Thanks for clearing that up. At least I know I'm not doing it wrong. That
youtube clip has "the workaround" demonstrated. It's clear that this is
just ingrained in the Maya users workflow. I asked a few around me how to
do what I needed to do and everyone just looked confused.

Needs to have a "make it work like Softimage" mode.

One new things I saw in that tutorial was the Snap Together Tool. That's
pretty cool. Will definitely be using that.

On Wed, Nov 4, 2015 at 12:02 PM, Olivier Jeannel <facialdel...@gmail.com>
wrote:

> LOL !
>
> On Wed, Nov 4, 2015 at 5:43 PM, Gerbrand Nel <nagv...@gmail.com> wrote:
>
>> Agreed...
>> Rather watch this.
>> https://www.youtube.com/watch?v=KmtzQCSh6xk
>> It makes more sense.
>> G
>>
>> On 04/11/2015 18:13, Sebastien Sterling wrote:
>>
>> This is actually quite sickening to watch, but cheers Francois, at least
>> we know what we are dealing with.
>>
>> On 4 November 2015 at 15:46, Francois Lord <flordli...@gmail.com> wrote:
>>
>>> Does this help?
>>> https://youtu.be/Z8zVjLoHWjk?list=PLP5KnnScX57byOldVy9rQlBRARrX6gy4b
>>>
>>>
>>> On 2015-11-04 09:34, Byron Nash wrote:
>>>
>>>> I'm trying to get some objects zero-ed out in Maya but keep running
>>>> into what I assume is a paradigm difference between how Maya and Soft
>>>> handle center points and transforms. In Soft, I can move the center/pivot
>>>> and it will change the transform values. So, I can reset the center to be
>>>> in the middle of the geometry and then zero the position to get the object
>>>> to snap back to the world center or parent center. In Maya, moving the
>>>> pivot does not seem to change the transform of the object when you move the
>>>> pivot. So I can't then zero the values and get the objects to return to
>>>> zero. Sometimes, the object and it's center are clearly NOT at zero but
>>>> that's what the values say. There are some Local Space/World space values
>>>> in the attribute editor, but I can't figure out how to get things reset
>>>> properly.
>>>>
>>>> Any help from a Softimage perspective is appreciated.
>>>>
>>>
>>>
>>
>>
>

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