Yeah these general responses of 'just use numpy' aren't really in the vacinity of providing me any path forward.
I know what numpy is but this suggestion somewhat implies that I should write my own GATOR tool, which I have no interest or time to do. I wish simply doing an: import numpy would be a catch all solution. Somehow I'm not convinced... Thanks anyway. On Oct 27, 2014 12:18 PM, "Jason S" <jasonsta...@gmail.com> wrote: > Don't know what is involved for implementation, but here's the best > 'NumPy' description I found > from here http://ipython-books.github.io/featured-01/ > which also includes further optimisation tricks/recipies > > Featured Recipe #1: Getting the Best Performance out of NumPy > > *NumPy* is the cornerstone of the scientific Python software stack. > > It provides a special data type optimized for vector computations, the > ndarray. > > This object is at the core of most algorithms in scientific numerical > computing. > > With NumPy arrays, you can achieve significant performance speedups over > native Python, > particularly when your computations follow the *Single Instruction, > Multiple Data (SIMD)* paradigm. > > > Hope it helps, > J > > On 10/27/14 10:59, Eric Thivierge wrote: > > How does this help when having to transfer weights of many meshes and > their points to a coinciding point on a merged mesh? > > On Monday, October 27, 2014 10:57:14 AM, Alok Gandhi wrote: > > One word - numpy! > > Sent from my iPhone > > On 27-Oct-2014, at 8:20 pm, Eric Thivierge <ethivie...@hybride.com> > <ethivie...@hybride.com> wrote: > > Hey all, > > Running into a problem lately and it's becoming really problematic in > production. I have a rigged model with a ton of meshes (985) which are all > skinned. I have to combine a bunch of these based on predefined groups I've > made. > > However it's taking forever to combine and transfer weights. Something > like ~26hrs sometimes. That set has 436 objects (small and large volume) > with a total of 161,074 points and 172 deformers. > > I'm using the built in Merge command and attribute transfer commands. Does > anyone have a better way to get the weights over? GATOR seems to be using > the same if not an even less efficient method to do the transfer so that's > not an option (I think the default tool uses it anyway). I'm open to using > Maya if someone knows a good tool / script for doing this without having to > spend ages figuring out how to do it. > > As always, any help is appreciated. > > Eric T. > > > >