Does this help?
https://youtu.be/Z8zVjLoHWjk?list=PLP5KnnScX57byOldVy9rQlBRARrX6gy4b
On 2015-11-04 09:34, Byron Nash wrote:
I'm trying to get some objects zero-ed out in Maya but keep running
into what I assume is a paradigm difference between how Maya and Soft
handle center points and transforms. In Soft, I can move the
center/pivot and it will change the transform values. So, I can reset
the center to be in the middle of the geometry and then zero the
position to get the object to snap back to the world center or parent
center. In Maya, moving the pivot does not seem to change the
transform of the object when you move the pivot. So I can't then zero
the values and get the objects to return to zero. Sometimes, the
object and it's center are clearly NOT at zero but that's what the
values say. There are some Local Space/World space values in the
attribute editor, but I can't figure out how to get things reset
properly.
Any help from a Softimage perspective is appreciated.