I should also clarify, a LOCATOR is different than a NULL created by the group command, but either should do.
Nulls are only viewable and selectable from the viewports if you display their handle, otherwise you can select them in the outliner. Locators are always visible and selectable until you hide them. -- Joey Ponthieux LaRC Information Technology Enhanced Services (LITES) MYMIC Technical Services NASA Langley Research Center __________________________________________________ Opinions stated here-in are strictly those of the author and do not represent the opinions of NASA or any other party. From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Ponthieux, Joseph G. (LARC-E1A)[LITES] Sent: Tuesday, December 02, 2014 11:21 AM To: softimage@listproc.autodesk.com Subject: RE: more maya...... If you want to edit pivots, Dirk Bialluch I think wrote this like 15 years ago. I should still work. http://www.creativecrash.com/maya/script/pivot-toolbox Pivots in Maya don’t work like Centres in Soft. If you want to set up a complex relationship do the following: 1. create all your objects 2. ignore the objects pivots 3. align your objects 4. create null locators where you want your “centres” for each object to go. 5. Arrange the locators rotation and hierarchy as necessary for the rotations you want 6. Parent the objects under their respective locators If you have a complex series of rotation orders manage them by cascading locators. A good example would be Yaw --------- Pitch --------- Roll --------- Object But set this up and test the rig before you make the object a child of the rig. There are some advantages to this workflow, you have to do this in Soft for anything more complex anyway, but Maya’s pivot theory has been this way since 1.0. The rotation order function is a direct descendent of Wavefront. In Maya Null locators(Group) are your friends. -- Joey Ponthieux LaRC Information Technology Enhanced Services (LITES) MYMIC Technical Services NASA Langley Research Center __________________________________________________ Opinions stated here-in are strictly those of the author and do not represent the opinions of NASA or any other party. From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Cristobal Infante Sent: Tuesday, December 02, 2014 5:30 AM To: softimage@listproc.autodesk.com Subject: Re: more maya...... Can somebody please tell what is the best way of matching transforms in Maya? I've been using Align Objects, but it doesn't match two objects based on their pivot like in xsi. Any ideas? C