This is actually quite sickening to watch, but cheers Francois, at least we know what we are dealing with.
On 4 November 2015 at 15:46, Francois Lord <flordli...@gmail.com> wrote: > Does this help? > https://youtu.be/Z8zVjLoHWjk?list=PLP5KnnScX57byOldVy9rQlBRARrX6gy4b > > > On 2015-11-04 09:34, Byron Nash wrote: > >> I'm trying to get some objects zero-ed out in Maya but keep running into >> what I assume is a paradigm difference between how Maya and Soft handle >> center points and transforms. In Soft, I can move the center/pivot and it >> will change the transform values. So, I can reset the center to be in the >> middle of the geometry and then zero the position to get the object to snap >> back to the world center or parent center. In Maya, moving the pivot does >> not seem to change the transform of the object when you move the pivot. So >> I can't then zero the values and get the objects to return to zero. >> Sometimes, the object and it's center are clearly NOT at zero but that's >> what the values say. There are some Local Space/World space values in the >> attribute editor, but I can't figure out how to get things reset properly. >> >> Any help from a Softimage perspective is appreciated. >> > >