Reminds me of one of my early ICE tests, done 6 years ago! Yikes!! But this
was random flipping squares. Could be adapted I guess.

https://vimeo.com/4526515



On 8 January 2016 at 13:38, pedro santos <probi...@gmail.com> wrote:

> Ahaha
>
> On Fri, Jan 8, 2016 at 1:35 PM, Olivier Jeannel <facialdel...@gmail.com>
> wrote:
>
>> Back in the day...
>>
>> http://www.3dstorm.com/archives/stories/fr/community/lightwave/jeannel/jeannel_1.html
>>
>> Eeer, for the unfolding, I'm just looking a way to do it overal. I
>> started looking at the LW tut, but it was on my cell phone... I also looked
>> at some method on Houdini which get me looking at some tuts, various tuts,
>> very various... ... I builded some VEX grid of points, and now I have a
>> fluid simulation running on  my laptop ^^; ...Polygons are still not
>> unfolding though haha !
>>
>>
>> On Fri, Jan 8, 2016 at 2:26 PM, pedro santos <probi...@gmail.com> wrote:
>>
>>> I also came from LW. Not showing the tut to hint you to use it. Just
>>> that there might be little pieces that aid your own process.
>>>
>>> They are making a new geometry engine in Layout, to be able to have
>>> access to mesh elements, etc. But I just can't... I dunno... XSI is just a
>>> very rational environment to work in, I think, and LW Layout is missing
>>> things like a "simple" Undo... I say simple in quotes because for them
>>> won't be that simple to implement. I still use LW for simple things that
>>> need to go out fast. It's very good at that. But as complexity and
>>> management requirements rise, so does the amount of pain, workarounds and
>>> irrationality which I moved away from. I'm still regular in the forums,
>>> skype chat, etc, but more like an aiding spectator waiting for it to go in
>>> a direction that interests me.
>>>
>>> Good luck with the unfolding :)
>>>
>>>
>>>
>>> On Fri, Jan 8, 2016 at 1:18 PM, Matt Morris <matt...@gmail.com> wrote:
>>>
>>>> https://blog.lightwave3d.com/2015/12/unified-mesh-system-part-2/
>>>>
>>>> And they're adding a deformation stack...
>>>>
>>>> On 8 January 2016 at 13:13, Olivier Jeannel <facialdel...@gmail.com>
>>>> wrote:
>>>>
>>>>> Did they ?
>>>>>
>>>>> On Fri, Jan 8, 2016 at 2:11 PM, Matt Morris <matt...@gmail.com> wrote:
>>>>>
>>>>>> Looks like they're finally unifying modeller and layout...
>>>>>>
>>>>>> On 8 January 2016 at 12:58, Olivier Jeannel <facialdel...@gmail.com>
>>>>>> wrote:
>>>>>>
>>>>>>> Doh... Lightwave. The software I quited for XSI, I was sure Newtek
>>>>>>> would not survive...
>>>>>>>
>>>>>>> On Wed, Jan 6, 2016 at 3:26 PM, pedro santos <probi...@gmail.com>
>>>>>>> wrote:
>>>>>>>
>>>>>>>> Lightwave Tutorial :)
>>>>>>>> https://www.youtube.com/watch?v=WG-AcVLMJRg
>>>>>>>>
>>>>>>>> On Wed, Jan 6, 2016 at 2:11 PM, Olivier Jeannel <
>>>>>>>> facialdel...@gmail.com> wrote:
>>>>>>>>
>>>>>>>>> Other sample for houdini
>>>>>>>>> https://vimeo.com/147216148
>>>>>>>>> "define parent and children_list attribute by impact radius, than
>>>>>>>>> use those attributes to get each primitive's rotate axis and pivot."
>>>>>>>>>
>>>>>>>>> On Wed, Jan 6, 2016 at 3:07 PM, Olivier Jeannel <
>>>>>>>>> facialdel...@gmail.com> wrote:
>>>>>>>>>
>>>>>>>>>> http://www.mustaphafersaoui.fr/folding-title-generator/
>>>>>>>>>>
>>>>>>>>>> Design put aside, I really like how the polygons are rotating as
>>>>>>>>>> if they were parented to each other, unfolding the polymesh.
>>>>>>>>>>
>>>>>>>>>> I have no clue how this is done.
>>>>>>>>>> How to have the polygons follow each other while beeing rotated.
>>>>>>>>>> How to create the vectors that determines the direction of the
>>>>>>>>>> rotation along the object.
>>>>>>>>>> Like if it was unfolded...
>>>>>>>>>>
>>>>>>>>>> Does people around have some clues ?
>>>>>>>>>>
>>>>>>>>>> I remember polynoid released something close, but more for
>>>>>>>>>> straight line.
>>>>>>>>>> I've seen this but for Houdini and limited to tris :
>>>>>>>>>> https://vimeo.com/125420748.
>>>>>>>>>>
>>>>>>>>>> Anyone interrested in doing something similar ?
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>> --
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>> *------------------------------[image:
>>>>>>>> http://i153.photobucket.com/albums/s202/animatics/probiner-sig.gif]Pedro
>>>>>>>> Alpiarça dos Santos >>  http://probiner.xyz/ <http://probiner.xyz/>
>>>>>>>> <http://probiner.x10.mx/>*
>>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>
>>>>>>
>>>>>> --
>>>>>> www.matinai.com
>>>>>>
>>>>>
>>>>>
>>>>
>>>>
>>>> --
>>>> www.matinai.com
>>>>
>>>
>>>
>>>
>>> --
>>>
>>>
>>>
>>> *------------------------------[image:
>>> http://i153.photobucket.com/albums/s202/animatics/probiner-sig.gif]Pedro
>>> Alpiarça dos Santos >>  http://probiner.xyz/ <http://probiner.xyz/>
>>> <http://probiner.x10.mx/>*
>>>
>>
>>
>
>
> --
>
>
>
> *------------------------------[image:
> http://i153.photobucket.com/albums/s202/animatics/probiner-sig.gif]Pedro
> Alpiarça dos Santos >>  http://probiner.xyz/ <http://probiner.xyz/>
> <http://probiner.x10.mx/>*
>



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