Try using Softimage with the Maya interaction mode enabled. It's a reasonable transition point - using the software you are familiar with but with a different keymap. Not perfect, but a good start to transitioning
Date: Fri, 17 Oct 2014 17:04:07 +0900 Subject: Re: Humanize Maya effort alive? or - Effective customization?? From: furik...@gmail.com To: softimage@listproc.autodesk.com First, I hate Maya and I wish I wouldn't have to use it. But we have to be fair, Maya is getting better, slowly, but getting better. Well, it was so bad that it couldn't get worse. The humanize Maya is too slow? Maybe, but you can't say it isn't happening. You just can't expect the same workflow in a different software. You have to give Maya's workflow a try before complaining about sticky keys or things like that. I mean, don't try to use it like Softimage. Customizable Hot box and marking menus, and the tools marking menus that appear by combining a key and click are the way to go. Once you get used to it, create your own custom marking menus and a few hotkeys ( I strongly recommend custom marking menus ), it isn't that bad. And combining quick slides (you don't need to wait for the menu to appear) with your mouse/wacom, clicks and hotkeys can be even faster than using your traditional Softimage hotkeys. Make sure you get used (at least) to Channel Box, Attribute Editor, Hypergraph, Node Editor, Outliner and Component Editor, because none of them are equivalent to Schematic and Explorer. If you can, a few simple scripts could improve it even more, but that can also be said about Softimage. Softimage keyboard layout isn't good either, I find it a little chaotic having to move my hand all over the keyboard. But we all use different features, so a little customizing is required to speed up your workflow no matter what you are using. I haven't tried yet Maya 2015, but in 2014 MTK doesn't feel very well integrated, and a little buggy. Like selecting components with MTK and activating Move would change to MTK move, but since it doesn't work with objects with deformers you'll have to manually change it to the old move, or select with the old selection. I found that if you do something to accumulate history like adding an edge, you can use MTK, I'm not sure yet how safe this is. I guess they have too much legacy things that have to keep, when it would be beter to maybe rewrite it, like the MTK and the old tools. Why having similar tools doing the same ? the shortcuts collapse by combining legacy tools and MTK tools. It stills feels like using NEX with 2013. BTW, if you have to use 2013 or an older version, do yourself a favor and try NEX. Martin