Well, its based on python scripting and they are giving away the code: https://bitbucket.org/m2u/m2u/ https://bitbucket.org/m2u/m2uue4plugin
F. 2014-11-18 9:36 GMT-03:00 Marco Peixoto <mpe...@gmail.com>: > keep dreaming :) > > On Tue, Nov 18, 2014 at 1:03 PM, Francisco Criado <malcriad...@gmail.com> > wrote: > >> Very nice! would be great to have this tool under Softimage hood... >> >> F. >> >> >> 2014-11-17 5:37 GMT-03:00 Nicolas Esposito <3dv...@gmail.com>: >> >> I haven't tried it yet, but for Maya users this is pretty cool! >>> >>> Interactive sync - M2UE4 >>> <https://forums.unrealengine.com/showthread.php?22515-m2u-interactive-sync-script-for-Maya-gt-UE4&highlight=maya+to+unreal+engine> >>> >>> 2014-11-06 14:18 GMT+01:00 Cristobal Infante <cgc...@gmail.com>: >>> >>>> Some new interesting tests: >>>> >>>> https://www.youtube.com/watch?v=gC0PdspqNYk >>>> >>>> https://www.youtube.com/watch?v=vfZD22zMnUY >>>> >>>> On 23 August 2014 22:47, Francisco Criado <malcriad...@gmail.com> >>>> wrote: >>>> >>>>> Martin, >>>>> In the unreal forum that was posted earlier in this mail you can read >>>>> that for those movies he only spent 10 minutes aprox for baking lights. >>>>> F. >>>>> El ago 23, 2014 4:44 PM, "Martin Yara" <furik...@gmail.com> escribió: >>>>> >>>>> Outstanding quality ! >>>>>> >>>>>> I've never written a shader, and I guess I misunderstood you but are >>>>>> you saying that this quality is achievable in SI with custom shaders? >>>>>> even >>>>>> with that crappy viewer? >>>>>> >>>>>> BTW, the fact that he is using UE4 doesn't mean the final movie frame >>>>>> rate is real time. I'm guessing it isn't, just like all the cinematics we >>>>>> see in games nowadays, pre-rendered with real time shaders. >>>>>> >>>>>> Martin >>>>>> >>>>>> >>>>>> On Sat, Aug 23, 2014 at 2:36 PM, Eugene Flormata <eug...@flormata.com >>>>>> > wrote: >>>>>> >>>>>>> https://www.youtube.com/watch?v=rOkJ1-vnh-s >>>>>>> this doesn't really look baked though >>>>>>> >>>>>>> >>>>>>> On Fri, Aug 22, 2014 at 10:02 PM, Alok Gandhi < >>>>>>> alok.gandhi2...@gmail.com> wrote: >>>>>>> >>>>>>>> It's all about baking. Recently, I made some arch viz app for >>>>>>>> Andriod and iOS and I was able to achieve good quality. It was for >>>>>>>> unity >>>>>>>> and I did all the baking in soft. >>>>>>>> >>>>>>>> Sent from my iPhone >>>>>>>> >>>>>>>> On 23-Aug-2014, at 4:06 am, Nicolas Esposito <3dv...@gmail.com> >>>>>>>> wrote: >>>>>>>> >>>>>>>> Consider that this is a kind of tech demo, means that Unreal Engine >>>>>>>> 4, being a game engine, is built to manage multiple aspect ( physics, >>>>>>>> characters movement and logic, enemies logic, particles and so on ) >>>>>>>> The video shows how good is UE4 with lighting and "atmosphere", but >>>>>>>> the you actually build your scene as a game you need to do lots of >>>>>>>> compromises... >>>>>>>> Cryengine 2 was used as well for archivz and the results were >>>>>>>> stunning, and lots of companies get a license to develop just that... >>>>>>>> >>>>>>>> The main issue that I found right now is that if you want to share >>>>>>>> or send the work to your client ( as a walkthrough I mean ) you have to >>>>>>>> send ( and install ) a 1-2gb file, which most clients are not so >>>>>>>> comfortable with...otherwise you can just render a video with it...the >>>>>>>> main >>>>>>>> advantage is that you don't wait 5 minutes per frame, but just a >>>>>>>> couple of >>>>>>>> seconds. >>>>>>>> >>>>>>>> Anyway this engine looks amazing and the constant updates are >>>>>>>> improving it more and more >>>>>>>> >>>>>>>> >>>>>>>> 2014-08-22 23:18 GMT+02:00 Cristobal Infante <cgc...@gmail.com>: >>>>>>>> >>>>>>>>> Some more in his work in kotaku: >>>>>>>>> >>>>>>>>> >>>>>>>>> http://kotaku.com/next-gen-lighting-is-pushing-the-limits-of-realism-1625324795?utm_campaign=Socialflow_Kotaku_Twitter&utm_source=Kotaku_Twitter&utm_medium=Socialflow >>>>>>>>> >>>>>>>>> And also a while back this Swedish apartment was done in Unreal >>>>>>>>> (previously done in octane). He even offers a download if you want to >>>>>>>>> test >>>>>>>>> the interactivity. >>>>>>>>> >>>>>>>>> http://vimeo.com/m/98625270 >>>>>>>>> >>>>>>>>> >>>>>>>>> On Friday, 22 August 2014, Matt Lind <ml...@carbinestudios.com> >>>>>>>>> wrote: >>>>>>>>> >>>>>>>>>> Addendum: >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> It’s also part of the reason why 3rd party apps such as Fabric >>>>>>>>>> Engine can render faster than the native viewports – less overhead. >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> Matt >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> *From:* Matt Lind >>>>>>>>>> *Sent:* Friday, August 22, 2014 2:11 PM >>>>>>>>>> *To:* softimage@listproc.autodesk.com >>>>>>>>>> *Subject:* RE: ot: unreal engine >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> Not the entire reason, but a big part of it is DCC apps must >>>>>>>>>> spend a lot of time reading and evaluating construction histories >>>>>>>>>> and other >>>>>>>>>> user interaction whereas the displayed data in a game engine is >>>>>>>>>> stripped >>>>>>>>>> down to the bare minimum for performance. Game engines will always >>>>>>>>>> be >>>>>>>>>> faster than DCC apps in that regard, and by a large factor. >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> As for look quality, it’s just a matter of writing the shaders. >>>>>>>>>> You can do that in Softimage. >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> Matt >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> *From:* softimage-boun...@listproc.autodesk.com [ >>>>>>>>>> mailto:softimage-boun...@listproc.autodesk.com] *On Behalf Of *Jordi >>>>>>>>>> Bares >>>>>>>>>> *Sent:* Friday, August 22, 2014 2:04 PM >>>>>>>>>> *To:* softimage@listproc.autodesk.com >>>>>>>>>> *Subject:* Re: ot: unreal engine >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> I still wonder why the viewport of our 3D apps is not as good as >>>>>>>>>> that… :-P >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> Jordi Bares >>>>>>>>>> >>>>>>>>>> jordiba...@gmail.com >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> On 22 Aug 2014, at 21:34, Francisco Criado <malcriad...@gmail.com> >>>>>>>>>> wrote: >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> it seems to be, it only tales 10 minutes to build the light >>>>>>>>>> mapping. >>>>>>>>>> >>>>>>>>>> details here: >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> https://forums.unrealengine.com/showthread.php?28163-ArchViz-Lighting >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> 2014-08-22 17:30 GMT-03:00 David Saber <davidsa...@sfr.fr>: >>>>>>>>>> >>>>>>>>>> On 2014-08-22 18:55, Francisco Criado wrote: >>>>>>>>>> >>>>>>>>>> have to share this: >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> UE4 Archviz / Lighting 2 >>>>>>>>>> <https://www.youtube.com/watch?v=157P9gXQVWQ&list=UUpL6btTFD1yTtSUeapW3fNA> >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> F. >>>>>>>>>> >>>>>>>>>> wowo, this is realtime? >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> >>>>>>>>> >>>>>>>> >>>>>>> >>>>>> >>>> >>> >> >> >> -- >> Francisco Criado >> visual geek >> DCA Lab >> > > -- Francisco Criado visual geek DCA Lab