Other sample for houdini
https://vimeo.com/147216148
"define parent and children_list attribute by impact radius, than use those
attributes to get each primitive's rotate axis and pivot."

On Wed, Jan 6, 2016 at 3:07 PM, Olivier Jeannel <facialdel...@gmail.com>
wrote:

> http://www.mustaphafersaoui.fr/folding-title-generator/
>
> Design put aside, I really like how the polygons are rotating as if they
> were parented to each other, unfolding the polymesh.
>
> I have no clue how this is done.
> How to have the polygons follow each other while beeing rotated.
> How to create the vectors that determines the direction of the rotation
> along the object.
> Like if it was unfolded...
>
> Does people around have some clues ?
>
> I remember polynoid released something close, but more for straight line.
> I've seen this but for Houdini and limited to tris :
> https://vimeo.com/125420748.
>
> Anyone interrested in doing something similar ?
>
>

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