always nice to read about maya like this... it reminds me why I started to hate it in first place and why it will NEVER replace as SI as main workhorse...
script it... ;) On Tue, Dec 2, 2014 at 3:55 PM, Emilio Hernandez <emi...@e-roja.com> wrote: > It should... > > I use this script for rigging, matching the center's T and R to match a > locator to a group. > > It is querying the world position and rotation of the second object and > applying those values to the first selected object. > > But to be honest, I have not tried it modifying the object's pivot. > > > > > > > > ------------------------------------------------------- > Emilio Hernández VFX & 3D animation. > > On Tue, Dec 2, 2014 at 8:24 AM, Cristobal Infante <cgc...@gmail.com> > wrote: > >> Thanks Emilio, but that doesn't match the objects by their centers right? >> >> If you offset the center and then try to match? >> >> On 2 December 2014 at 14:15, Emilio Hernandez <emi...@e-roja.com> wrote: >> >>> Or... Write a script. >>> >>> Python Tab >>> ----------------------------------------------------- >>> import maya.cmds as cmds >>> >>> selected = cmds.ls (selection=True) >>> >>> objTrans =selected[0] >>> objTarget = selected[1] >>> >>> trans = cmds.xform (objTarget, q=True, t=True, ws=True) >>> rotation = cmds.xform (objTarget, q=True, ro=True, ws=True) >>> cmds.xform (objTrans, t=trans, ro=rotation) >>> ----------------------------------------------------------- >>> >>> Select first the object to transform. >>> Select second the target object. >>> >>> run the script or add it as a button. >>> >>> >>> >>> ------------------------------------------------------- >>> Emilio Hernández VFX & 3D animation. >>> >>> On Tue, Dec 2, 2014 at 5:15 AM, <mikael.petter...@gmail.com> wrote: >>> >>>> You can select two objects and then tab through the values in the >>>> channel box and they will match up >>>> >>>> /Mikael >>>> >>>> *Från:* Cristobal Infante <cgc...@gmail.com> >>>> *Skickat:* tisdag den 2 december 2014 10:30 >>>> *Till:* softimage@listproc.autodesk.com >>>> >>>> Can somebody please tell what is the best way of matching transforms in >>>> Maya? >>>> >>>> I've been using Align Objects, but it doesn't match two objects based >>>> on their pivot like in xsi. >>>> >>>> Any ideas? >>>> >>>> C >>>> >>> >>> >> >