Other sample for houdini https://vimeo.com/147216148 "define parent and children_list attribute by impact radius, than use those attributes to get each primitive's rotate axis and pivot."
On Wed, Jan 6, 2016 at 3:07 PM, Olivier Jeannel <facialdel...@gmail.com> wrote: > http://www.mustaphafersaoui.fr/folding-title-generator/ > > Design put aside, I really like how the polygons are rotating as if they > were parented to each other, unfolding the polymesh. > > I have no clue how this is done. > How to have the polygons follow each other while beeing rotated. > How to create the vectors that determines the direction of the rotation > along the object. > Like if it was unfolded... > > Does people around have some clues ? > > I remember polynoid released something close, but more for straight line. > I've seen this but for Houdini and limited to tris : > https://vimeo.com/125420748. > > Anyone interrested in doing something similar ? > >