>>>>>>>> Bares
>>>>>>>>> *Sent:* Friday, August 22, 2014 2:04 PM
>>>>>>>>> *To:* softimage@listproc.autodesk.com
>>>>>>>>> *Subject:* Re: ot: unreal engine
>>>>>>>>>
>>>>>>>>>
>>>>>>>>>
>>>>>>>>> I still wonder why the viewport of our 3D apps is not as good as
>>>>>>>>> that... :-P
>>>>>>>>>
>>>>>>>>>
>>>>>>>>>
>>>>>>>>> Jordi Bares
>>>>>>>>>
>>>>>>>>> jordiba...@gmail.com
>>>>>>>>>
>>>>>>>>>
>>>>>>>>>
>>>>>>>>> On 22 Aug 2014, at 21:34, Francisco Criado <malcriad...@gmail.com>
>>>>>>>>> wrote:
>>>>>>>>>
>>>>>>>>>
>>>>>>>>>
>>>>>>>>> it seems to be, it only tales 10 minutes to build the light
>>>>>>>>> mapping.
>>>>>>>>>
>>>>>>>>> details here:
>>>>>>>>>
>>>>>>>>>
>>>>>>>>> https://forums.unrealengine.com/showthread.php?28163-ArchViz-Lighting
>>>>>>>>>
>>>>>>>>>
>>>>>>>>>
>>>>>>>>> 2014-08-22 17:30 GMT-03:00 David Saber <davidsa...@sfr.fr>:
>>>>>>>>>
>>>>>>>>> On 2014-08-22 18:55, Francisco Criado wrote:
>>>>>>>>>
>>>>>>>>> have to share this:
>>>>>>>>>
>>>>>>>>>
>>>>>>>>>
>>>>>>>>> UE4 Archviz / Lighting 2
>>>>>>>>> <https://www.youtube.com/watch?v=157P9gXQVWQ&list=UUpL6btTFD1yTtSUeapW3fNA>
>>>>>>>>>
>>>>>>>>>
>>>>>>>>>
>>>>>>>>>
>>>>>>>>>
>>>>>>>>> F.
>>>>>>>>>
>>>>>>>>> wowo, this is realtime?
>>>>>>>>>
>>>>>>>>>
>>>>>>>>>
>>>>>>>>>
>>>>>>>>>
>>>>>>>>
>>>>>>>
>>>>>>
>>>>>
>>>
>>
>
>
> --
> Francisco Criado
> visual geek
> DCA Lab
>

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