Reminds me of one of my early ICE tests, done 6 years ago! Yikes!! But this was random flipping squares. Could be adapted I guess.
https://vimeo.com/4526515 On 8 January 2016 at 13:38, pedro santos <probi...@gmail.com> wrote: > Ahaha > > On Fri, Jan 8, 2016 at 1:35 PM, Olivier Jeannel <facialdel...@gmail.com> > wrote: > >> Back in the day... >> >> http://www.3dstorm.com/archives/stories/fr/community/lightwave/jeannel/jeannel_1.html >> >> Eeer, for the unfolding, I'm just looking a way to do it overal. I >> started looking at the LW tut, but it was on my cell phone... I also looked >> at some method on Houdini which get me looking at some tuts, various tuts, >> very various... ... I builded some VEX grid of points, and now I have a >> fluid simulation running on my laptop ^^; ...Polygons are still not >> unfolding though haha ! >> >> >> On Fri, Jan 8, 2016 at 2:26 PM, pedro santos <probi...@gmail.com> wrote: >> >>> I also came from LW. Not showing the tut to hint you to use it. Just >>> that there might be little pieces that aid your own process. >>> >>> They are making a new geometry engine in Layout, to be able to have >>> access to mesh elements, etc. But I just can't... I dunno... XSI is just a >>> very rational environment to work in, I think, and LW Layout is missing >>> things like a "simple" Undo... I say simple in quotes because for them >>> won't be that simple to implement. I still use LW for simple things that >>> need to go out fast. It's very good at that. But as complexity and >>> management requirements rise, so does the amount of pain, workarounds and >>> irrationality which I moved away from. I'm still regular in the forums, >>> skype chat, etc, but more like an aiding spectator waiting for it to go in >>> a direction that interests me. >>> >>> Good luck with the unfolding :) >>> >>> >>> >>> On Fri, Jan 8, 2016 at 1:18 PM, Matt Morris <matt...@gmail.com> wrote: >>> >>>> https://blog.lightwave3d.com/2015/12/unified-mesh-system-part-2/ >>>> >>>> And they're adding a deformation stack... >>>> >>>> On 8 January 2016 at 13:13, Olivier Jeannel <facialdel...@gmail.com> >>>> wrote: >>>> >>>>> Did they ? >>>>> >>>>> On Fri, Jan 8, 2016 at 2:11 PM, Matt Morris <matt...@gmail.com> wrote: >>>>> >>>>>> Looks like they're finally unifying modeller and layout... >>>>>> >>>>>> On 8 January 2016 at 12:58, Olivier Jeannel <facialdel...@gmail.com> >>>>>> wrote: >>>>>> >>>>>>> Doh... Lightwave. The software I quited for XSI, I was sure Newtek >>>>>>> would not survive... >>>>>>> >>>>>>> On Wed, Jan 6, 2016 at 3:26 PM, pedro santos <probi...@gmail.com> >>>>>>> wrote: >>>>>>> >>>>>>>> Lightwave Tutorial :) >>>>>>>> https://www.youtube.com/watch?v=WG-AcVLMJRg >>>>>>>> >>>>>>>> On Wed, Jan 6, 2016 at 2:11 PM, Olivier Jeannel < >>>>>>>> facialdel...@gmail.com> wrote: >>>>>>>> >>>>>>>>> Other sample for houdini >>>>>>>>> https://vimeo.com/147216148 >>>>>>>>> "define parent and children_list attribute by impact radius, than >>>>>>>>> use those attributes to get each primitive's rotate axis and pivot." >>>>>>>>> >>>>>>>>> On Wed, Jan 6, 2016 at 3:07 PM, Olivier Jeannel < >>>>>>>>> facialdel...@gmail.com> wrote: >>>>>>>>> >>>>>>>>>> http://www.mustaphafersaoui.fr/folding-title-generator/ >>>>>>>>>> >>>>>>>>>> Design put aside, I really like how the polygons are rotating as >>>>>>>>>> if they were parented to each other, unfolding the polymesh. >>>>>>>>>> >>>>>>>>>> I have no clue how this is done. >>>>>>>>>> How to have the polygons follow each other while beeing rotated. >>>>>>>>>> How to create the vectors that determines the direction of the >>>>>>>>>> rotation along the object. >>>>>>>>>> Like if it was unfolded... >>>>>>>>>> >>>>>>>>>> Does people around have some clues ? >>>>>>>>>> >>>>>>>>>> I remember polynoid released something close, but more for >>>>>>>>>> straight line. >>>>>>>>>> I've seen this but for Houdini and limited to tris : >>>>>>>>>> https://vimeo.com/125420748. >>>>>>>>>> >>>>>>>>>> Anyone interrested in doing something similar ? >>>>>>>>>> >>>>>>>>>> >>>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>> -- >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>> *------------------------------[image: >>>>>>>> http://i153.photobucket.com/albums/s202/animatics/probiner-sig.gif]Pedro >>>>>>>> Alpiarça dos Santos >> http://probiner.xyz/ <http://probiner.xyz/> >>>>>>>> <http://probiner.x10.mx/>* >>>>>>>> >>>>>>> >>>>>>> >>>>>> >>>>>> >>>>>> -- >>>>>> www.matinai.com >>>>>> >>>>> >>>>> >>>> >>>> >>>> -- >>>> www.matinai.com >>>> >>> >>> >>> >>> -- >>> >>> >>> >>> *------------------------------[image: >>> http://i153.photobucket.com/albums/s202/animatics/probiner-sig.gif]Pedro >>> Alpiarça dos Santos >> http://probiner.xyz/ <http://probiner.xyz/> >>> <http://probiner.x10.mx/>* >>> >> >> > > > -- > > > > *------------------------------[image: > http://i153.photobucket.com/albums/s202/animatics/probiner-sig.gif]Pedro > Alpiarça dos Santos >> http://probiner.xyz/ <http://probiner.xyz/> > <http://probiner.x10.mx/>* > -- Chris Marshall Mint Motion Limited 029 20 37 27 57 07730 533 115 www.mintmotion.co.uk www.dot3d.com