Well, its based on python scripting and they are giving away the code:

https://bitbucket.org/m2u/m2u/
https://bitbucket.org/m2u/m2uue4plugin

F.

2014-11-18 9:36 GMT-03:00 Marco Peixoto <mpe...@gmail.com>:

> keep dreaming :)
>
> On Tue, Nov 18, 2014 at 1:03 PM, Francisco Criado <malcriad...@gmail.com>
> wrote:
>
>> Very nice! would be great to have this tool under Softimage hood...
>>
>> F.
>>
>>
>> 2014-11-17 5:37 GMT-03:00 Nicolas Esposito <3dv...@gmail.com>:
>>
>> I haven't tried it yet, but for Maya users this is pretty cool!
>>>
>>> Interactive sync - M2UE4
>>> <https://forums.unrealengine.com/showthread.php?22515-m2u-interactive-sync-script-for-Maya-gt-UE4&highlight=maya+to+unreal+engine>
>>>
>>> 2014-11-06 14:18 GMT+01:00 Cristobal Infante <cgc...@gmail.com>:
>>>
>>>> Some new interesting tests:
>>>>
>>>> https://www.youtube.com/watch?v=gC0PdspqNYk
>>>>
>>>> https://www.youtube.com/watch?v=vfZD22zMnUY
>>>>
>>>> On 23 August 2014 22:47, Francisco Criado <malcriad...@gmail.com>
>>>> wrote:
>>>>
>>>>> Martin,
>>>>> In the unreal forum that was posted earlier in this mail you can read
>>>>> that for those movies he only spent 10 minutes aprox for baking lights.
>>>>> F.
>>>>>  El ago 23, 2014 4:44 PM, "Martin Yara" <furik...@gmail.com> escribió:
>>>>>
>>>>> Outstanding quality !
>>>>>>
>>>>>> I've never written a shader, and I guess I misunderstood you but are
>>>>>> you saying that this quality is achievable in SI with custom shaders? 
>>>>>> even
>>>>>> with that crappy viewer?
>>>>>>
>>>>>> BTW, the fact that he is using UE4 doesn't mean the final movie frame
>>>>>> rate is real time. I'm guessing it isn't, just like all the cinematics we
>>>>>> see in games nowadays, pre-rendered with real time shaders.
>>>>>>
>>>>>> Martin
>>>>>>
>>>>>>
>>>>>> On Sat, Aug 23, 2014 at 2:36 PM, Eugene Flormata <eug...@flormata.com
>>>>>> > wrote:
>>>>>>
>>>>>>> https://www.youtube.com/watch?v=rOkJ1-vnh-s
>>>>>>> this doesn't really look baked though
>>>>>>>
>>>>>>>
>>>>>>> On Fri, Aug 22, 2014 at 10:02 PM, Alok Gandhi <
>>>>>>> alok.gandhi2...@gmail.com> wrote:
>>>>>>>
>>>>>>>> It's all about baking. Recently, I made some arch viz app for
>>>>>>>> Andriod and iOS and I was able to achieve good quality. It was for 
>>>>>>>> unity
>>>>>>>> and I did all the baking in soft.
>>>>>>>>
>>>>>>>> Sent from my iPhone
>>>>>>>>
>>>>>>>> On 23-Aug-2014, at 4:06 am, Nicolas Esposito <3dv...@gmail.com>
>>>>>>>> wrote:
>>>>>>>>
>>>>>>>> Consider that this is a kind of tech demo, means that Unreal Engine
>>>>>>>> 4, being a game engine, is built to manage multiple aspect ( physics,
>>>>>>>> characters movement and logic, enemies logic, particles and so on )
>>>>>>>> The video shows how good is UE4 with lighting and "atmosphere", but
>>>>>>>> the you actually build your scene as a game you need to do lots of
>>>>>>>> compromises...
>>>>>>>> Cryengine 2 was used as well for archivz and the results were
>>>>>>>> stunning, and lots of companies get a license to develop just that...
>>>>>>>>
>>>>>>>> The main issue that I found right now is that if you want to share
>>>>>>>> or send the work to your client ( as a walkthrough I mean ) you have to
>>>>>>>> send ( and install ) a 1-2gb file, which most clients are not so
>>>>>>>> comfortable with...otherwise you can just render a video with it...the 
>>>>>>>> main
>>>>>>>> advantage is that you don't wait 5 minutes per frame, but just a 
>>>>>>>> couple of
>>>>>>>> seconds.
>>>>>>>>
>>>>>>>> Anyway this engine looks amazing and the constant updates are
>>>>>>>> improving it more and more
>>>>>>>>
>>>>>>>>
>>>>>>>> 2014-08-22 23:18 GMT+02:00 Cristobal Infante <cgc...@gmail.com>:
>>>>>>>>
>>>>>>>>> Some more in his work in kotaku:
>>>>>>>>>
>>>>>>>>>
>>>>>>>>> http://kotaku.com/next-gen-lighting-is-pushing-the-limits-of-realism-1625324795?utm_campaign=Socialflow_Kotaku_Twitter&utm_source=Kotaku_Twitter&utm_medium=Socialflow
>>>>>>>>>
>>>>>>>>> And also a while back this Swedish apartment was done in Unreal
>>>>>>>>> (previously done in octane). He even offers a download if you want to 
>>>>>>>>> test
>>>>>>>>> the interactivity.
>>>>>>>>>
>>>>>>>>> http://vimeo.com/m/98625270
>>>>>>>>>
>>>>>>>>>
>>>>>>>>> On Friday, 22 August 2014, Matt Lind <ml...@carbinestudios.com>
>>>>>>>>> wrote:
>>>>>>>>>
>>>>>>>>>> Addendum:
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>> It’s also part of the reason why 3rd party apps such as Fabric
>>>>>>>>>> Engine can render faster than the native viewports – less overhead.
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>> Matt
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>> *From:* Matt Lind
>>>>>>>>>> *Sent:* Friday, August 22, 2014 2:11 PM
>>>>>>>>>> *To:* softimage@listproc.autodesk.com
>>>>>>>>>> *Subject:* RE: ot: unreal engine
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>> Not the entire reason, but a big part of it is DCC apps must
>>>>>>>>>> spend a lot of time reading and evaluating construction histories 
>>>>>>>>>> and other
>>>>>>>>>> user interaction whereas the displayed data in a game engine is 
>>>>>>>>>> stripped
>>>>>>>>>> down to the bare minimum for performance.  Game engines will always 
>>>>>>>>>> be
>>>>>>>>>> faster than DCC apps in that regard, and by a large factor.
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>> As for look quality, it’s just a matter of writing the shaders.
>>>>>>>>>> You can do that in Softimage.
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>> Matt
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>> *From:* softimage-boun...@listproc.autodesk.com [
>>>>>>>>>> mailto:softimage-boun...@listproc.autodesk.com] *On Behalf Of *Jordi
>>>>>>>>>> Bares
>>>>>>>>>> *Sent:* Friday, August 22, 2014 2:04 PM
>>>>>>>>>> *To:* softimage@listproc.autodesk.com
>>>>>>>>>> *Subject:* Re: ot: unreal engine
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>> I still wonder why the viewport of our 3D apps is not as good as
>>>>>>>>>> that… :-P
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>> Jordi Bares
>>>>>>>>>>
>>>>>>>>>> jordiba...@gmail.com
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>> On 22 Aug 2014, at 21:34, Francisco Criado <malcriad...@gmail.com>
>>>>>>>>>> wrote:
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>> it seems to be, it only tales 10 minutes to build the light
>>>>>>>>>> mapping.
>>>>>>>>>>
>>>>>>>>>> details here:
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>> https://forums.unrealengine.com/showthread.php?28163-ArchViz-Lighting
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>> 2014-08-22 17:30 GMT-03:00 David Saber <davidsa...@sfr.fr>:
>>>>>>>>>>
>>>>>>>>>> On 2014-08-22 18:55, Francisco Criado wrote:
>>>>>>>>>>
>>>>>>>>>> have to share this:
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>> UE4 Archviz / Lighting 2
>>>>>>>>>> <https://www.youtube.com/watch?v=157P9gXQVWQ&list=UUpL6btTFD1yTtSUeapW3fNA>
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>> F.
>>>>>>>>>>
>>>>>>>>>> wowo, this is realtime?
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>
>>>>>>>>
>>>>>>>
>>>>>>
>>>>
>>>
>>
>>
>> --
>> Francisco Criado
>> visual geek
>> DCA Lab
>>
>
>


-- 
Francisco Criado
visual geek
DCA Lab

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