Hi Eric,

A couple of things to keep in mind (I'm sure you already went over these,
but just in case):
- Merge is expensive, make sure to merge your groups at once instead of add
part by part through multiple merge operations.
- Transfer weights from a single cage mesh works way better than from
small/partial parts, if you don't have a cage try merging everything
together once and use that as source for your weight transfer.
- FreezeM all the things! looks like you're dealing with expensive
operations (merge and gatoring) + dense meshes, FreezeM between operations
makes a huge difference!

Maybe you can share a pseudo-code/outline of how you're approaching this,
that way would be easier to spot possible sources of slowness.

Cheers!

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