always nice to read about maya like this... it reminds me why I started to
hate it in first place and why it will NEVER replace as SI as main
workhorse...

script it... ;)

On Tue, Dec 2, 2014 at 3:55 PM, Emilio Hernandez <emi...@e-roja.com> wrote:

> It should...
>
> I use this script for rigging, matching the center's T and R to match a
> locator to a group.
>
> It is querying the world position and rotation of the second object and
> applying those values to the first selected object.
>
> But to be honest, I have not tried it modifying the object's pivot.
>
>
>
>
>
>
>
> -------------------------------------------------------
> Emilio Hernández   VFX & 3D animation.
>
> On Tue, Dec 2, 2014 at 8:24 AM, Cristobal Infante <cgc...@gmail.com>
> wrote:
>
>> Thanks Emilio, but that doesn't match the objects by their centers right?
>>
>> If you offset the center and then try to match?
>>
>> On 2 December 2014 at 14:15, Emilio Hernandez <emi...@e-roja.com> wrote:
>>
>>> Or...  Write a script.
>>>
>>> Python Tab
>>> -----------------------------------------------------
>>> import maya.cmds as cmds
>>>
>>> selected = cmds.ls (selection=True)
>>>
>>> objTrans =selected[0]
>>> objTarget = selected[1]
>>>
>>> trans = cmds.xform (objTarget, q=True, t=True, ws=True)
>>> rotation = cmds.xform (objTarget, q=True, ro=True, ws=True)
>>> cmds.xform (objTrans, t=trans, ro=rotation)
>>> -----------------------------------------------------------
>>>
>>> Select first the object to transform.
>>> Select second the target object.
>>>
>>> run the script or add it as a button.
>>>
>>>
>>>
>>> -------------------------------------------------------
>>> Emilio Hernández   VFX & 3D animation.
>>>
>>> On Tue, Dec 2, 2014 at 5:15 AM, <mikael.petter...@gmail.com> wrote:
>>>
>>>>  You can select two objects and then tab through the values in the
>>>> channel box and they will match up
>>>>
>>>> /Mikael
>>>>
>>>> *Från:* Cristobal Infante <cgc...@gmail.com>
>>>> *Skickat:* ‎tisdag‎ den ‎2‎ ‎december‎ ‎2014 ‎10‎:‎30
>>>> *Till:* softimage@listproc.autodesk.com
>>>>
>>>> Can somebody please tell what is the best way of matching transforms in
>>>> Maya?
>>>>
>>>> I've been using Align Objects, but it doesn't match two objects based
>>>> on their pivot like in xsi.
>>>>
>>>> Any ideas?
>>>>
>>>> C
>>>>
>>>
>>>
>>
>

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