This is actually quite sickening to watch, but cheers Francois, at least we
know what we are dealing with.

On 4 November 2015 at 15:46, Francois Lord <flordli...@gmail.com> wrote:

> Does this help?
> https://youtu.be/Z8zVjLoHWjk?list=PLP5KnnScX57byOldVy9rQlBRARrX6gy4b
>
>
> On 2015-11-04 09:34, Byron Nash wrote:
>
>> I'm trying to get some objects zero-ed out in Maya but keep running into
>> what I assume is a paradigm difference between how Maya and Soft handle
>> center points and transforms. In Soft, I can move the center/pivot and it
>> will change the transform values. So, I can reset the center to be in the
>> middle of the geometry and then zero the position to get the object to snap
>> back to the world center or parent center. In Maya, moving the pivot does
>> not seem to change the transform of the object when you move the pivot. So
>> I can't then zero the values and get the objects to return to zero.
>> Sometimes, the object and it's center are clearly NOT at zero but that's
>> what the values say. There are some Local Space/World space values in the
>> attribute editor, but I can't figure out how to get things reset properly.
>>
>> Any help from a Softimage perspective is appreciated.
>>
>
>

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