It should... I use this script for rigging, matching the center's T and R to match a locator to a group.
It is querying the world position and rotation of the second object and applying those values to the first selected object. But to be honest, I have not tried it modifying the object's pivot. ------------------------------------------------------- Emilio Hernández VFX & 3D animation. On Tue, Dec 2, 2014 at 8:24 AM, Cristobal Infante <cgc...@gmail.com> wrote: > Thanks Emilio, but that doesn't match the objects by their centers right? > > If you offset the center and then try to match? > > On 2 December 2014 at 14:15, Emilio Hernandez <emi...@e-roja.com> wrote: > >> Or... Write a script. >> >> Python Tab >> ----------------------------------------------------- >> import maya.cmds as cmds >> >> selected = cmds.ls (selection=True) >> >> objTrans =selected[0] >> objTarget = selected[1] >> >> trans = cmds.xform (objTarget, q=True, t=True, ws=True) >> rotation = cmds.xform (objTarget, q=True, ro=True, ws=True) >> cmds.xform (objTrans, t=trans, ro=rotation) >> ----------------------------------------------------------- >> >> Select first the object to transform. >> Select second the target object. >> >> run the script or add it as a button. >> >> >> >> ------------------------------------------------------- >> Emilio Hernández VFX & 3D animation. >> >> On Tue, Dec 2, 2014 at 5:15 AM, <mikael.petter...@gmail.com> wrote: >> >>> You can select two objects and then tab through the values in the >>> channel box and they will match up >>> >>> /Mikael >>> >>> *Från:* Cristobal Infante <cgc...@gmail.com> >>> *Skickat:* tisdag den 2 december 2014 10:30 >>> *Till:* softimage@listproc.autodesk.com >>> >>> Can somebody please tell what is the best way of matching transforms in >>> Maya? >>> >>> I've been using Align Objects, but it doesn't match two objects based on >>> their pivot like in xsi. >>> >>> Any ideas? >>> >>> C >>> >> >> >