Thanks Emilio, but that doesn't match the objects by their centers right?

If you offset the center and then try to match?

On 2 December 2014 at 14:15, Emilio Hernandez <emi...@e-roja.com> wrote:

> Or...  Write a script.
>
> Python Tab
> -----------------------------------------------------
> import maya.cmds as cmds
>
> selected = cmds.ls (selection=True)
>
> objTrans =selected[0]
> objTarget = selected[1]
>
> trans = cmds.xform (objTarget, q=True, t=True, ws=True)
> rotation = cmds.xform (objTarget, q=True, ro=True, ws=True)
> cmds.xform (objTrans, t=trans, ro=rotation)
> -----------------------------------------------------------
>
> Select first the object to transform.
> Select second the target object.
>
> run the script or add it as a button.
>
>
>
> -------------------------------------------------------
> Emilio Hernández   VFX & 3D animation.
>
> On Tue, Dec 2, 2014 at 5:15 AM, <mikael.petter...@gmail.com> wrote:
>
>>  You can select two objects and then tab through the values in the
>> channel box and they will match up
>>
>> /Mikael
>>
>> *Från:* Cristobal Infante <cgc...@gmail.com>
>> *Skickat:* ‎tisdag‎ den ‎2‎ ‎december‎ ‎2014 ‎10‎:‎30
>> *Till:* softimage@listproc.autodesk.com
>>
>> Can somebody please tell what is the best way of matching transforms in
>> Maya?
>>
>> I've been using Align Objects, but it doesn't match two objects based on
>> their pivot like in xsi.
>>
>> Any ideas?
>>
>> C
>>
>
>

Reply via email to