keep dreaming :) On Tue, Nov 18, 2014 at 1:03 PM, Francisco Criado <malcriad...@gmail.com> wrote:
> Very nice! would be great to have this tool under Softimage hood... > > F. > > > 2014-11-17 5:37 GMT-03:00 Nicolas Esposito <3dv...@gmail.com>: > > I haven't tried it yet, but for Maya users this is pretty cool! >> >> Interactive sync - M2UE4 >> <https://forums.unrealengine.com/showthread.php?22515-m2u-interactive-sync-script-for-Maya-gt-UE4&highlight=maya+to+unreal+engine> >> >> 2014-11-06 14:18 GMT+01:00 Cristobal Infante <cgc...@gmail.com>: >> >>> Some new interesting tests: >>> >>> https://www.youtube.com/watch?v=gC0PdspqNYk >>> >>> https://www.youtube.com/watch?v=vfZD22zMnUY >>> >>> On 23 August 2014 22:47, Francisco Criado <malcriad...@gmail.com> wrote: >>> >>>> Martin, >>>> In the unreal forum that was posted earlier in this mail you can read >>>> that for those movies he only spent 10 minutes aprox for baking lights. >>>> F. >>>> El ago 23, 2014 4:44 PM, "Martin Yara" <furik...@gmail.com> escribió: >>>> >>>> Outstanding quality ! >>>>> >>>>> I've never written a shader, and I guess I misunderstood you but are >>>>> you saying that this quality is achievable in SI with custom shaders? even >>>>> with that crappy viewer? >>>>> >>>>> BTW, the fact that he is using UE4 doesn't mean the final movie frame >>>>> rate is real time. I'm guessing it isn't, just like all the cinematics we >>>>> see in games nowadays, pre-rendered with real time shaders. >>>>> >>>>> Martin >>>>> >>>>> >>>>> On Sat, Aug 23, 2014 at 2:36 PM, Eugene Flormata <eug...@flormata.com> >>>>> wrote: >>>>> >>>>>> https://www.youtube.com/watch?v=rOkJ1-vnh-s >>>>>> this doesn't really look baked though >>>>>> >>>>>> >>>>>> On Fri, Aug 22, 2014 at 10:02 PM, Alok Gandhi < >>>>>> alok.gandhi2...@gmail.com> wrote: >>>>>> >>>>>>> It's all about baking. Recently, I made some arch viz app for >>>>>>> Andriod and iOS and I was able to achieve good quality. It was for unity >>>>>>> and I did all the baking in soft. >>>>>>> >>>>>>> Sent from my iPhone >>>>>>> >>>>>>> On 23-Aug-2014, at 4:06 am, Nicolas Esposito <3dv...@gmail.com> >>>>>>> wrote: >>>>>>> >>>>>>> Consider that this is a kind of tech demo, means that Unreal Engine >>>>>>> 4, being a game engine, is built to manage multiple aspect ( physics, >>>>>>> characters movement and logic, enemies logic, particles and so on ) >>>>>>> The video shows how good is UE4 with lighting and "atmosphere", but >>>>>>> the you actually build your scene as a game you need to do lots of >>>>>>> compromises... >>>>>>> Cryengine 2 was used as well for archivz and the results were >>>>>>> stunning, and lots of companies get a license to develop just that... >>>>>>> >>>>>>> The main issue that I found right now is that if you want to share >>>>>>> or send the work to your client ( as a walkthrough I mean ) you have to >>>>>>> send ( and install ) a 1-2gb file, which most clients are not so >>>>>>> comfortable with...otherwise you can just render a video with it...the >>>>>>> main >>>>>>> advantage is that you don't wait 5 minutes per frame, but just a couple >>>>>>> of >>>>>>> seconds. >>>>>>> >>>>>>> Anyway this engine looks amazing and the constant updates are >>>>>>> improving it more and more >>>>>>> >>>>>>> >>>>>>> 2014-08-22 23:18 GMT+02:00 Cristobal Infante <cgc...@gmail.com>: >>>>>>> >>>>>>>> Some more in his work in kotaku: >>>>>>>> >>>>>>>> >>>>>>>> http://kotaku.com/next-gen-lighting-is-pushing-the-limits-of-realism-1625324795?utm_campaign=Socialflow_Kotaku_Twitter&utm_source=Kotaku_Twitter&utm_medium=Socialflow >>>>>>>> >>>>>>>> And also a while back this Swedish apartment was done in Unreal >>>>>>>> (previously done in octane). He even offers a download if you want to >>>>>>>> test >>>>>>>> the interactivity. >>>>>>>> >>>>>>>> http://vimeo.com/m/98625270 >>>>>>>> >>>>>>>> >>>>>>>> On Friday, 22 August 2014, Matt Lind <ml...@carbinestudios.com> >>>>>>>> wrote: >>>>>>>> >>>>>>>>> Addendum: >>>>>>>>> >>>>>>>>> >>>>>>>>> >>>>>>>>> It's also part of the reason why 3rd party apps such as Fabric >>>>>>>>> Engine can render faster than the native viewports - less overhead. >>>>>>>>> >>>>>>>>> >>>>>>>>> >>>>>>>>> >>>>>>>>> >>>>>>>>> Matt >>>>>>>>> >>>>>>>>> >>>>>>>>> >>>>>>>>> >>>>>>>>> >>>>>>>>> >>>>>>>>> >>>>>>>>> *From:* Matt Lind >>>>>>>>> *Sent:* Friday, August 22, 2014 2:11 PM >>>>>>>>> *To:* softimage@listproc.autodesk.com >>>>>>>>> *Subject:* RE: ot: unreal engine >>>>>>>>> >>>>>>>>> >>>>>>>>> >>>>>>>>> Not the entire reason, but a big part of it is DCC apps must spend >>>>>>>>> a lot of time reading and evaluating construction histories and other >>>>>>>>> user >>>>>>>>> interaction whereas the displayed data in a game engine is stripped >>>>>>>>> down to >>>>>>>>> the bare minimum for performance. Game engines will always be faster >>>>>>>>> than >>>>>>>>> DCC apps in that regard, and by a large factor. >>>>>>>>> >>>>>>>>> >>>>>>>>> >>>>>>>>> As for look quality, it's just a matter of writing the shaders. >>>>>>>>> You can do that in Softimage. >>>>>>>>> >>>>>>>>> >>>>>>>>> >>>>>>>>> >>>>>>>>> >>>>>>>>> Matt >>>>>>>>> >>>>>>>>> >>>>>>>>> >>>>>>>>> >>>>>>>>> >>>>>>>>> >>>>>>>>> >>>>>>>>> *From:* softimage-boun...@listproc.autodesk.com [ >>>>>>>>> mailto:softimage-boun...@listproc.autodesk.com] *On Behalf Of *Jordi >>>>>>>>> Bares >>>>>>>>> *Sent:* Friday, August 22, 2014 2:04 PM >>>>>>>>> *To:* softimage@listproc.autodesk.com >>>>>>>>> *Subject:* Re: ot: unreal engine >>>>>>>>> >>>>>>>>> >>>>>>>>> >>>>>>>>> I still wonder why the viewport of our 3D apps is not as good as >>>>>>>>> that... :-P >>>>>>>>> >>>>>>>>> >>>>>>>>> >>>>>>>>> Jordi Bares >>>>>>>>> >>>>>>>>> jordiba...@gmail.com >>>>>>>>> >>>>>>>>> >>>>>>>>> >>>>>>>>> On 22 Aug 2014, at 21:34, Francisco Criado <malcriad...@gmail.com> >>>>>>>>> wrote: >>>>>>>>> >>>>>>>>> >>>>>>>>> >>>>>>>>> it seems to be, it only tales 10 minutes to build the light >>>>>>>>> mapping. >>>>>>>>> >>>>>>>>> details here: >>>>>>>>> >>>>>>>>> >>>>>>>>> https://forums.unrealengine.com/showthread.php?28163-ArchViz-Lighting >>>>>>>>> >>>>>>>>> >>>>>>>>> >>>>>>>>> 2014-08-22 17:30 GMT-03:00 David Saber <davidsa...@sfr.fr>: >>>>>>>>> >>>>>>>>> On 2014-08-22 18:55, Francisco Criado wrote: >>>>>>>>> >>>>>>>>> have to share this: >>>>>>>>> >>>>>>>>> >>>>>>>>> >>>>>>>>> UE4 Archviz / Lighting 2 >>>>>>>>> <https://www.youtube.com/watch?v=157P9gXQVWQ&list=UUpL6btTFD1yTtSUeapW3fNA> >>>>>>>>> >>>>>>>>> >>>>>>>>> >>>>>>>>> >>>>>>>>> >>>>>>>>> F. >>>>>>>>> >>>>>>>>> wowo, this is realtime? >>>>>>>>> >>>>>>>>> >>>>>>>>> >>>>>>>>> >>>>>>>>> >>>>>>>> >>>>>>> >>>>>> >>>>> >>> >> > > > -- > Francisco Criado > visual geek > DCA Lab >